Teras Kasi Archive
Thread: A possible solution to kiting
I think that a person looking over his shoulder and firing his blaster at me, can't possibly be looking at where he is going. Therefore, they should have a reasonable chance to trip and fall. This would give us a chance to catch up with them and kill them. As it stands, once they start kiting us, we are dead.
I also think certain terrains should make it more likely for someone to trip. For example, a rocky landscape would make it more likely a kiter would trip, stumble and fall.
What do you think?
nice idea....face it Melee will never be on the same lvl are Marxmen...
Never get a chance to hit anyone....
I dont care where u are....we run at them and lose 80% ham then get in 1 hit before death..
DEVS something has to level the playing field....
Maybe a TKA mind trick to lure them into a 2 foot closet so we can fight them ???
Forget about kiting. When was the last time you saw a Kung Fu movie where the "TKA" could beat the guy with the gun without disarming him?
Maybe TKA should get:
- some kind of disarm move or something that would disarm the gun for like10 or15 secs.
- an action attack that reduces run speed
- a flying kick move that ends in a knockdown
- get some kind of thrown weapon with a short range (15m)
My 2 credits as a Master Marksman
Well, I think random knockdowns would be pretty frustrating for long-range types. I'd rather see some sort of variance in run speeds, like a +10 run speed modifier at TK novice.
Hmm, people talk about wanting a tackle move, maybe it could be a variation of Knockdown. You'd get 3 seconds of burst run followed by an attempted KD. With the new changes to knockdown moves, I don't think this would be overly powerful, but just enough to get us a few seconds of pummel time every now and then.