Teras Kasi Archive

Thread: Dizzy ninja nerfed?

Dumahim
Sat Sep 06, 2003 1:46 pm
#1

Just saw today it's lasting like 5 seconds. anyone else notice this?



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Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
Cobok2002
Sat Sep 06, 2003 6:19 pm
#2

Same bug that was in beta. As soon as u KD target it removes dizzy effect.

neolube
Sat Sep 06, 2003 10:01 pm
#3

what do you mean by this bug? I use lunge first then dizzy and the dizzy is not even working half the time or wears off as soon as they stand up.

Cobok2002
Sat Sep 06, 2003 11:25 pm
#4

dizzy effect on Knockdown2 gets removed if knockdown lands.
MrKracs
Sun Sep 07, 2003 2:37 am
#5


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Selwynn wrote:
It's neither a bug nor a ninja nerf - it was a late change but in the patch notes. This is a combination of the announce "5 seconds" that all effects would last, which was coupled with with announcement that this would be extended to all delay effects, which I believe they are counting dizzy as (since if it is successful, it "delays" the target from resuming combat for x period of time).


But the statement about extending to all delay effects and the bit about the 5 second rule (which is why things you KD start hitting you again far quicker than before) were both in the patch notes...


Don't mistake this info for me saying I like or support that changes.


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No, think you're wrong there Selwyn, dizzy is not a delay move, neither is stun and intimidate (both damage decreasers). If they are all being considered as posture change or delay actions then its stupid, made all posture change skill completely pointless. All 3 are now getting removed along with delay actions (warcry doesn't even seem to work at all now) once the mob alters position after a knockdown or posture change. BUT they all seem to last their normal duration if a knockdown or posture change is not used. This is either a rediculous stealth nerf or a bug.


"Added 30 second posture change/knockdown timer. This applies to how often a player or creature can be knocked down. Once they have been knocked down they are immune to another knockdown move for 30 seconds"


"Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue."


"Added 30 second posture change/knockdown timer. This applies to how often a player or creature can be knocked down. Once they have been knocked down they are immune to another knockdown move for 30 seconds"


"Changed all "delay" moves to use a 30 second timer"


These were the changes I can see in the patch, no where does it say delay moves only last 5 seconds.





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Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
Selwynn
Sun Sep 07, 2003 12:15 pm
#6

It's neither a bug nor a ninja nerf - it was a late change but in the patch notes. This is a combination of the announce "5 seconds" that all effects would last, which was coupled with with announcement that this would be extended to all delay effects, which I believe they are counting dizzy as (since if it is successful, it "delays" the target from resuming combat for x period of time).

But the statement about extending to all delay effects and the bit about the 5 second rule (which is why things you KD start hitting you again far quicker than before) were both in the patch notes...

Don't mistake this info for me saying I like or support that changes.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

LirielTheDrow
Sun Sep 07, 2003 12:50 pm
#7

Ok, so what you're saying is that knockdown 2 is now fubar...the devs capacity to screw classes over is only paralelled by their knack for making people angry and losing customers. WTG devs...sigh


Liriel Baenre


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