Teras Kasi Archive
Thread: 5m range and lag in PvP
One major problem TK's have had is communication time between systems. We had problems landing attacks before because of lag, but at least when we could it would usually keep them down long enough to successfully incap them. Now, we still have the communication problem only we have to get 5+ hits in for an incap. If you are going to nerf our ability to knockdown PLEASE find a way for us to actually make contact when trying to attack. I have a cable modem, I'm in the midwest, that's not an arguement here. (Ex. Dueled someone on Yavin 4, a completely empty planet, on my screen it showed up that I was right on top of him but recieved the target out of range message every time. He told me on his screen I showed up 12-15 m away.) We've been made completely ineffective in PvP, and to me that is the major factor in this game.
Note : This is not a rant thread, I know you all are mad about being nerfed repeatedly, but I want an intelligent debate about a solution since it appears we will not be unnerfed anytime soon.
" would have to say that lunge has a longer range then normal attackes so it may be a good idea to use that more often in pvp. i do beleave it has about a 25-20 m rnge to it and it is a posture down attack, so it may give u the time u need to get the comunication frm the suver that he is about 17m away and then get up to him "
Unfortunately with the timer lunge is a 1 shot deal and so "more often" is not an option. With the ease of spamming /stand lunge is completely useless against a moving, thinking target.