Teras Kasi Archive
Thread: Dispelling the Myths of Teras Kasi: Why they do not need Nerf. (Final Draft)
"This ability allows
"On damage a second time,
"While this may sound rude,
lol, thanks dashida, I'm terrible about that kind of thing, lol
I'm hoping antines replys next, I find his opinion the most informitive because it is so critical.
XBlue wrote:
Pftt eveyone knows commando is way more overpowerd,hell past 10m we are useless.
Is soloing krayt's, kimo's, jungle voritor lairs wrong?
Expect to get a lot of arguments, though, I would imagine.
antares
master pikeman/novice tka
KnightHawk-->
No, but Soloing Voritor Kimogila Dragon Lairs is! lol
Whatever you do don't post this on the main forums.
Since not one single dev has said we are going to get nerfed and everyone is basing their paranoia off of an example that ThunderHeart used in a thread describing changes that are pending and will be tested before they go live I see no reason to get all up in a hissy fit.
at least get with mister heavy.
Don't assume to speak for every TKA out there because I'm not complaining about any "impending nerf" because there is no proof of an impending nerf.
This is the Final Draft, which I will be posting on the general discussion boards soon.
Hi!
Recently the boards have been rampant with various arguments as to the current state of the Teras Kasi Artist proffession, specifically those related to it's being overpowered or visa versa. Sadly, many are poorly informed as to the true state of the proffesion, and thus I offer a simple correction to a number of the arguments.
- "This Teras Kasi hit me with a knockdown at 25m! That's not fair!"
- What this person expierience was in fact not a Teras Kasi ability at all. It was the Master Brawler ability called "Unarmed Lunge 2" This ability allows at Knockdown at 20m. 'But this person said they got hit at 25m meters!' you say. Well, this can be explained simply as server lag. The same forces that cause this, also are responsible for the Melee's "Out of Range" Issue, which causes them to be unable to hit at even 0m.
- "Teras Kasi deal more damage and have better abilties than any other class!"
- As to Teras Kasi dealing more damage than other classes, most instances cited the opponent held a rifle or a heavy weapon, which provide a 2.5x damage multiplier to melees combatting the wielder of said weapons.
- On damage a second time, Ione must realise that it is the Teras Kasi Artists only form of attacking, Teras Kasi, unlike every single other combative class in the game, recieve no Damage Over Time abilities, or DOTs. To balance this out, they recieve excellent damage and defense bonuses, because it is all they have to rely on.
- On special abilties, technically, Teras Kasi do have some of the best specials, primarily because they all work. Almost every single other proffession has broken abilities and cannot be fairly compared to the Teras Kasi, who is fully functional.
- "Teras Kasi hit at 10m! That's Ridiculous!"
- This is to fix our "Out of Range" issue from server lag, which has kept all melees from hitting opponents even while at 0m range.
- Other melees recieve this as well, mearly only while using special attacks, though this will bechanged in the next patch as all melee ranges are increased from their base ofto 10m, fixing so much woe on the part of melees. - "Teras Kasi is much more powerful than other Melee Classes!"
- I'm not going to lie to you. Teras Kasi are immensly more powerful than any other Melee class. But this is not because Teras Kasi are overpowered, it is because sadly, the developers have seen fit to put considerable effort into the Teras Kasi, while leaving Pikeman out in the cold, when they need considerable amounts more love than Teras Kasi.
- Message to any Dev who reads this: Love the Pikeman, Swordsman, and Fencers, they need much more love than we do! They have suffered much more than us, and many are sore about the amount of love Teras Kasi got (I know I did) So now I suggest focusing on fixing them. Forget or Defence Acuity issues for a time, and give Pikemen the ability to hit regularly, and all of them need massive increases to their Defensive powers, and why not since we get damage bonuses, give them some too. They deserve it, they trusted you enough to stick with you through the rough times of their class, perhaps now is time to show them you care, it's Christmas, and the perfect present for them may be some combat prowess. - "The Teras Kasi Knockdown+Dizzy Combo is Overpowered!"
- While this may sound rude, than perhaps so is the Bounty Hunter, Carbineer, and everysingle other class with this combo. And then, One must realise, that Teras Kasi actually do not land their Knockdowns even near to as often as ranged proffessions do, making it increasingly unfair for them to be called for a nerf because of it, especially with a range of mearly 10m.
Sounds pretty good.... you might wanna add in there that if anyone has any other issues to dispute, post them so that they may also be explained...
good job
I give it a ... 10 .... a f**king 10!!!
You right about the other melee classes. I hate to see nerfs to anyone, except combat medics, they need an ass ripping bad.