Teras Kasi Archive

Thread: what good are VKs?

gilseed
Fri Aug 15, 2003 5:09 pm
#1

i thought weapons certifications were something you EARNED. and things you earn shouldnt end up KILLING you when you use them. now they're only good for a basic attack, and the ones who need them most(novice brawlers) cant even use them. with their high penalties, this POS weaponis obviously meant to be a training wheel, right?


whoever heard of a devs PURPOSELY making a game less fun? i cant believe i'm paying to play a game in its beta stage.

ShinMog
Fri Aug 15, 2003 5:50 pm
#2

VK's are good to help the unarmed attacker get through any defense that a mob might have. The dev's obviously don't want us using specials with them on, so they're basically good for auto attacking OR doing a big chuck of damage at once to finish a mob off.


As for why they were taken away from the novice brawler, it's probably because being able to use the VK's from the get-go gave the novice brawlers too big an advantage, making obtaining the exp to climb to unarmed 4 too easy. Most weapons require certs to use, and the knuckles never had one. Could also be viewed as a way to reward those who want to pursue the TKA line.




-------

What do you see beyond your fist?
Is it your //enemy?
Maverick315
Fri Aug 15, 2003 10:20 pm
#3

VKs just basically up your damage and speed while seriously increasing HAM costs. Personally I think that they should be taken out of the game altogether and unarmed damage and speed (without VKs) should be greatly increased.



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
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