Teras Kasi Archive
Thread: Updates from the developers on our top 5
Page 7 of 7
DJsCuBa
Sat Feb 07, 2004 8:44 pm
#79
where did my other post go? nevermind
i'll just repeat myself then...if we have 2 hands and a vk is only one handed why carnt we equip 2 ov them??? even though the ham costs would be higher atleast we should have that option?? maybe
Jirran
Fri Feb 13, 2004 6:09 pm
#80
While some damage type other than kinetic would be appreciated, I would be just as pleased if no creature had 100% resistance to a damage type. Especially kinetic. If you drop a star destroyer on such a creature, would it not go "ouch"? 95% should probably be the cap for resistance in most cases.
EnderStarfall
Fri Feb 13, 2004 6:55 pm
#81
How about new state damage or DoT damage. Maybe we could get somone like a BE to make add ons for VKs that give mild Acid or Poison or Disease damage type. It would make things more intresting for sure.
Shinjo_Kanzaki
Sat Feb 28, 2004 8:15 pm
#82
Mister_Heavy wrote:
- We'd like to have more damage types.
- We disagree. This is an elite unarmed profession. Teras Kasi has a number of unique advantages, as we als being an all-around excellent damage dealer. Limitation to kinetic damage is one of the disadvantages that balances the Teras Kasi profession with the other brawling professions
- Note - I've been told by ThunderHeart that he's willing to bring a full proposal to the Devs on this point for us. I'll start a new post where we can compile our thoughts on the issue. I feel that if we put together a solid argument that incorporates a reasonable additional damage type (like restraint), that we can win them over.
i don't believe the profession needs different damage types. hell i don't agree that TKs (unarmed) have to use VKs, a Fencer's (one-handed) weapon of choice is a baton, and that Swordsmen (heavy sword?) uses a hammer.
rdpmackie
Wed Apr 07, 2004 6:33 am
#83
has this really not been edited since december of last year?!? 4 whole months without any issues/responses updates!?!?!?!?
Oreet
Tue May 04, 2004 10:03 am
#84
Jirran wrote:
While some damage type other than kinetic would be appreciated, I would be just as pleased if no creature had 100% resistance to a damage type. Especially kinetic. If you drop a star destroyer on such a creature, would it not go "ouch"? 95% should probably be the cap for resistance in most cases.
LMAO!!!
So do i need to start looking up at the sky and start having to dodge falling star destroyers? LMAO.
Jirran wrote:
If you drop a star destroyer on such a creature, would it not go "ouch"?
This is one of the funniest things i've ever read on the forums. ![]()
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