Teras Kasi Archive

Thread: what happened to dizzy on KD2? who removed it?

BrodilkaEmpire
Thu Sep 04, 2003 3:14 pm
#1

So i log in today to test the new changes and i find that its all messed up.


I mean the increase is pretty good but what up with KD. KnockDown 2 looks like knockdown 1 and i guess it has dizzy but that dizzy doesnt work anymore, it disapear 2 seconds after, KnockDown1 now looks like knockdown 2.


Plus lunge and KD should not be on same timer, now we cant catch anyone because once we used lunge u can say goodbye to using knockdown.


Kurtzmann
Thu Sep 04, 2003 8:50 pm
#2

Yeah, I've noticed dizzy not lasting very long with kd2...thought it was just me.





--Klatu
Former MCH/TKM
DOC/TKM
MrKracs
Fri Sep 05, 2003 5:34 am
#3

No, they've basically **edit**ed up, the dizzy is lasting as long as the delay time for some stupid reason. If dizzy and knockdown land then dizzy runs out on the new kd timer (5 secs). If the dizzy lands but they resist the knockdown then the dizzy lasts its normal duration. Nice testing, sheesh.



---------------------------------------
Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
Streetracer81
Fri Sep 05, 2003 7:30 am
#4

dizzy and lunge do not work anymore. Well lunge does somewhat, but its hard to get anyone with it.


dizzy completey doesnt work anymore.

RaamLightblade
Fri Sep 05, 2003 7:51 am
#5

Yup, I noticed regular Dizzy does not work at all.


Oh well, 2 steps forward and 1 step back.


Overall I'm happy with the new patch. I can solo a baz nitch lair now as long as I'm careful.


Raam

Selwynn
Fri Sep 05, 2003 7:53 am
#6

It's not a bug guys..

The said in the patch notes they added a five second timer to all "Delay" moves, which included dizzy - so dizzy isn't going to last longer that five seconds anymore, either is lunge, etc.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

MrKracs
Fri Sep 05, 2003 9:12 am
#7

Hmmm, not sure what you're talking about. Using dizzy and lunge perfectly fine, knockdown 2 is fawked though. Just spent the day soloing the rebel base on Correllia, dizzy/lunge working perfectly. Dizzy is not a delay move, warcry is, as is skills like the smugglers panic shot. I'll log on an try it some more just to be sure.



---------------------------------------
Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
MrKracs
Fri Sep 05, 2003 9:30 am
#8

Ok, this is really weird. Using lunge/dizzy on the rebs in the base, if they stay in their crouched position (which is most of the time when I'm meleeing them) the dizzy is lasting the full duration. If I land the dizzy by itself, it lasts its old duration. But if I land both and force them to stand up (i.e. move away from them) the dizzy vanishes. I think this is a bug since dizzy isn't supposedly on posture change or attack delay moves.




---------------------------------------
Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
Aarazak
Sat Sep 06, 2003 12:51 am
#9

From my experience after the patch it seems that (at least on humanoid NPCs) when you knock them down they lose MOST states (dizzy, stun, blind..etc.). Dizzy will last a long time, as will stun and blind unless you knock them down, at which point it clears their states. Seems rather messed up in my opinion. I didn't always get the same results with creatures, and when I tested this out by dueling a friend the dizzy state stuck through the knockdown, so that worked. On NPCs though the states are clearing when they get knocked down. I REALLY hope that gets fixed. The knockdown is worthless with the 5 sec duration and the 30 sec timer, but having it clear the states makes it an detriment to the fight.
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