Teras Kasi Archive
Thread: New TK, need stat advice...err...STAT!
I am a Wookie, my starting profession was Scout. I want to go for the following skill set:
Brawler 1-0-0-0
TK Master
Scout 4-0-4-0
Creature Handler Master
Medic 4-3-4-0
This will use all 250 points. I'd like to migrate my stats for optimum use in this skill set. However, I'm not very good at balancing the stat stuff, and would really appreciate some help in this area. Keep in mind, I'm about 90% PvE and 10% PvP (*IF* that!), so if certain ideas are only good for PvP, thanks, but I'll pass.
Also, feel free to comment on the skill set itself. Mad props to you all in advance!
Itacca
Wookie CH, Lowca
Pride of Lowca
Does that formula work with
Brawler 4,0,0,0? Cause you need that to become a TKA.
Yeah, Brawler 4-0-0-0, but the skill point cost is correct if you include Brawler to 4.
I'll suggest:
Health: 1100
Strngth: 650
Constit: 500
Action: 1000
Quick:550
Stam: 500
Mind: 800
Focus: 450
Willpwr: 550
Since you're PvE, most damage from attacks will be in Health. TK specials are a little heavier in Action, but not so bad you have to crank Action stats higher than Health. Mind is only a concern because of your intermitent Medic use, so a high regen rate (Willpower) is probably more useful than a high Mind stat.
As you play with these stats, you should notice a trend, like you may notice your Health stays high during combat while youraction evaporates. If that happens consistently, try migrating about 10 points at a time. I think the above stats are an excellent balance that will serve you well, but may need a little tweaking based on your play.
Good luck, and may the Force be with you.
Strength: 650
Constitution: 450
Action: 925
Quickness: 400
Stamina: 400
Mind: 1100
Focus: 650
Willpower: 600
Use powerboost, gets your stats up to 1475/1475/1650 for ham. You'll have extra mind to spend on healing, problem solved. And it's Wookiee, note DOUBLE E.
your template is pretty close to what mine is: Wookie MCH, TKM, 4/4/3/0 medic
Iwent:
health 900
str 700
con 500
action 800
stamina 500
quickness 550
mind 900
willpower 600
focus 650
Although specificly for you, it might be easier to narrow down what a good stat set up might be, because your a wookie, and you plan to get medic, the possible suggestions might be differant taking into consideration if you have medic or not, or if you are a human a lizard, or a zabrek etc.
With medic you can heal health and action, so reguardless if you are medic or no medic, mind should be pretty strong.
Some races have higher caps and higher secondary caps in certian pools. In the case of the wookie our strength as a race is our Red bar, and its secondaries. That and we have more stat points to play with.
vibro knucklers for the most part are something around 31 health, 57 action, 31 mind, correct me if im wrong, but thats the general area off the top of my head.
Its important to as a TK to have strong secondaries in str, quickness, and focus, especialy focus because TK specials use all pools, and mind is unhealable.
with medic you can compensate the loss of action and health with a small cost to mind, so idealy you would want higher secondaries in mind atrobutes. Also you might want pretty good quickness, or the best you can get to compensate our vibro knucklers.
Since wookies cap at 550 quickness, i would suggest caping quickness for sure, and if you are a race that can go higher, anything above 600 for a TK is good.
I would also try to cap focus for your class, and for the wookie it is 650, if you can exceed this, anything over 700 is good enough.
next i would concentrate on str and willpower. Str is important because most dmg you receive, from kinetic, poisons, diseases, ranged weaopns, will hit the health pool more offten, unless its a specific shot. I would say that as a wookie anything over 650 is good enough. I personaly went for 700. Yes you can heal mind, but the lower your str is , the more mind pool points you spend to heal, and the more often you have to heal that pool requireing two double negatives.
1) delay and wasted time spent healing
2) loss of mind pool points
Willpower is important because it allows you to heal more freqently when you do need it, and have the pool replenish faster, because of the higher willpower. I would suggest anything over 550 is good, but 600+ would be idea.
As for the aucutal pools, its not nearly as important to have these really high, because they dont buy you anything really. perhaps if you had no medic, then having higher pools would be a benifit. You specificly having medic, you dont heal for more dmg with having higher pools. It also is not wise to have too low pools either. 500s etc would be too low. somthing around 900 is exceptable, and gives you enough points to spend in the secondaries that help your charecter's vitality.
As you can note, i spend the most points using specials on my action pool, but yet my action pool has been given the least attention, this is because most dmg is in fact health, and mind pool is not replaceable. the balance between how much of these pools can i give up to aid action compared to the amount cost for using vibro knucklers, can be weighed directly to the use of stim packs, and the consuption of mind, aswell as the loss of health due to it being the hardiest hit pool.
Yes, yes, thanks to all the proofreaders on these boards...
I MEANT to put Brawler 4-0-0-0, AND I know there are 2 E's at the end of Wookiee. I was typing fast b/c I was at work and trying not to get.....discovered.
Now that we have that cleared up, Thank you all for the good suggestions!
Man, glad you guys don't read "Maddogs" posts...your monitors would have red ink all over them!
Just ribing you guys; seriously, Thanks!