Teras Kasi Archive
Thread: Take out KD 2...
Seeing as how it's mostly useless, and change it into "Break legs." At least, something along those lines. I dunno, maybe it's just me, but I'm of the mind that once a tka catches another player, that player should have no hope of running away. If someone was trying to put distance between me and him I sure as heck wouldn't let him...I'd grab his arm, hook a leg, body tackle, break his knees, snap his achiles tendon (one good kick to the back of the heel and it's over), etc. A player hit with this ability should have his running speed slowed to a crawl, lucky to even walk. Justgive usa snare and I'll never complain about the knockdown timer ever again...or the "that target is out of range" thing.
Just an idea I guess... (doomed to be ignored
)
Liriel Baenre
I just hit 3/4/4/3 in TKA again the other day (playing wanderhome so 2 weeks behind everyone and TKA hasnt been my main focus) and I noticed that the dizzy runs out almost as fast as people/npcs can stand up.
That's interesting. THe Leg-Break idea has been bouncing around. I proposed a status effect be added to the currently useless Unarmed Leg Hit that would slow their movement each time it was used. Check out my thread for some discussion:
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=15902
Note that I didn't actually propose this until about 8 posts down (my post was mainly a rant, and once I had it out of my system I could actually propose something ![]()
I do, however really like the idea of switching out KD2 alltogether with some cool leg-sweep or something, but then again I am a sucker for those animations...
Meng-Tzu- Lowca
Yeah Palitrine, that's why KD 2 is basically useless now...dizzy drops almost instantly. Has something to do with timers and status effects limiting others or some stupid crap. It hardly seems right that we have to work so hard to get to KD 2 and then have it nerfed into uselessness.
As things stand the tka is in serious trouble with marksmen. I was able to live with being kited because I knew that if I actually caught the guy he'd be so dead so fast it would totally be worth embarassment and frustration of being kited to death periodically.
Enter the knockdown timer and the "that target is out of range" issue. Suddenly, if I catch the guy, the fight is no longer over...if I KD 2 he stands back up and keeps running, if I lunge he's back to running away before I can hit him enough to kill him, and now I can't use knockdowns to keep him from running thanks to the timers. The only way I have a chance of killing the guy is if I start spamming unarmed hit 3 after a knockdown, and when it's over I'm left with virtually no ham and I'm a sitting duck for the next person that decides to shoot me. Not to mention the fact that when I'm running right next to the guy, I can't hit him thanks to the out of range issue.
I'm sorry but I really don't think it's fair to be hosing all of us down like this. It's so annoying to deal with I refuse to pvp at all till something is done. We are masters of melee range yet we can't hit the guy running directly in front of us...riiight. Suuure.....
Give us a snare hit and all this goes away. We catch guy, we get to smash guy. Not: We catch guy, we can't hit guy, guy runs out of range, we die.
Now, I'm goin to bed, my apologies if my post is a little scatterbrained, I'm tired.
Liriel Baenre
I have a simple fix for this. Get rid of the Knockdown timer for TKA. In all reality if a TKA ever catches up to somebody they will put them on their ass so fast they will never be able to stand up again. As for bounty hunter, their knockdown is a suprise attack and technically should only be able to be used once in a while, because if you use it more than once your target will be looking for it of course.
Dizzy of course should also last longer, I hit an NPC with dizzy the other day and by the time i could land a successfull knockdown it was over. I mean, if i hit you so hard that you are seeing stars, it's going to take 30 seconds for you to get your bearings straight again.
Now people will say then the TKA is too powerfull. Ya right, you go beocme a bounty hunter, you can now navigate terain better than we can, and you can shoot range. I mean all you have to do is run away and shoot us, we are at that point litterally screwed. Unless i have some pistol skills of some sort(i do but let's say i don't in this case) I will be dead without ever putting a hand on you.
But the thing is if i do get a hand on you, you should be dead. I don't care how strong you are, or how good you are with a pistol, if a TKA get's his/her hands on you, you would be considered a lost cause, unless of course a friend can kill the TKA before they kill you.
So i guess i'm saying, get rid of the 30 second timer on knockdowns, yes i can knockdown people constantly, but it has huge HAM costs. And as i said, if a TKA ever catches you, be affraid, be very affraid.