Teras Kasi Archive
Thread: 2nd Teras Kasi report submitted..
Ok, here are my thoughts.
1) How is it you people are getting whipped in PVP? I am a Novice TK with Power Techniques 1, and I'm halfway up the doctor tree. Playing a Trandoshan for the extra unarmed boosts, and weilding the best vibroknucklers I could find (1.8 speed non power-up). I have gone against MASTER bounty hunters and ruled the day. Maybe most of you should look at your characters and experament with new ways to keep your opponent from hurting you. My favorite trick is Dizzy - Unarmed Lunge. When they stand, they fall down.
2) It seems with the last mega-patch, damage was increased, and all ham costs for moves were decreased. My Unarmed Hit 2 with my VKs equipped now cost 69 instead of 170 per use. Thats a 101 point difference!
3) Pick up SOME healing ability, and always keep some stimpack Bs or Cs with you. If you find you are running out of mind all the time, do what I did. I increased mind to 1000, with health and action at 700. I also maxed focus and willpower (For a trandoshan anyway, might be harder to do on the other races.). This solved that problem, and caused me to last 4x as long in a fight.
4) I have tried the TK/Ranged idea, and didn't like it at all. Too much to do/think about, which can murder you in PVP. Pick one and stick with it.
5) Have fun, don't whine. Remember, this is a GAME. Not the end of the world!
Oshis Novice Doctor / Novice Teras Kasi Artist
Shadowfire
Thunderwulf wrote...
- Branches that increase the natural HAM regeneration of a player.
- Increase in the # of points available for stat migration.
- Increased natural running speed
- Increased resistance to poisons and disease
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wow thats some amazing *edit* you sent man.. Bravo, I love u, just not in that kinda way
Heya Wulf. Here is a suggestion I am sure will be unpopular. The biggest complaint about knockdown is it removes the targets ability to fight. Wouldn't changing all knockdowns to something usefull and not nearly as nasty across the board be agreable to all involved? I suggest turning KD into cripple shot. (no you opponent doesn't run around saying TIMMAH! afterwords) This effect would essential slow a targets movement for a short time. It would make it much harder for shooters to kite us. Now I know the counter argument. It makes it easier for them to kite us on a successful hit. That is why our balance tree should help protect vs that type of attack (like it is supposed to vs KD) *prepares for teh flammage*
Tadacca- Aspiring to Master TKA + others
Thunderwulf wrote:
- Increased natural running speed
OK I missed this initially. As a master ranger/TKM it would be ironic if I got this through TK skill. Although it would be handy as I expect to surrender ranger at some point. Unless ranger gets it too and they stack. ![]()
1) Knockdown costs arent bad at all.. try removing the vk first, and you'll see its not a problem. Actually makes fights more fun when you have to delegate when using a vk and when not too, instead of spam specials.
2)Would be nice.
3)Never noticed that vk range was less than unarmed, but yeah the collision with those bigger crits is annoying when they can hit you with melee, and your get "out of range"
4)Meditation branch is very useful at lvl 4 or master, but yeah the first few boxes could use something extra to make it worth getting before maxing the other two. As for the meditation exp.. not sure how that could work , but I suppose it an idea worth looking into, not really a top problem imo.
5)All melee classes should have chain combo's, but i believe that thats an idea for combat overall, so atm I dont believe this should be looked to far into, until the overall combat system is worked out.
6)Some of these could be added to the meditation line I think, nothing major needed.