Teras Kasi Archive
Thread: COB macro help
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181stWC
Sun Aug 01, 2004 8:58 pm
#1
I dont know how to loop my cob macro...I need help, so can someone post one for me to look at so I can fix mine?
Uberownage
Sun Aug 01, 2004 9:25 pm
#2
Just make the macro and after everything is in the put in the last line
/macro (name of macro);
works for me
Orykko
Mon Aug 02, 2004 6:38 am
#3
Unfortunately, you will not be able to use it for much longer. They are getting rid of recursive macros. I think it is a short sighted, quick fix by the developers. They really need to sit down and come up with individual ways to eliminate the AFK problems.
Orykko
KuroiArashi
Mon Aug 02, 2004 6:54 am
#4
Where did you read/hear this? If it's true, that would suck balls.
RozhlokLightningskull
Mon Aug 02, 2004 7:03 am
#5
Here is a nice toggle on/off COB macro. It'll start and stop your CoB all in one nice little button you can put on your toolbar. Works real nice. BTW, for information on the elimination of recursive macros check out the In Development forum or the Dev Tracker.
CoB Macro
Name: CoB
/ui action clearCombatQueue;
/centerOfBeing;
/pause 32;
/macro CoB;
Name: CoB
/ui action clearCombatQueue;
/centerOfBeing;
/pause 32;
/macro CoB;
Starting Macro for CoB
Name: COBOn
/alias ToggleCoB /macro COBOff;
/macro CoB;
/alias ToggleCoB /macro COBOff;
/macro CoB;
Stopping the CoB Macro
Name: COBOff
/alias ToggleCoB /macro COBOn;
/dump;
The Toggle Switch:
Name: Toggle
/ToggleCoB
After assigning all these macros, type "/alias ToggleCoB /macro COBOn" and then drag the COB macro to your toolbar. The first time you press it it will turn your CoB loop on, the second time you press it it'll turn the CoB loop off.
da5in
Mon Aug 02, 2004 11:02 am
#6
Do most TKM's run this macro continuously while fighting? I have noticed a big mind hit when running it - is it better to run it without VK's equipped?
Thanks for the advice.
Denate
Mon Aug 02, 2004 11:48 am
#7
as with most TKM's (i would hope), just put it at the beginning of your combat macro's.
I have two combat macro's, one for states, one for damage, and they both start with:
/center;
i never am without it.
If you are a tanker most of the time, add /taunt; after the /center;
easy as that.
Jedi-scout
Wed Aug 04, 2004 1:52 am
#9
RozhlokLightningskull wrote:
Here is a nice toggle on/off COB macro. It'll start and stop your CoB all in one nice little button you can put on your toolbar. Works real nice. BTW, for information on the elimination of recursive macros check out the In Development forum or the Dev Tracker.
CoB Macro
Name: CoB
/ui action clearCombatQueue;
/centerOfBeing;
/pause 32;
/macro CoB;
Starting Macro for CoB
Name: COBOn
/alias ToggleCoB /macro COBOff;
/macro CoB;
Stopping the CoB Macro
Name: COBOff
/alias ToggleCoB /macro COBOn;
/dump;
The Toggle Switch:
Name: Toggle
/ToggleCoB
After assigning all these macros, type "/alias ToggleCoB /macro COBOn" and then drag the COB macro to your toolbar. The first time you press it it will turn your CoB loop on, the second time you press it it'll turn the CoB loop off.
Mine is somewhat simpler.
/centerofbeing;
/pause 1;
/macro cob;
It lands everytime. Turning of system messages is your friend.
EDIT: COB has a 35 second timer not 32.
Message Edited by Jedi-scout on 08-04-2004 04:53 AM
kazrx
Wed Aug 04, 2004 4:21 am
#10
Center of Being is pretty much borked with TKM anyways, but hey I still run it. Mine looks like this:
Macro name:center
/centerofbeing;
/pause 31;
/macro center;
Grimror
Wed Aug 04, 2004 10:23 am
#11
Orykko wrote:
Unfortunately, you will not be able to use it for much longer. They are getting rid of recursive macros. I think it is a short sighted, quick fix by the developers. They really need to sit down and come up with individual ways to eliminate the AFK problems.
Orykko
If all they do is get rid of the /macro commmand, I think you will still be able to get around it by using a /ui version of a cob macro:
/ui action clearCombatQueue;
/centerOfBeing;
/pause 32;/ui action toolbarSlot00;
What you gotta do is drag it in your first action slot (or any other, just put the right slot number in the macro instead of 00) and click the macro. Only catch here is that the macro needs to be on your current skill pane in order to work.
Atama
Wed Aug 04, 2004 9:30 pm
#12
"Where did you read/hear this? If it's true, that would suck balls."
In Development: Recursive Macros are going away.
"The design to decision to remove them from the game has been made. They are coming out soon to clean up a lot of the AFK game. You will still be able to write fairly long macros, but you will no longer be able to loop them and use a macro to activate a macro from itself."
Harros
Thu Aug 05, 2004 12:02 am
#13
You can place is on another toolbar Pane if you set it up like this:
Place your macro on the second pane (or whatever)
/center;
/pause 1;
/ui action toolbarPane01;
/ui action toolbarSlot00;
/ui action toolbarPane00;
Run it on the second toolbar and it will default back to pane 1 as soon as you click it. The switching between toolbarpanes is instant so it doesn't mess anything up at all.
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