Teras Kasi Archive
Thread: Regarding the 30 second timer and TKAs
I think all we know about the differences between Melees and Ranges.
It's too simple.
1) Ranges gets chance to hit Mob or Pc from 64m. - Range's Advantage. its so reasonable.
they are good at range attack.
2) Melees gets higher speed and defence at close combat ( within 8m? )
thats Melee's Advantage.
K ) I know all u guys know above.
Now Imagine the Encounter . There are 1 TKA master and 1 Master ranged professional.
1) If they meet with 64m range. Ranged gets better chance to win. They can attack first for sure and can kite even. There is no argue. no crying.
2) If they meet within 15m range. Both gets chances to hit ( Lunge / shot ) and once TKA may have chance to get close to attack him. TKA might get chance to win.
OK. all know this again.
Now look at 30 secs Timer.
I bet there are less chance to encounter enemy in close range *almost not* . so Naturally Ranges have Advantage on PvP for sure. and now they gives same Penalty on both professionals? What on earth Devs dont know this simple facts.
Personally Im non PvP char. I used to group up with ppl and made a Master TKA. Ive never got uber xp within group. 2hander, Cabiner got more xp than I did. and for soloing? well I could solo Mokk Soothsayer in Dantooine ( they are red cons at 4-4-4-3 tka tree ) , I was almost master medic and used real cool Stim B while fighting. I often died too. and that's totally NOT efficient.
I think Devs really dont care about Balancing issues. they should let specific professional be itself , so they can do their funtions in game. thats the reason why they exist. I might be too pessimistic. but I think Devs only cares about money not to lose their customers. but this kinda nerfs will cost much - losing customers and potential customers too. ( they never expect this lol )
Finally I think there are differences on implementing Timers between Melees and Ranges.
Melees gets no advantage in most of encounter. period.