Teras Kasi Archive

Thread: A more positive look at today's changes.

Monster-magnet
Wed Aug 13, 2003 11:49 pm
#79

It was 220 Ham not 60 HAM. I think if it was 60 Ham unequiped there would be ALOT less complaints.



Sobec Anun'Ra



Kettemoor

VeganDago
Wed Aug 13, 2003 11:51 pm
#80

rofl...



first off man, I'm here because I don't feel like burning through 3 pairs of knucks because of that stupid weapon decay bug.


secondly, I know for a fact that me, and the people i run with ARE the most efficient hunters out there. You don't get any more efficient than us. I promise you that. With that said, YES it was possible to get over 1mil xp in a night pre-patch and it is still possible to do 800k or so now.


thirdly, no i didn't mean a 4-5 hour session. I mean a good 8 hours or more.

Ionspread
Wed Aug 13, 2003 11:53 pm
#81

Master TKA in 3 days, I call BS.
VeganDago
Wed Aug 13, 2003 11:55 pm
#82

after power 4

VeganDago
Wed Aug 13, 2003 11:57 pm
#83

pre-power 4 500-600k xp in a day (pre-patch)
VeganDago
Wed Aug 13, 2003 11:58 pm
#84

alright guys i'm outta here... thanks for insulting me all night, i appreciate it. sleep well.
Zhenya
Thu Aug 14, 2003 2:00 am
#85

I agree with Vegan. There is a way to make it work, if you just use your brains.


Kin

Pyradius
Thu Aug 14, 2003 2:05 am
#86

I will say that for high level NPC's the change is not too horrible. A Master Combat Medic and I can duo a rebel base on Dantooine. They seem to have upped the cons for these guys as every one of them was white or yellow to 2 masters grouped. He was pulling in about 70 imperial faction for the base alone. I tend to only use one KD per npc, then I just use lunge to keep them from kiting me. Typically when they try to stand up they fall over again, and this is where my friend and I just go to town. He also has pistolwhip so can aid with the knocking down.


For creatures, this tactic does not work, and you will have to expend more knockdowns on these before the fight is over...unless you're fighting things that you can kill in 12 seconds or less. If you have everything go perfectly and single pull every time,you can still solo and live.


It would seem they took us from zero downtime to barely surviving in one fell swoop. To me the right answer would lie in between. Some downtime would have been a good nerf.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
AurosBain
Thu Aug 14, 2003 2:15 am
#87

Ok, got halfway through page two and decided I couldnt read the banter anymore. Hope nothing important was said.



I still plan on becoming a Master Teras Kasi. Even if it takes me forever. Think in Everquest people got level 65 in one month (ok, it does happen, but definately not as often as Masters happen here)?



I solo'd a yellow con tonight and I only used berserk1 onceand my knucklers. Yeah, he did beatinto the next patch (nothing exciting there either, sorry), but I felt the XP I got was worth it.



I'm not saying I like what happend today. I'm only a Novice, and have a long way to go, and I still plan on getting there someday. I actually kinda wish they had done this earlier. The first time I heard about a TK Master I got depressed cause I was still in the Unarmed tree. Granted I shook it off cause I KNEW it was gonna happen. Kinda felt sorry for them though... I ask every Master I see walking around "so, what are you gonna do now?"



Anyway, this post is just gonna feed the fire, or get dissected and eviserated. However, I DID solo a Yellow mob today using only berserk1 (ok ok, and one wire mesh trap). If you dont believe me, I'll do it again and take pictures, or at least get a few witnesses. Even though I knew I would likely die, I saw a pistoleer of the same skill level solo one as well and got hopeful. (I never knew how powerful bleed shot was until after she died seeing the cat limp off and seeing *-582* rise over it's head)

Psychogaiden
Thu Aug 14, 2003 2:18 am
#88

Vegan doesnt understand how bad this nerf effected the TK since has his little "group" but seriously if he solo'ed like most of the other TKAs he would know how bad he has it now. hell im not even a TKA and i feel for you guys , one of my good friends is a TK expert almost master and we usually hunt together with him using KD and tanking but now he uses kd 2 times he's pratically dead and there goes the tank. Im a pistoleer and i hate using Pistol whip because it damages my guns , now instead of the TKA tanking and using KD its me doing it which sucks. and as far as pistoleer kd nerf goes , you guys have it wat worst.



- Phar'Cyde


Smuggler/Pistoleer


valcyn




Colonel. Phar'Cyde
Founder of Sovereign


- People fear what they do not understand , hate what they cannot conquer.
AurosBain
Thu Aug 14, 2003 2:27 am
#89

maybe a Whiffle Bat should be a melee weapon? hehe. That's really funny to me.



"AAAAAAAAAAAAA!!! TAKE THIS YOU **edit**!!!"


*whap*


"stop it"


*whap*


"quit it"


*whap*


"dude, seriously, cut it out"


*whap*

ReginaldPumpington
Thu Aug 14, 2003 2:33 am
#90

Hmmm... maybe if the devs wanted to make us stop spamming KD they should have just made it take more time, instead of half killing us. I don't think this makes my character unplayable, but I do work in groups most of the time. I did enjoy my one day of fighting yellow mobs without breaking a sweat after I picked up Intermediate Balance. I won't have to look back on the days when I could solo groups of Rancors in disgust, because I never had them. I consider myself lucky in that regard. Be patient, and complain loudly. Everything will be alright.
gixxer-750
Thu Aug 14, 2003 4:04 am
#91






Zhenya wrote:

I agree with Vegan. There is a way to make it work, if you just use your brains.


Kin





Are you even a Teras Kasi master? Spending enough time to get close to 4million unarmed ? if not shut up because you dont even know what you're talking about. If you are a TKA Master, you're a stupid TKA Master
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