Teras Kasi Archive

Thread: Useful Tactics

Bingchudie
Fri Oct 31, 2003 2:29 pm
#1






LoBai wrote:

Works wonders. Forgive me if I've posted common knowledge, but I've never heard anyone here use them and many asked how to pull...this is one way that's worked great.




Thanks LoBai, that is the first time since launch that I've heard someone mention that tactic.








* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
evetsleep
Fri Oct 31, 2003 3:16 pm
#2

Shameless cut and paste from a previous post. This is how I take down AR0 and AR1 creatures (not NPCs). Works for anyone who has, at a minimum, balance 1:


1. After a successful pull open with KD1 (leave the vibro knuckers off for now)


2. As soon as you see the status of the creature\NPC change to a KD position hit warcry1


2a. If waycry1 sticks equip vibro knuckers and spam UH2....should make short work of most AR0 creeps


3. If warcry1 fails (watch in the spatial screen\combat screen for a white message..that is failure..a yellow message is success) hit warcry1 again and watch for failure. If it sticks see 2a.


4. If the second warcry1 fails fire a macro that fires intimidate, stun,blind, warcry(somewhere in this macro the creep is going to get up). Having warcry last is important as it allows step 5 to proceed while not getting hit. Firing these debuffs is going to drain your HAM and most tough creeps will take advantage of this.


5. Hit /healdamage self to heal that HAM that you just burnt debuffing the creep. After the heal if any of the debuffs did not stick fire them until they do.


6. Once the creep is debuffed equip vibro knuckers and pound away renewing intimidate as needed and healing as needed. Once the creep gets to about half HAM start at #1 again.





Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




ioshi
Fri Oct 31, 2003 3:53 pm
#3

Nice thread LoBay, Thanks


LoBai, when you say let one attack you, do you mean they have to be aggressive? That makes sense.
Gorbisloth
Fri Oct 31, 2003 5:47 pm
#4

Pulling tactic.


If you are working some of those mobs that spawn in pairs such as kahmuriths on dath and seething bols on dant you can easily pull them one at a time.Target the mob farthest away from youhit attack then peace immediatly. If they are close enough then the other mob will come running at you while the one you attempted to attack stays put. I also beleive you can pull the second one by just targeting the lair and attack/peace. I usually use my non-ch pet to do this to take agro but with the changes coming this will be the way to go when they implement them.




Ilyn Payne
Radiant Local 69
Master TKA
LoBai
Sat Nov 01, 2003 1:51 am
#5

Purpose of this thread is to share good tactics for Teras Kasi or in general that maybe most people don't know. Please limit this to Teras Kasi tactics (i.e. I send the pets in, than collect xp).


I'll start:


A pulling tactic:


I've noticed most people haven't caught onto is one:Walk around with /peace on. Social creatures (and creatures only, not npcs) become social when you attack one of them...but if you let one of them attack you and you already were /peaced, you can safely pull the creature out of the aggro range of the rest of them and pound it without friends retaliating. So, /peace, go within range, pull the creature away, kill it, repeat.


Works wonders. Forgive me if I've posted common knowledge, but I've never heard anyone here use them and many asked how to pull...this is one way that's worked great.

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