Teras Kasi Archive

Thread: Publish 7 features as they affect us

nolik2
Mon Mar 22, 2004 6:16 pm
#66

same 2 questions as everyone. Does ranged/melee defence have a hard cap? Why is it taking so long to get an answer on this question ?
RobbPilot
Thu Apr 22, 2004 8:20 am
#67






SpecWar1 wrote:

Yeah the Warcry crap sucks and its effecting the smuggler Panic Shot as well. I use panic shot to get in close to my victims then Use my TKA skills. The Warcry nerf just killed us. Warcry is now a usless tool as is panic shot.... more so panic shot then anything due to the speed of the pistol. Panic shots delivery method is a pistol, next shot the delay is canceled. Freaking stupid if you ask me. Warcry and Panic Shot are now waste of server space and usless code. Get rid of them or strait up leave them alone.









Yes, the same issue happened with warning shot and pistols... the fire rate on a pistol is so high that even if you got the MOB to turn and run, another shot would follow up and cancel the effect... brining it right back on you. You really could not /peace or cycle targets or unequip fast enought.


I've been trying pretty hard to get warcry2 to work for the past few days. You can often spam it endlessly without it working. I know the theory on how it could be useful now, but its proper and timely application is eluding me up to this point.


And it is true that on aggro targets, they will probably have all aggro'd on you before you are likely to get the warcry to work. All the time you are trying to do this, the already aggro'd creatures are pounding you.


Intimidate2 is still nice, but I think I can get more value for my master brawler skillpoints by givingmaster brawlerup and using those pointselsewhere. If this change is truly needed, then master brawler needs some help to make it once again a good investment of skillpoints. I think this is important so that most of the players don't end up clumped in just a few effective templates.

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