Teras Kasi Archive
Thread: Teras Kasi Issue, What to do Now?
Well, as many of you are probably wondering when and if they ever WILL fix this problem with TKA, basiclly, they dont want us in the game, The class should basicly be removed. Knockdown2 costs me over 650 HAM to use, if i have my knucklers equipted. Unequipted it costs me 199-207. I've been messing around with different stat migrations since the patch, nothing can fix this. I know for a fact, at least 9 Teras Kasi Masters have dropped TK, I myself, am waiting in a hope that they actually WILL fix this. The devs said they nerfed all Knockdown moves.
Pistoleer -180 HAM give or take a few
Carbineer -210 HAM give or take a few
Teras Kasi -650 HAM for KD2 with our knucklers on.
Basiclly, if we use this move twice, and fail to knockdown the oponite, we lose, we have no HAM points left at all, and were basiclly screwed. In the guid to SWG, im taking this from someones quote, forget who's but it reads this
"Teras Kasi are lethal, nearly impossible to knock down or unbalance. Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."
-Page 267, SWG Strategy Guide
Well, according to that, we can dodge blaster fire, resist KD's, and basicly kill an enemy very fast. Beacuse of the last patch, i wont be PVPing anymore, the one thing i think TK's still had, was power, we could 1-2 hit KO basicly anyone, and that was our push in PVP. According to books, and what Devs have said, Teras Kasi Masters, were able to, and DID, kill Jedi Masters, well, think about it, how in the world are we going to kill a Jedi Master, if a Novice Pistoleer is spamming his Pistol Whip, KNOCKING DOWN, and Master Teras Kasi, but wait a second, look back up, "nearly impossible to knock down or unbalance." Well.... thats just not true now is it, if a novice pistoleer can knockdown a Master TK, why should we spend all the time mastering TK Balance? Teras Kasi IS supposed to be the closest thing to being a Jedi that you can be, Now, we should just be cut off. The Devs basiclly told us, drop your knuckler, grab a gun, and stop B*tching. My pled for this, is that Teras Kasi are set back in place, we are supposed to be one of the strongest classes in the game, able to take anyone and any enemy. If we have this 75% cut in PVP, at least give us our 50% power cut back from Beta 3. Theres plenty of ways this can be fixed, we should not just be shut out of the game.
Gaining Melee XP, and Unarmed XP, is the most dangerous ways to gain XP, people with pistols, carbines, rifles, start at a distance, can run around all they want, Hit an oponite while running, etc.
Unarmed, we have to start within 1m of our enemy, take the most damage hoping to kill the enemy before he kills you, you usualy end up Incaped, or Killed, while your friend witha pistol us running around spamming overcharge on the enemy.
We've earned the power we get, We've earned the skill to use Knockdown WITHOUT Killing ourselves in the process, Using KD2 WITH knucklers on does more damage to yourself, than it does to the person you use it on!!!!
Well, thats just my two cents on this patch/issue, sorry for the spelling, wrote this real fast.
BennyM Wallace
Teras Kasi Master
Starsider