Teras Kasi Archive

Thread: 5m range and lag in PvP

EolianShaitan
Sat Sep 06, 2003 4:30 am
#1

One major problem TK's have had is communication time between systems. We had problems landing attacks before because of lag, but at least when we could it would usually keep them down long enough to successfully incap them. Now, we still have the communication problem only we have to get 5+ hits in for an incap. If you are going to nerf our ability to knockdown PLEASE find a way for us to actually make contact when trying to attack. I have a cable modem, I'm in the midwest, that's not an arguement here. (Ex. Dueled someone on Yavin 4, a completely empty planet, on my screen it showed up that I was right on top of him but recieved the target out of range message every time. He told me on his screen I showed up 12-15 m away.) We've been made completely ineffective in PvP, and to me that is the major factor in this game.


Note : This is not a rant thread, I know you all are mad about being nerfed repeatedly, but I want an intelligent debate about a solution since it appears we will not be unnerfed anytime soon.

Elanae
Sat Sep 06, 2003 9:28 am
#2

I had the same problem last night. Was dueling a friend to test stuff out and I was 3m or less from him and got the target is out of range message and I didnt have my knucklers on either.




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
azrekel
Sat Sep 06, 2003 9:34 am
#3

i would have to say that lunge has a longer range then normal attackes so it may be a good idea to use that more often in pvp. i do beleave it has about a 25-20 m rnge to it and it is a posture down attack, so it may give u the time u need to get the comunication frm the suver that he is about 17m away and then get up to him



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Buddhist
Sat Sep 06, 2003 10:45 am
#4

15 m range.





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Wulfgarin
Sat Sep 06, 2003 10:59 am
#5

" would have to say that lunge has a longer range then normal attackes so it may be a good idea to use that more often in pvp. i do beleave it has about a 25-20 m rnge to it and it is a posture down attack, so it may give u the time u need to get the comunication frm the suver that he is about 17m away and then get up to him "






Unfortunately with the timer lunge is a 1 shot deal and so "more often" is not an option. With the ease of spamming /stand lunge is completely useless against a moving, thinking target.

EolianShaitan
Sat Sep 06, 2003 9:23 pm
#6

Yeah, unarmed lunge 2 would be a viable solution if it wasn't a one shot deal, but being that it is right now I've noticed that more often then not... it fails. I'm trying to think of a successful solution to this problem so we can become more then a human shield in PvP. The best possibility that I can think of is taking away the one strike your out rule with UL2, and allow it to be used at least a couple of times, or increase the success rate of the move. What do you guys think?
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