Teras Kasi Archive
Thread: pistoleer have MORE defs then us?
pistoleers can use guns!!
RAARRR NERF THEM TO HELL!!! NERF NERF NERF NERF!!! they shouldnt been alowed to use guns!!cuz then they could shoot me!!! WWHAAA WWHAHHHAA
*this has been a reinactment of a nerf cryer -- no nerfies were harmed in this reinactment*
he he, couldnt resist ![]()
Koozyo
Are defense mods working as intentedfor all classes?could be a better question
here are the pistoleer moddefense stats for you at master gunfighter
- melee defense +13
- ranged defense +7
- dodge +30 (which currently is not working to my belief, well i dodged onceso far in my entire career ofmy secondary classmaster gunfigher though :smileyhappy

- Defense Vs. Stun +20
- Defense Vs. Blind +20
- Defense Vs. Dizzy +20
- Defense Vs. Knockdown +30
- Defense Vs. Posture Change +20
Here are my current defenses taken directly from in-game:
(Teras Kasi Master, Master Marksman, 0-0-1-1 Pistoleer)
Unarmed Toughness: +57
Melee Defense: +44
Ranged Defense: +47
Combat Equilibrium: +55
Defense vs Posture Change: +30
Defense vs Knockdown: +20
Defense vs Dizzy: +5
Defense vs Stun: +35
Defense vs Blind: +10
Alertness: +10
Taking 0-0-4-0 in the Pistoleer line gives you:
Skill mod: Defense vs Posture Change +20
Skill mod: Defense vs Knockdown +30
Skill mod: Defense vs Blind +20
Skill mod: Defense vs Dizzy +20
Skill mod: Defense vs Stun +20
Taking 0-0-4-0 in theRifleman line gives you:
Skill mod: Block +20
Skill mod: Ranged Defense +5
Skill mod: Defense vs Posture Change +30
Skill mod: Defense vs Stun +10
Skill mod: Defense vs Blind +10
Skill mod: Defense vs Dizzy +10
So, I'm planning on taking 0-0-4-0 in both Pistoleer and Rifleman for those defense bonuses. Problem is, I don't think they really work right now.
rifleman defenses
+20 melee
+18 ranged
+20 block
+30 def v post change
+10 def v stun, blind, and dizzy
I don't know why they 'nerf' anything. They could easier fix stuff.
Do you think that taking another professions skills will be applied when you are wielding a different weapon then you should be for another profession?
I considered getting Master Brawler because of this but then I was thinking of how it may be that you have to wield that specific weapon to get the aforementioned defensive mods...
That is, if any defense skills are working as planned right now...
Master TKA
Melee defense +32
Ranged defense +30
Unarmed toughness +47
Defense vs blind +10
Defense vs stun +15
Defense vs dizzy +5
Defense vs posture change +30
Defense vs knockdown +20
Master Pistoleer
Melee defense +13 with range support abilities +15
Range defense +7 with range support abilities +13
Defense vs blind +20
Defense vs stun +20
Defense vs dizzy +20
Defense vs posture change +20
Defense vs knockdown +30
The pistoleer has generally better stat defense but lower melee and range defense and no toughness.