Teras Kasi Archive

Thread: MAKE TKM longer and harder to get, DrArgule please read this

McFlyGuy
Wed Jun 30, 2004 2:38 pm
#105

Skills point investment = More Power. If two classes cost the same amount of points one shouldn't be more powerful than the other. We won't even get that much of a boost to our destructive skills anyways.



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N00b-E With a Year of Experience!


Und3rd0g
Wed Jun 30, 2004 3:43 pm
#106






Nuckman wrote:





Und3rd0g wrote:





Nuckman wrote:





Und3rd0g wrote:





MagicalHAt wrote:

im sorry let me add in there that i am part tka.


The simple fact is you people want to be better than others and its not right and not fair and it will never happen.


Why do tka deserve to be better than fencer? Pikeman? Swordsman?


because some author put you in a book?







Die...



Why should we be better than fencers? We shouldnt....what are you talking about d-i-c-k there is no bgetter...are you another newbie power gamer? "Im better than you are....wow im sooo **edit**!" We feel TKM should be harder to achieve to get rid of the FOTM fa-gg-et dabblers which we hate....We want more history to our profession like jedi do...fencer is simply a combat profession TKA is more spiritual sorta like Monks...and they do have alot mroe history.....We are not jedi hunters as was stated... And we dont ask to be uber...we ask to make TKM harder to achieve...I mean Jedi Knights are in a diff tree from Jedi masters..why can Teras Kasi Artist be in a diff tree from Teras Kasi master.....thus separating the dabblers from those who truely like the profession and want to further theyre underdstanding and skill in unarmed combat....



Think b4 you speak.







I know you arent talking to me with your 17 post and been playing a month when ive been a tkm since launch





Well I wasnt talking to you at all..where u got that idea..ill never know honestly..but since your so willing to point me out...wow you hurt my feelings I was really hoping to give a sh-i-t...I was talking to the guy saying why should TKAs be better than fencers,pikers,ect.


I DO NOT THINK WE SHOULD BE BETTER OR WORSE...THERE SHOULD NOT BE NO ONE CLASS BETTER THAN OTHERS.....each unique in theyre own way....tho ive been a TKA for a month now Ive played the game since launch off and on, you may have more exp with TK but that doesnt mean Im not entitled to my opinion and matter of fact...who is it you think u r calling some1 out "I know your not talking to me with your 17 post..." blah blah wow so I donjt spend all on SOE boards like you...what an achievement youve acomplished guy.


Point being you could be a TKM for 1yr, 6months, 1month, if your a TKA or aspiring to be then youve got the right to voice what you feel TKAs should be...some will agree some wont...these are forum boards for SOE...not Nuckman's TKA boards...NO...sit back and relax and take the time to read befor you call someone out as my post wasnt even directed @ you...


THIS ONE IS...happy now?







/shrug...


If you could read and understand at teh same time we wouldnt be taht much better just meditation would be fixed a little more defences and content try and wrap your brain around that...


Nothing i suggested would make us unbeatable.....


So please know what your talking about before you start yapping


Next time raise your hand and let the grown-ups handle this.







Uhmmm, tell me what I posted that suggests I do not know what I speak of...


Uhmmm, I do believe young people play as TKAs as well as adults therefor re-phrase yourself..perhaps:

"Next time let the TKAs handle this"


Now since im a TKA I have a right to post here, you do not have a right to flame others...dont troll, I was contributing to the topic of this thread befor you came on your high horse with your quick comments...


Like I said, read befor you post, sit back a couple minutes...or longer so that you can fully comprehend what the individual is posting, to prevent yourself from looking stupid when you try to call someone out.


And from the looks of your posts, you dont carry yourself as an adult.


carry on.



______________________________________________________________________

AOD4LiFE

LONG LIVE THE REBEL ALLIANCE!
FuryoftheStars
Wed Jun 30, 2004 9:17 pm
#107


AvaLance wrote:
Yay, real discussion. I'll be in yellow this time. By the way, the color stuff is a handy option that the forums give you in the post window. I'm not sure that Netscape is completely compatible with these forums, though, so you may not be getting it.
Nah, Netscape doesn't seem to be getting all the different options that IE does. Oh well, I can live with it

- As far as fighting multiple people goes, there are already spin attacks in the regular trees. And yeah, it follows that you would learn to fight with one weapon first, I'll give you that. At any rate, it's a possibility. I just dislike the idea of adding elite-elites one class at a time. It seems to me that people would just whine about whichever class gets their elite-elites sooner until everything was balanced. If we're going to do this thing, it should all be done at once. In an expansion, most likely.
Well, as far as the fighting 2 people a once thing goes, I was speaking more from a RL standpoint. Someone with only one sword could still do the same, but properly trained in the use of 2, it would be a lot easier. But yeah, your right we do have spin attacks Agreed, people would whine if we did it one by one, but does it hurt to at least come up with the idea individually, then just have the devs put it all in at once? However, all of this kind of talk should probably take the back seat in comparison to all of the other numerous problems this game has already.

- Yeah, I understand that people are trying to improve it. What I'm saying is that we shouldn't cut in on their content until it actually *IS* fixed, or else we'd have more whiners on our hands than we need. And yeah, the Teras Kasi Order was supposed to keep the Jedi in check, but that was because they were both organized and had large numbers. If we add any functionality for Teras Kasi to hunt Jedi, it should be through a separate rank system or somesuch, and not through the profession itself (which I think represents the fighting style itself).
Oh yeah, I agree. In no way should we cut in on BH's content until they are actually fixed. Perhaps once fixed we can find a way for the 2 to basically share it, whether it be both hunt or only one will hunt and the other is supposed to be the butt kicker, don't matter much to me. But TKs should get their proper place as the "Watchers" over Jedi eventually.

- My best guess is that the Teras Kasi kept Jedi in check through numbers and situational advantages like traps or corners or the like. The bonus to hunting Jedi while with a bounty hunter is sort of iffy. I'd say maybe a toughness mod against lightsabers, if anything.
That'll work too. The beauty of it is it's still considered as a bonus against Jedi Also, as I said, this bonus should only apply for TKs hunting Jedi with a BH (as in the BH actually has a mission), for the time being at least till BHs get their much needed love.

- The way I see it is this: Is a jack-of-all-trades better than the specialist? I should say not.
No, it's not. But with the way it currently is, Commandos and some what BHs are being required to learn skills that they cannot ever use. Why? If not my suggestion then I'd like to see something better done for them. Even though a commando and BH may be "jack-of-all-trades", they should still be at the least a fair fight for any specialist. BH I feel more so simply because (speaking the way it should be, not the way it currently is) a BH can potentially receive a bounty for anyone. If they don't have the skill to defeat the potential anyone, then they are in essence useless (and very very dead from an RL perspective). A BH at least should be given some kind of advantage over the normal prof. Even if it isn't directly related to their combat ability. Examples: BHs often use devious means to limit their target's ability to fight back. Maybe give BHs player/NPC traps that will allow for this? Another thought is that a BH can also potentially hire anyone that they want to help them kill their mark... Mercenaries basically. Maybe fix the GTEFs with BHs so that anyone grouped with the BH can attack the mark and anyone grouped with the mark (assuming they fight back) regardless of faction. This would mean giving even Neutrals the TEF. After all, most Mercs don't have loyalties to one side or the other


In case you can't tell, I'm cutting out the old stuff to keep this from becoming a huge post

Oh, and one last thing that I noticed. Someone in here posted about how TKs should be able to essentially become the Jedi's personal bodyguards. Now, as I have never read the books, which way is the correct way? In what way did TKs really "watch" over the Jedi? Kick their butt when they did something wrong, protected them, or both?
Und3rd0g
Thu Jul 01, 2004 12:13 am
#108






Nuckman wrote:





Und3rd0g wrote:





MagicalHAt wrote:

im sorry let me add in there that i am part tka.


The simple fact is you people want to be better than others and its not right and not fair and it will never happen.


Why do tka deserve to be better than fencer? Pikeman? Swordsman?


because some author put you in a book?







Die...



Why should we be better than fencers? We shouldnt....what are you talking about d-i-c-k there is no bgetter...are you another newbie power gamer? "Im better than you are....wow im sooo **edit**!" We feel TKM should be harder to achieve to get rid of the FOTM fa-gg-et dabblers which we hate....We want more history to our profession like jedi do...fencer is simply a combat profession TKA is more spiritual sorta like Monks...and they do have alot mroe history.....We are not jedi hunters as was stated... And we dont ask to be uber...we ask to make TKM harder to achieve...I mean Jedi Knights are in a diff tree from Jedi masters..why can Teras Kasi Artist be in a diff tree from Teras Kasi master.....thus separating the dabblers from those who truely like the profession and want to further theyre underdstanding and skill in unarmed combat....



Think b4 you speak.







I know you arent talking to me with your 17 post and been playing a month when ive been a tkm since launch





Well I wasnt talking to you at all..where u got that idea..ill never know honestly..but since your so willing to point me out...wow you hurt my feelings I was really hoping to give a sh-i-t...I was talking to the guy saying why should TKAs be better than fencers,pikers,ect.


I DO NOT THINK WE SHOULD BE BETTER OR WORSE...THERE SHOULD NOT BE NO ONE CLASS BETTER THAN OTHERS.....each unique in theyre own way....tho ive been a TKA for a month now Ive played the game since launch off and on, you may have more exp with TK but that doesnt mean Im not entitled to my opinion and matter of fact...who is it you think u r calling some1 out "I know your not talking to me with your 17 post..." blah blah wow so I donjt spend all on SOE boards like you...what an achievement youve acomplished guy.


Point being you could be a TKM for 1yr, 6months, 1month, if your a TKA or aspiring to be then youve got the right to voice what you feel TKAs should be...some will agree some wont...these are forum boards for SOE...not Nuckman's TKA boards...NO...sit back and relax and take the time to read befor you call someone out as my post wasnt even directed @ you...


THIS ONE IS...happy now?



______________________________________________________________________

AOD4LiFE

LONG LIVE THE REBEL ALLIANCE!
OnlyMaestro
Fri Jul 02, 2004 11:09 am
#109

This idea...while good in theory really makes no sense.


TKA, while a great and balanced class is not as godlike as people think it is --






Rifleman, Pikeman, and Heavy Swordsman can easily outdamage us in PvE, and Carbineers and Pistoleers who know what they're doing can do the same. TKA is a great class, well balanced and working --






Other classes can be more easily augmented than TKA tho -- Fencer can get Pistoleer, Carbineer can get Swordsman...etc etc. We don't have the dodge/block/counterattack system...they say we do, but we never actually see it in practice.


The only thing that needs changing is Meditate bonus' need to be moved to master, to discourage dabblers.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Zallan2
Fri Jul 02, 2004 7:24 pm
#110

All i think that should be added is about 1-3 different types of VK's that do a bit more damage, im sick of all these swordsman,pikeman,fencers running around with stun batons and stuff being able to DoT ... and us just doing regular ole' kinetic damage that most armor absorbs by alot... We are certainly not overpowered compared to all the other proffesions. Even with an armor nerf, it would still be lame just to be able to do kinetic damage, with the armor people run around now adays, a VK just cant do much damage at all, especially since we cant use DoT's or vk's with DoTs (They dont exist)



Zallan Mistwalker
TKM/ Master Fencer/ MBrawler/ PvPer'
AvaLance
Sun Jul 04, 2004 3:03 pm
#111

Cutting my old post, adding new in yellow.




FuryoftheStars wrote:






AvaLance wrote:
Nah, Netscape doesn't seem to be getting all the different options that IE does. Oh well, I can live with it
- Sorry.
Well, as far as the fighting 2 people a once thing goes, I was speaking more from a RL standpoint. Someone with only one sword could still do the same, but properly trained in the use of 2, it would be a lot easier. But yeah, your right we do have spin attacks Agreed, people would whine if we did it one by one, but does it hurt to at least come up with the idea individually, then just have the devs put it all in at once? However, all of this kind of talk should probably take the back seat in comparison to all of the other numerous problems this game has already.
- Yeah, I agree that someone trained in the use of two weapons could probably handle two people more easily. No, it doesn't really hurt to come up with concepts, but we should make sure we're taking all arguments into account when we're doing that. I also agree that the current bugs should be in the front of the line, rather than expansions and elite-elites, and so forth.
Oh yeah, I agree. In no way should we cut in on BH's content until they are actually fixed. Perhaps once fixed we can find a way for the 2 to basically share it, whether it be both hunt or only one will hunt and the other is supposed to be the butt kicker, don't matter much to me. But TKs should get their proper place as the "Watchers" over Jedi eventually.
- I think the problem has sort of been solved, actually, with the reduction to the requirements for bounty hunters. Now, if we want, we can hunt Jedi. Another thing I'd like to say is that I fail to see why, in a game, only one style of fighting should get the ability to hunt people, regardless of outside sources. I think that if the ability to hunt Jedi is added for non-Bounty Hunters, it should be open to all combat professions, not just Teras Kasi. Otherwise we'd see a HUGE influx of Teras Kasi Artists.
That'll work too. The beauty of it is it's still considered as a bonus against Jedi Also, as I said, this bonus should only apply for TKs hunting Jedi with a BH (as in the BH actually has a mission), for the time being at least till BHs get their much needed love.
- Well, possibly. I'm still not sure I want to see Jedi hunting as specific to unarmed fighters. Maybe a PvP ranking system open to all combat professions could work.
No, it's not. But with the way it currently is, Commandos and some what BHs are being required to learn skills that they cannot ever use. Why? If not my suggestion then I'd like to see something better done for them. Even though a commando and BH may be "jack-of-all-trades", they should still be at the least a fair fight for any specialist. BH I feel more so simply because (speaking the way it should be, not the way it currently is) a BH can potentially receive a bounty for anyone. If they don't have the skill to defeat the potential anyone, then they are in essence useless (and very very dead from an RL perspective). A BH at least should be given some kind of advantage over the normal prof. Even if it isn't directly related to their combat ability. Examples: BHs often use devious means to limit their target's ability to fight back. Maybe give BHs player/NPC traps that will allow for this? Another thought is that a BH can also potentially hire anyone that they want to help them kill their mark... Mercenaries basically. Maybe fix the GTEFs with BHs so that anyone grouped with the BH can attack the mark and anyone grouped with the mark (assuming they fight back) regardless of faction. This would mean giving even Neutrals the TEF. After all, most Mercs don't have loyalties to one side or the other
- Yeah, I totally agree that the hybrid professions should be able to stand up to standard elites, and in some cases be better due to the greater skill point costs. I'm saying that my approach to this would be to add bonuses to the hybrids themselves, and not to their required classes. How does it make more sense for someone who has devoted their life to mastering rifle-shooting to be outgunned by someone who just practices all guns? By the way, your player/NPC trap idea is awesome, and I think it could really add some flavor to bounty hunters. Group vs. Group bounty fights would be interesting, too.




In case you can't tell, I'm cutting out the old stuff to keep this from becoming a huge post

Oh, and one last thing that I noticed. Someone in here posted about how TKs should be able to essentially become the Jedi's personal bodyguards. Now, as I have never read the books, which way is the correct way? In what way did TKs really "watch" over the Jedi? Kick their butt when they did something wrong, protected them, or both?
- Yeah, I'm not sure on this myself. We'll have to get it clarified by those people who read the books.






AvaLance
Sun Jul 04, 2004 3:10 pm
#112






Nuckman wrote:

I must have missed the power trip post but its not a power trip

I am a Teras Kasi Master and we have no content......

and some things need to be fixed

It is called knowing your prof

I have always had a TKM no matter what server or what template






Sorry I got to this so late, but please tell me what other elite professions have content? Most of the game's content is open to everyone. The only profession-specific content I can think of is bounty hunters and Jedi. As for things that need to be fixed, this is probably the single most fixed profession in the game. We have working specials, great abilities, and a fun progression.

Malodorous
Thu Jul 15, 2004 3:44 am
#113

I don't know how many times I have said this, but here it goes again. TKA is one of the few professions that is perfect. The only thing broken is high resistarmor and 100% kinetic resistnpc's. Not counting the other professionsin this game that require moreway more attention than us.Grrr, If it ain't broke, don't fix it. Dr. Argule, makes your job easy huh?
Malodorous
Thu Jul 15, 2004 4:44 am
#114

I don't know how many times I have said this, but here it goes again. TKA is one of the few professions that is perfect. The only thing broken is high resistarmor and 100% kinetic resistnpc's. Not counting the other professionsin this game that require moreway more attention than us.Grrr, If it ain't broke, don't fix it. Dr. Argule, makes your job easy huh?
Gohan_Trunksss
Thu Jul 15, 2004 9:20 am
#115

i dont really agree with making TK longer...... but i do agree with the + to HAM regen when meditate and the 20 min timer on FOW (still too long, 10 min is enough, with 10 min its not like were using it every time we get incapped)



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Nuckman
Thu Jul 15, 2004 11:30 am
#116

meditation regen is broken and so are a few other things

mainly little and minute

none the less

everything i said would fix mediation and make us a little stronger but not much.....



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