Teras Kasi Archive

Thread: Skills are a mess plz help

Zuphious
Mon Mar 15, 2004 3:10 am
#1


Ok before i have a nervous breakdown (j/k) can someone plz help me with skill suggestions. I started with the idea of tka/rifleman so worked my skills to marksman 4-4-0-4 brawler 4-0-0-0 i have other skills well up too but thats another story . I thought it would be nice to splice my weps/armor and open containers hence pistols. Enjoyed it so much i have decided to take smuggling to master. I really like the idea of tkm so my template would be smuggler/tkm with novice medic(is there anyway of not having medic and still healing?)

So i suppose im asking is tkm a stand alone fighting skill or do you need ranged to go with it, if so do you need to master an elite wep skill or would say marksman 4-4-0-4 do? I dont pvp so it would be purely for creature/npc killing. That may change but then my skills would have to aswell . Thx in advance for any help you can give.


btw tried a good char builder and i could master tka/rifles and smuggling but would not have any way of healing myself in battle.
Sitssosk
Wed Mar 17, 2004 2:12 am
#2

If you're not going to PvP then the range issue really isn't going to be a problem, since lunge1 will be enough to stop any pesky npcs trying to kite you. The only thing you might have trouble fighting would be creatures with high kinetic resist.


If you're going to PvP and you don't have any ranged attacks then you will need to think out some tactics and have a sprinkling of luck on your side (IMO anyway ). A popular combo for PvP at the moment is TKM + 0-0-4-4 Pistoleer and 0-0-4-0 Smuggler. With those pistoleer skills, you'll get extra status defences plus decent special attacks like stopping shot and fanshot, plus the smuggler skills will give you Feign Death, a ranged knockdown and a ranged delay attack. Put them on the ground, delay them, soften them up then close in for the kill.






Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
KwiGonGinn
Wed Mar 17, 2004 4:41 am
#3

If your not looking to PvP range isn't really a problem, novice marksman won't do much accept finishing off a target running away. As above said you will have trouble with high kinetic creatures/NPCs but thats half the fun with TKM, killin' the ones that aren't supposed to be killed


If you were in PvP, I would do Master Rifleman/TKM/novice medic


I myself am a PvP Fanatic, love it to death, but Im a doctor...Medic is ALWAYs handy to have as there is really no other way to 'heal' oneself...You can use spice/food, but thats only a buff and delays the inevitable. but normally asa TKM you can take most stuff down, and with Feign death, who cares just lie there




Ji-Xa Sinn

Teras Kasi Master

Master Fencer


Zuphious
Wed Mar 17, 2004 1:18 pm
#4

Any help would do
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