Teras Kasi Archive
Thread: If SOE is balancing heavy ranged weapons with cutting their effective range, we have a problem
From the GCW board:
Sigh. Guess what? You have never had to deal with a functional commando until yesterday. Because of that you are unprepared.
Ok. If you PvP a commando you should
1. Get a doctor to buff you, eat some stat food. drink some stat drink, use some spice.
2. Put on some armor. Make sure it has acid, heat, and electrical resistances. FYI neither marine armor nor stormtrooper has the heat/acid.
3. Put on a shield generator. Same resistances.
4. DO NOT ENGAGE the commando/bounty hunter within 16m. That is when they can use their specials.
5. IF THEY DO. You now have anywhere from 9 to 15 seconds where they can do NOTHING but run. Not heal themselves. Not fight back. Nada.
6. DON'T let your group be clumped together. Commando's can AOE.
7. Don't let us get near your pets. They are our favorite target.
The question is, what the heavy weapons of Commando and BH (LC) should do.
If they are mainly anti-vehicle weapons and SOE will decrease the accurancy against small targets (players), then all is fine.
If they are heavy damage and CAN be used against players and SOE will balance them with low range and low fire rate, then they will only balance them against ranged combatants and meele users are completly obsolete.
A Lightning Cannon doing high area (cone) damage with short range ... how do melees have an edge against this ???
Holocron needs to admit Melee's were thrown into his world as an afterthought. Every online RPG has melee's so he felt the need to throw something together at the last minute to appease the melee crowd, thereby, earning a few hundred extra subscriptions.
Anyone catch the table comparison of Pistoleers to TKM's defensive bonuses?
Was something like, versus Dizzy, Pistoleers +30, TKM +5.. /boggle
Thunderwulf you need to set up table to table comparisons of some of the professions to us and present that. If you need help on defensive comparisons we can help.
Not that it will do any good, but least we can get a laugh at their reply.
We (IMHO) desperatly need some official statement about the place of melee in this game ...
If they are just a fancy addition to the universe and without real use, THEN PLEASE SAY SO.
And I dont think, that RL mechanisms are a good argument. You can justify everything, after all.
According to the extended universe, Teras Kasi Artists ARE kind of force sensitive and use the force, to increase their physical abilities. This can easily be extended to other melee professions.
So: all can be justified. It comes down to:
DOES SOE WANT MELEES IN YOUR GAME ?
We need some official answer on this.
Spending time in developing a character and possibly noticing in the end, that they are (we know) and will ever be (we can only guess) the red haired stepchild and we (the players) were just too dumb to see this, wont be very satisfying.
regards
ghrian