Teras Kasi Archive

Thread: Updates from test..

Drognan01
Sat Aug 30, 2003 1:35 am
#53

Blech! I dont use forums much and am still workin on my sig. sorry for it bein weird



Drognan
-Tayosis's Older and Less Sexy brother
-Failed clone of Eldamar
-Potillan's Wife that won't cook
Azralon
Sun Aug 31, 2003 4:40 am
#54

Someone posted on page 1 that we're silly for asking gunmen to suffer reduced speed when running while firing, because then the Marksmen would just unequip their weapon, run off as fast as we can run, then equip their weapon when they're at a safe distance and shoot us anyway.


Dude. That's exactly what we need. It's not silly at all.


If we're forcing a Marksman to NOT SHOOT AT US in order to get away from us, then we will be on EVEN GROUND during a kiting situation. They're invulnerable to us when kiting; now we'd be invulnerable to them. If they stop and/or shoot, then it gives us a chance to catch up. Once we close -- IF we close -- we're supposed to be able to tear them a new one.


That's exactly the sort of cat-and-mouse that those two classes need to make PvP fun.


.... Besides, how many flavors of silly is it when a rocket-launcher-toting Commando can skip around as nimbly as an unarmed person?





___________________________________________________________________

-- Daerys Kyne of Coronet (Teras Kasi Master / Novice Entertainer 0044 / Novice Dancer 4244 / Novice Medic 1000 / ex-Master Ranger)

"Yeah, so the holocron said Dancer. I can still Teras you a new one."
Nenjah
Sun Aug 31, 2003 2:00 pm
#55

What is this crap? sure we get some more damage but taking away some of our unarmed thoughness? What the hell are we going to do PvE against a big hitting enemy. Tusken king for an example. Sure we do some damage but he hits us once or twice we are dead. That means no xp for us at all. Remember they always target melee first. SOE needs to stop screwing around and give us a real answer. Yes we do need a damage increase and Yes we do need an increase of defence somehow. Asking for alot? i think not. all ranged take very very little if anydamage killing darkblue cons while we take alot, some say they died from darkblue cons mabee ive attacked some bluecons that take over a minute a peice to kill, if theres 3 of them im dead.

Why dont they give us a small HAM boost at master (inster elite brawler class). We could only get it once, meaning if theres a master TKA/Fencer he only gets the boost once not twice. by small i mean +150-300 all stats.

Name is Chro, Teras kasi master for a month now. I wont quit teras kasi no matter what but this ultranerf is making me think other wise.
Nenjah
Sun Aug 31, 2003 2:20 pm
#56

Stupid no edit button.
My main point is that when they nerfed knockdown it wasnt our attack they messed up it was our defence. Knockdown made it so we didnt get hit as much or take as much damage. Sure we could take on stronger enemies but it was the only way we could take on anything. The problem is OUR DEFENCE not our attack damage. Leave it to SOE for messing that up yet again.
Stoindrae
Tue Sep 02, 2003 6:55 am
#57

Maybe... maybe we need some Wonder Woman braclets.... to deflect the incoming laser blasts...


More realistic... on the precision tree, allow the use of the VK as a deflector, and increase the chance to REFLECT the shot back.. at least for the "laser" type weapons... (imagine the poor rifleman that headshot3's themself with a T21)...


Just another thought from a fledgling TKA... AKA 2-shot wonder in PvP





*-*-*Stoin Drae*-*-*
Teras Kasi Master  Creature Handler 4434  Master Scout  Ranger 0040
Badge Collector: 50+ - Professional Explorer: 44
Second Lieutenant - Amaranth Militia - Rori, Corbantis


Stelonous
Tue Sep 02, 2003 8:46 am
#58

VK blocking lasers? You've GOT to be joking... If we were to try and make TKs like Jedi's, the community would erupt!




Mecra Von'Stelonous
MrKracs
Tue Sep 02, 2003 6:34 pm
#59

- Changed all "delay" moves to use a 30 second timer


From TC Update 9/02, lol, so much for Warcry




---------------------------------------
Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
Shidoshi
Fri Sep 05, 2003 9:17 am
#60

yeah..great patch...all of the cons i fight always tell me "gosh, you're the best player on our team!!! come back tomorrow and kick your own ass again!!!"





Devik Kai'Jeen, Human Teräs Käsi Master
Owner/Instructor, Kai'jeen Bunduki Dojo
Outside of Keren, Naboo, in the Starsider galaxy.


"Evacuate?! In our moment of triumph? Surely you overestimate their chances!"
- Grand Moff Wilhuff Tarkin, Battle of Yavin
Page 5 of 5