Teras Kasi Archive
Thread: Bug with spin attack
Could you elaborate on which spin attack you are using, and if you are only seeing the problem in PVP? I typically use the spin attack in PVE vs large numbers of blue cons to get the everything flipping backwards effect. It's great against a group of 8-10 kreetles, do the move and 3-5 seconds later a spray of beetle carcasses fly out in every direction from you. I love that...
Oscu
Well that is good then.. .if you are fighting a lair and other non aggro targets, you get more damage (me like me like for lairs), but when you are actually aggro'd by all, it works as it should.
To ME, I see no issue with this. . .just a way for me to speed up the destruction of mission targets. ![]()
-JorrDoomslayer
Scylla (Doctor/TKA)
well, here is the tests I ran. Try it on GBN's tonight and it worked (go figure).
Outside of Mos Espa, I used spin attack 2 in a group. None of the units were aggro to me. What I did was do a spin attack 2 on one target and then I would only see damage applied to the main target but all the additonal targets would aggro. Tried it the same way on ST's while being at peace. Apparently, it works when the group is already aggro to you but not when it is yellow to you.
While the targets were not aggro to me, I noticed my primary target took more damage from the spin attack than the actual spin. In fact, it looked like he took all of the hits for the group.
Oh well.