Teras Kasi Archive

Thread: More on dizzying

masterofallthatisknown
Wed Dec 10, 2003 6:51 pm
#1

Hey, i am 0-1-1-0 almost 0-1-2-1 TK


i am just wondering, i saw a post about dizzy not doing anything to creatures.. and i know that if u dizzy and kd pocs they cant get back up or something...so now in PVP what does dizzy do? make it longer for them to get up from kd?


and at this point should i be using unarmed lung1 cause i havent at all?


thx





Gorath- Rymalla: Mrifle, BH, CM-----Ahazi- Odimihe: Mbh, Cm, pistoleer
Intrepid- Ibawa: Tkm, Mdoc--------Starsider- Ole: Master Commando, Smuggler
Eclipse- Cabolony: MCH, Pistoleer-------
Kauri- Shirod: Msmuggler, Artisan
Dont you miss that game where you never struggle to find someone for some content since noone worries about a silly grind?
gggggggggggggggggggg
KnightHawk420
Wed Dec 10, 2003 7:09 pm
#2

A kd+dizzy can keep someone down in pvp. But it's not foolproof.



Generally speaking those with little or no defense vs kd+dizzy, or people lacking equilibrium will have a very difficult time recovering from a kd+dizzy.



Even as a master TKA if I get kd+dizzied I can be on the ground for a minute or more. Sometimes I'm able to get right back up with just 1 stand, other times I just keep falling down for a minute or so until the stand finally sticks.



The truth is your mileage will vary. It's very rare for a knockdown+dizzy to keep someone down till the dizzy wears off.



You also have to remember that when trying to stand it's very important to NOT spam the stand command. Spamming stand is the #1 reason people stay down after a knockdown+dizzy. Use stand, see if you standup, if you fall down again, then hit stand again. If you do it during while your in the middle of trying to stand you usually just end up falling over again.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Mohrravvian
Wed Dec 10, 2003 7:29 pm
#3

Yep, the solution with creatures and Dizzy-KD is this:

Use the KD
WarCry

They can't get up while the delay of Warcry is in effect.

This does NOT work in PVP however. But it will work against animals.

Dizzy KD works in PvP exactly like KnightHawk420 said. How long you're down is variable, but unless you're a TK Master, you're almost guaranteed to fail your first couple of stand attempts.

Also, while people are KD, your damage against them increases (at least in PvE... I think PvP is the same). So, you've got even MORE incentive to get and keep people down...



MOHRRAVVIAN - CHILASTRA
Commando 0-1-4-0, Pistoleer 0-0-4-3, TKA 2-0-1-0, Master Marksman,
Smuggler 0-0-1-0, Medic 2-1-4-0, Brawler 4-0-0-0

ALOR - VALCYN
Novice Pistoleer, Smuggler 0-0-0-2, Marksman 0-4-0-4, Medic 2-0-4-0
Scout 3-3-2-1, Brawler 2-0-0-0
KnightHawk420
Wed Dec 10, 2003 7:55 pm
#4

PVP is exactly the same... Anything that is lying flat on it's back takes 2.5x the dmg they would take normally. And this isn't even restricted to melee dmg... ANY Damage someone takes while lying down is multiplied by 2.5.



That is why the general rule goes.... a TKA gets within 3m of you, your dead. Once that knockdown lands it only takes very few hits to incap someone at that point.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Zariell
Thu Dec 11, 2003 12:01 am
#5






KnightHawk420 wrote:

PVP is exactly the same... Anything that is lying flat on it's back takes 2.5x the dmg they would take normally. And this isn't even restricted to melee dmg... ANY Damage someone takes while lying down is multiplied by 2.5.



That is why the general rule goes.... a TKA gets within 3m of you, your dead. Once that knockdown lands it only takes very few hits to incap someone at that point.







Thats incorrect, its actually 1.75 times the normal or 75% greater than.



Otherwise TKA's would be doing 6,000 damage a hiteasy




Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


KnightHawk420
Thu Dec 11, 2003 5:18 am
#6

I stand corrected.



/bow




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Hoonge
Thu Dec 11, 2003 5:08 pm
#7

However if you KD+dizzy someone holding a rifle/LLC/flamethrower, they are doubly screwed.


They end up taking 4.25x the melee damage as long as they have it equipped... and we do stuff so fast that if you catch them off guard, it might take them a little bit to unequip their weapon, if they even think to do it.


Thats getting changed soon though(this coming publish?), so enjoy it while it lasts.






Nizro Norea
Getting back to my melee roots...

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