Teras Kasi Archive
Thread: Question about Dabbling in Meditate
colemats wrote:
Anyways, my question is how effective is 3 boxes of meditate? Will it still heal wounds or do I need to be higher? Will it stop Poisons and Diseases and bleeds? How does it work? Would it just be a lot slower? Or does how high you are actually effect what happens? I guess what I'm saying is 3 boxes of meditate a mor efficient way to heal a few wounds than Novice Medic? thanks
Afecks wrote:
You need meditate 4 to heal wounds. It's not really worth it to get meditate 3 unless you're gonna get 4. In that case, just get 2 so you can power boost. So I'd go either 4430 if possible (the dizzy kd is more valuable than the combo, imo), 4420 otherwise. If you just want power boost, go 2440. Dizzy KD, then combo 2 until whatever you're fighting is dead. Plus if you get the KD but not the dizzy, you can always use unarmed dizzy 1 to get that dizzy in.I love TKA. so much fun.
3 boxes won't heal wounds. Sorry to contradict you Afecks (unless they changed the meditate line since I mastered), but 4 boxes won't heal wounds. You need Master to heal wounds. At meditate 2 you get powerboost (which is nice to have), butanything short of Teras Kasi Master, merely helps alleviate the effects of poisons, bleeds and disease (disease generally being the most difficult to cure).
If your not going to master then dont bother getting more than meditation 2. This will allow you to stop bleeds, poisons, and diseases, and will give you powerboost. For the rest I would go 2440. You will definately get more usefull skills and enjoying play this way.
Tatob
TheRealChriss wrote:
wrong. meditate 4 heals wounds.
KaiaSowaPit wrote:
3 boxes won't heal wounds. Sorry to contradict you Afecks (unless they changed the meditate line since I mastered), but 4 boxes won't heal wounds. You need Master to heal wounds.
It didn't when I filled the box a month ago. Trust me... I spent enough time in medcenters to know. Unless they changed it with Publish 6 & the "Crackdown."
ok. i saw a LOT of mistakes, so let me clear you up
Novice tk = bleeding
med 1 = poision
med 2 = disease/powerboost
med 3 = nothing new
med 4 = all of the above and wounds
if i were you, i would go 4/4/4/0 if you can or at least 4/3/4/0 for the melee mitigation
Get meditate 2, or meditate 4 if you want wound healing. The ony benefit meditate 3 grants, is it lets you stop bleeding/poison/disease faster and powerboost just barely longer. Since bleeds/poison/disease can no longer incap you, 3 really doesn't have much use at all save for cutting down your downtime just slightly.
Also remember that at meditate 4, you get force of will as well which gives you a 50/50 change of recovering instantly from an incap with a rare random chance of a full recovery without taking wounds/bf to yourself. You can only use 1 FoW every hour or so, but it helps in a pinch.
As for the other lines, Balance 2 gives you the best benefit for PvE with its large increase in toughness followed by Balance 3 for its Defense vs. mods and mitigation 2(you have 1 from smuggler already
). Unless you PvP a lot, there is no need to go Balance 4 if you are dabbling as it just gives you a +4 toughness and combines the KD and Dizzy attacks you get at balance 1/power 1 into a single attack. This saves you all of 1 second and a toolbar slot ![]()
For power, as stated above, power 3 is where you really start seeing a big difference over what you have at novice. As for the precision line, at precision 1 its pure offensive gains, precision 2 through 4 you also get nice boosts to your melee/ranged defense.
In your case hon, if you want wound healing, with the skill points you have to work with I'd go either 4-1-3-0 or 4-3-1-0 depending on which you prefer, defense or offense. If you can get by without wound healing, then go 2-3-3-0 if you can manage it.
ummmm no... You do heal wounds at Med 4... 3 will stop bleeding, poison and disease.. It just takes a little longer than when you get the fourth box and Master improves it a little too. Either that or my toon was bugged.
KaiaSowaPit wrote:
Sorry to contradict you Afecks (unless they changed the meditate line since I mastered), but 4 boxes won't heal wounds. You need Master to heal wounds. At meditate 2 you get powerboost (which is nice to have), butanything short of Teras Kasi Master, merely helps alleviate the effects of poisons, bleeds and disease (disease generally being the most difficult to cure).
Wamphyrri wrote:
ummmm no... You do heal wounds at Med 4... 3 will stop bleeding, poison and disease.. It just takes a little longer than when you get the fourth box and Master improves it a little too. Either that or my toon was bugged.