Teras Kasi Archive
Thread: *FINAL* UPDATE: Teras Kasi Master. Test Center October Data.
well you know what they say bout other people's opinions. They are like diapers, every baby has some, and usually they stink and are full of.... you get the idea
I'd much rather hear the news from a fellow tka on tc than some dev behind a desk who has never played a tka. But any info is better than none. Thanks.
Ok folks calm down. There appears to be a bug in the Advanced Precision Striking box which gives +110 to Defense Acuity instead of +15. Right now, it is +15 at novice TKA, +15 at intermediate, +110 at advanced, +15 at expert, +15 at master and +25 at master TKA. If they change it to +15, it would be a lot closer to what pikemen, swordsmen and fencers are getting for their block/counterattack/dodge skills.
Also, fencers now pwn TKA when it comes to melee and ranged defense. They get +74 melee defense vs. TKA +62 and +69 ranged defense vs.TKA +45. In comparison, swordsmen get +20 melee defense and +15 ranged. Ouch.
Note: I play a Fencer, NOT a TKA or any other combat profession
I'm not completely certain since I can't get the TC client to work myself, but I believe Fencers have a shorter center of being duration and efficacy than TKA's.
The extra passive defenses are no doubt intended to make up for both that and the fact that ourDamage outputis already the lousiest of all melee. I believe CoB mode lowers your damage? Again I'm not sure. But if this is the case our CoB mode would make our damage downright pathetic (even more than it is now). So I hope you can see why we're getting the best passive defense mods. It just makes sense since we're the least effective damage dealers by design.
Anyhow. Congrats TK's. You guys look to be getting a serious buff up. Here's hoping the general assumption that you're the melee guinea pig is correct. If so I look forward to the day when my class will be balanced with yours. If not, Oh well I rarely PvP anyhoo.
Instead of having massive defenses vs states and such we get Defense Acuity for counter attacks and such. Passive defenses instead of specific ones. All the other melee's total defenses add up into the 100+'s. Not the 195 that TK gets in Acuity but nonetheless ![]()
It's not been said anywhere to be a bug don't go yapping it's a bug until thats confirmed. I'm thoroughly hoping its *not* a bug.
You just ignored my entire thing after trying to calm me down and then offended me again by going back to the very subject that pissed me off. Let's see if I can people back on track.
We have all the mod changes listed in the start of this thread.
As illustrated by Vortex, Force of Will has been fixed
We have a new ability called Center of Being that comes from brawler. At TKM we will be able to concentrate on avoiding damage for 30 seconds.
These are all the current changes that have been observed so far. if I was TK Corresp I would test more for you but we can leave that to Mister Heavy, whos Mister Missing right now.
I unofficially take-over as Interim TK Correspondent ![]()
At least, it feels like it, I've been fielding everyones issues for the last two days on almost every new TK thread and have been doin any TC TK research I can muster. ![]()
Nikolai_Xavierov wrote:
Do any of you have any respect? You trolls come into the TK Community forums and start all these debates in this thread. Make your own **edit**ing thread im getting fed up now.
Remember that before you come to Swordsman forum preaching how TKA should be the gods of melee. You disrespected us, why should we respect you? People like you are what sicken me about BHs and TKAs..
Think their class should be god. Thankfully most the pistoleer ones QUIT when they fixed Disarming Shot 2.. Maybe your type will quit if they make other melees DECENT compared to TKA.
Your only arguement is "Well TKAs can beat Jedi they are so uber! Didnt you read that crappy EU book based off a crappy videogame that takes place between Ep 5 and Ep 6?!"
Very good post TY Nikolai..and **edit** ppl who are whining abt anything
I hate whiners
Forceofwill needed a recode. It fails more than 50% of the time at Master TKA, and when it succeeds frequently nothing happens. Its only use is in trying to run away when you've been incapped; you're left with no HAMs and a bad guy coming back to finish you off.
About we TKA being so goddawful powerful, I'm almost inclined to agree... in a certain set of situations.
Vs white/weak yellowcons, not mobbed, we can handle ourselves. Vs redcons, I find myself switching to my low-level carbineer skills and running. Why you ask?
Because as a TKA (or fencer, or pikeman) the bad guys get to hit you back.
When I have a gun, I can run away, and still be doing damage. When I have bleeds I can run even if the opponent can shoot at me. I can get out of his/her range and wait patiently. TKA doesn't have that option. So if we're so overpowered, why do I have to switch to a gun to hunt holocrons, when my tk skills are mastered and I'm only a lowlevel carbineer?
These new stances will add variety and tactics to the game, but probably not much in terms of capacity. I'll be able to tank longer for the ranged fighters. I'm all for it.
-FL
i found a commando complaining about how melee have a 2.5 damage modifier on them....... well when a guy you just set on fire comes running at you screaming for your spilled blood .... it should hurt more ![]()
and i do like the idea ofdefense acuity i just hope the other melee classes have roughly the same amount as we do. i want the other melee professions to be on par with TKA because we shouldnt be bickering amoungst eachother we should be working together to make ALL MELEE professions better to be more viable in this game.
my 2 cents comin from the smart ass in the corner
jiub
Well....I hate the fact that the other melee guys are so upset at this....
I hope some of you remeber me as the one who was fighting for you guys, especially Pikeman! I have my Guild now on the Kauri server for ALL melee classes to join...we do hunts together, battle other factions and guilds...and I have nothing but love for all you other mellers out there.
But.........please dont get angry at the new mods they are making for us. This is why:
1. I believe this devs are simply using us a Ginea Pigs to test Mods that I believe will soon be comming your way also...I cannot verify this but if a dev would like to respond to this...maybe it would help.
2. I know many of you sya "screw the books, screw the past games and other roleplying games that say TKA hunted bad Jedi and had some force power within...." Well guys I have to disagree with you on that and my reasoning is this.....If they dont make us more powerful as we should be then they are Re-defining what the Teras Kasi have always been...and that would be stupid to do because honestly it would be so contradictory to what we should be that it would make all the past books, games, stories and the like Obsolete and irrelevant which I dont think they want to do.
3. There has to be a balancing class between the raged guys and the melee guys...right now the commandos have been pretty much the flavor of the month and it is time for someone to step up...and given our role in the past. why shouldnt it be us?
4. This might not last!
I really believe that more changes for the rest of the melee classes are comming...as a matter of fact I pray that they are because it does my heart good to see a Master Pikeman or swordsman...and considering how neglected some of you guys are I have great respect fora person who regardless of neglect sticks with his profession as many of you have done....be patient I have faith things will get better.