Teras Kasi Archive
Thread: Melee Power up question
I am working on making a schematic for a melee weapon power up for my knucklers. Does anyone know what would be best on a power up besides the obvious min/max dmg?
I have no idea if any of the range modifiers would help or not. Any Ideas?
I don't remember what the various power-ups could be for melee powerups, however what you'd want on your knuckles is dependent on how far up the TKA tree you've gone.
For example, you don't really need a speed increase once you've gotten enough speed bonuses from the power tech branch to put you at the 1second speed cap.
Damage is always good.
I think I remember seeing some range increasing powerups, which would could get very useful with the new experimentation on powerups.
I'm not sure if this one exists, but something to lower HAM costs for chaining specials could be fun to have.
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Quick question:
Whenever I craft my own Melee Powerup, it will show a +% modifier for some action cost... is this just because I'm a low level crafter? Or does the +% modifier actually benefit the weapon?
Thanks,
They all have +s and it actually lowers the ham cost even though it says it adds to it.
You can get powerups to lower ham cost but even if by some great miracle you got one with all 3 hams on it it would be 7%-16%-32% at best so it might actually say +7% health, +16% action and +32% mind or some combination of that. only rarely will you get one with 3 modifiers on it anyway. the best one i have made so far is +7% max dmg, +16% min dmg and +32% ideal range or some kind of range modifier. doesn't really seem to help much though actually