Teras Kasi Archive

Thread: UA3 glitched

PhearMyPhunk
Thu Apr 22, 2004 4:25 pm
#1


Now, I'm a TKM, working on Pikewoman and it just dawned on me. UA3 hits for the max damage at the speed cap,totally ignoring the delay. For example, if you go out and use UA3 on something that is easy to kill. Notice how you keep spinning for 3 seconds or so. Ten try it on something that takes about 10 UA3 hits to kill. Notice you hit for 2k+ damage a hit. It's repeating the damage mod, but not the delay mod. I understand that if you use only one UA3, you do 4 times you normal damage, then you do about 2-3 hits of standard damage. But, if you spam UA3, like nearly all of us do in a tough fight, you only get the damage mod untill your combat que empties, usually when the enemy dies.


What does any of this mean? I think if this gets fixed, it will fix the 'OGM TKM IS SOO OVRPOWRD!!!1!' problem. Because seriously, let's be adults about this. If your buffed and using brandy, you can spam UA3 hit like no other. -23 for mind only when using only non-mind buffs and brandy. Just imagine dancer/musician buffs and Muon. We could do 2-3k damage every second with nearly no cost. That's not right.


Like I said, I'm working on Pikewoman (4/0/1/4) and I can hit for upwards of 3.5k, but I have a 4 second delay or so, which will become maybe a 3.5 delay when I master it. The time delay is critical.


Flame all you want, but seriously, it's the right thing to try to get fixed. TKM won't be so 'uber' then, but still maintain it's Elite ranking I guess.
KhamaruMDD
Thu Apr 22, 2004 4:38 pm
#2






PhearMyPhunk wrote:


Now, I'm a TKM, working on Pikewoman and it just dawned on me. UA3 hits for the max damage at the speed cap,totally ignoring the delay. For example, if you go out and use UA3 on something that is easy to kill. Notice how you keep spinning for 3 seconds or so. Ten try it on something that takes about 10 UA3 hits to kill. Notice you hit for 2k+ damage a hit. It's repeating the damage mod, but not the delay mod. I understand that if you use only one UA3, you do 4 times you normal damage, then you do about 2-3 hits of standard damage. But, if you spam UA3, like nearly all of us do in a tough fight, you only get the damage mod untill your combat que empties, usually when the enemy dies.


What does any of this mean? I think if this gets fixed, it will fix the 'OGM TKM IS SOO OVRPOWRD!!!1!' problem. Because seriously, let's be adults about this. If your buffed and using brandy, you can spam UA3 hit like no other. -23 for mind only when using only non-mind buffs and brandy. Just imagine dancer/musician buffs and Muon. We could do 2-3k damage every second with nearly no cost. That's not right.


Like I said, I'm working on Pikewoman (4/0/1/4) and I can hit for upwards of 3.5k, but I have a 4 second delay or so, which will become maybe a 3.5 delay when I master it. The time delay is critical.


Flame all you want, but seriously, it's the right thing to try to get fixed. TKM won't be so 'uber' then, but still maintain it's Elite ranking I guess.







Your only looking at it visually... The game is based on a dungeons and dragons type system, just because it looks like it doesent mean it's not happening.



This is SOE remember?

Moppith
Thu Apr 22, 2004 8:43 pm
#3

he's right, the only glitch here is the UA3 action is far too long for how long the actual move takes, a tk's speed is so high that he will hit the speed cap (1sec) with this move, this IS taking into account the delay mod.



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Laeren
Fri Apr 23, 2004 4:36 am
#4






PhearMyPhunk wrote:


We could do 2-3k damage every second with nearly no cost. That's not right.




You obviously haven't seen other professions also doing this. AP3 600+ rifles and Headshot 3 anyone?


Also, other professions have an incredibly long animation time. Check out Fencer's1hbodyhit3. Slash, slash, spin, slash, stab, rip, all in a 1hit/sec maneuver....




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Leonae
Fri Apr 23, 2004 7:38 am
#5

Idislike that you can't move during the UA3 animation - gives enemies often a coupe of extra seconds to blast at you after you drop one enemy and before you can move to the next. Not that I use UA3 much, especially in PvE.
Ithyalgia
Fri Apr 23, 2004 12:19 pm
#6

Yes, the grapichal representation of the attacks the animation if you will is longer than 1 second that's why it looks wrong.

This isn't just UA3, it also happens with Pikeman attacks and several others.

as for the "not rigth" part with buffs, with good brandy and Canape i am not using ham at all, on difference from pre-chef revamp is that now mind is not an issue, as was the case before with health and action.

the devs knw what they where doing when putting in mind enhancing foods, 'cause before you could get the same effect with dancer/musician buffs and stat migration, problem was that nobody used that method (either 'cause of no dancer/musician around or because of the long buff time).

so i belive it is rigth, and for ppl screaming nerf tka, have you ever seen a TKM fight something with medium armour and high Kinetic resist ? or the amount of damage a TKM do in PVP vs. a Swordsman ?



----------------------------------------------------------------------------------------------------------------------
Goredolly - Nutter Extraordinaire

Marksman / Scout / Bounty Hunter / Commando / Carbineer / Pistoleer / Smuggler / Rifleman /
Ranger / TKA / Artisan / Architect / Armorsmith / Image Designer / Entertainer / Squadleader /
Creature Handler / Brawler / Pikeman / Fencer
Ithyalgia
Fri Apr 23, 2004 12:24 pm
#7

forgot about the delay mod sorry

at TKM you have above 100 unarmed speed regardless of what race you are. that means pr. the speed system in game that no matter what attack you do it will be at 1 sec "reload", so i could have this really bad VK, that was 2.000.000 sec reload and still spam my UA3 at 1 sec.

this is how the speed system works, and imho actually one of the better systems in all of the MMORPG out there.

anybody remember the turbo nerf in enb ? that was a speed system gone bad.



----------------------------------------------------------------------------------------------------------------------
Goredolly - Nutter Extraordinaire

Marksman / Scout / Bounty Hunter / Commando / Carbineer / Pistoleer / Smuggler / Rifleman /
Ranger / TKA / Artisan / Architect / Armorsmith / Image Designer / Entertainer / Squadleader /
Creature Handler / Brawler / Pikeman / Fencer
Nealoc187
Sat Apr 24, 2004 10:48 am
#8

Just gotta keep moving the whole time and the animation will never happen and thus you wont ever be stuck in place. But yes the long animation is annoying when it keeps you from persuing a target.



Nealoc Steele
-RA-
sVn
hampton_hamster
Sun Apr 25, 2004 6:21 pm
#9

lol wahat a smacktard for posting smething so dumb



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Vurtorax
Sun Apr 25, 2004 6:43 pm
#10

TKMs doing damage isn't a problem anymore. Just say hello to 80% kinetic resist composite armor in PvP that everyone has now. We won't be dealing massive damage against that junk.




VURTORAX

BOUNTY HUNTER

BANE OF JEDI - PVP GOD
Jpshaff01
Mon Apr 26, 2004 4:16 am
#11






Nealoc187 wrote:
Just gotta keep moving the whole time and the animation will never happen and thus you wont ever be stuck in place. But yes the long animation is annoying when it keeps you from persuing a target.






Yeah this is true, thats why i don't use hit3. the animation is too long and you can't heal yourself. Combo 1 all the way, if you are master adn you use hit3 its a waste.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



SolidGrail
Mon Apr 26, 2004 6:48 am
#12

Only the newbie TKM's spam ua-hit 3. I've watched so many of them die in the Geo cave with the "Teras Kasi Master" Tital flying after spamming 20000000 UA-H3 attacks on a Kwi or even Crazed Geos. I'll calmly use my state changers, stun, maybe a blind, followed by a few UA hit 2's. then I target the low pool.
d0qtrX
Mon Apr 26, 2004 7:39 am
#13






PhearMyPhunk wrote:


Now, I'm a TKM, working on Pikewoman and it just dawned on me. UA3 hits for the max damage at the speed cap,totally ignoring the delay. For example, if you go out and use UA3 on something that is easy to kill. Notice how you keep spinning for 3 seconds or so. Ten try it on something that takes about 10 UA3 hits to kill. Notice you hit for 2k+ damage a hit. It's repeating the damage mod, but not the delay mod. I understand that if you use only one UA3, you do 4 times you normal damage, then you do about 2-3 hits of standard damage. But, if you spam UA3, like nearly all of us do in a tough fight, you only get the damage mod untill your combat que empties, usually when the enemy dies.


What does any of this mean? I think if this gets fixed, it will fix the 'OGM TKM IS SOO OVRPOWRD!!!1!' problem. Because seriously, let's be adults about this. If your buffed and using brandy, you can spam UA3 hit like no other. -23 for mind only when using only non-mind buffs and brandy. Just imagine dancer/musician buffs and Muon. We could do 2-3k damage every second with nearly no cost. That's not right.


Like I said, I'm working on Pikewoman (4/0/1/4) and I can hit for upwards of 3.5k, but I have a 4 second delay or so, which will become maybe a 3.5 delay when I master it. The time delay is critical.


Flame all you want, but seriously, it's the right thing to try to get fixed. TKM won't be so 'uber' then, but still maintain it's Elite ranking I guess.







I don't think you understand how specials and speed work.


Unarmed Hit 3 has a delay of 3.0 and a DMG mult. of 4.0. The way the SWG speed is calculated introduces a very interesting flaw. Basically, they set 100 as infinite speed. So that means when your character hits +100 x speed (s)he can do ANY special using ANY weapon at 1.0 speed.



Say your Knucklers were 3.0 speed. At Master (+105) Any special fires off at the cap of 1.0. So you can spam UAH3 all day long, and hit every second.


This applies to ANY special where the character can attain +100 in that weapon's speed.


Master Rifleman has +90 speed mod. Add in Master Marksman and he gets +95. At that speed you can peel off Headshots 3 using a really slow (8.0)T-21 every second.

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