Teras Kasi Archive

Thread: Commandos more Effective at Melle than TKAs??!!!

neolube
Tue Sep 30, 2003 2:14 am
#53

LOL this is friggin hilarious. I am TKM, and done with flame IV. I miss a hell of alot of times in PvP with my flamethrower. I rarely use it cause its inaccurate as all get out in combat. I do hell of alot better unamed in PvP than I do going in commando.
Xeonus
Tue Sep 30, 2003 7:24 am
#54

OK anyone who say TKMs never miss is nuts....I got owned by a seething bol crushers cause I missed at least 4 times in a row! and i am 1-3-3-2



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Valkari-TKM
Tue Sep 30, 2003 8:39 am
#55






Xytroncore wrote:

I ask you who has the advantage? if you seriously think TKM does at close quarter range as it is now, then we disaggree, and disaggree on a large scale.



The master commando misses, he dies.....the master commando hits, the master TKA MIGHT die.....and considering commando's only hit around 70-75% of the time that's not a very good thing for the commando.....how ofter does a master TKA miss? Never.






a master tk misses about 75% of the time to 95% of the time thank though nice try.


oh do you mean the comando is just standing still for us? ya right , when somone just stands still we never miss, when somone moves , even a little bit, then we dont hit =miss they are the same farking thing.


you obviouly have closed thinking.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Tue Sep 30, 2003 8:41 am
#56






neolube wrote:
LOL this is friggin hilarious. I am TKM, and done with flame IV. I miss a hell of alot of times in PvP with my flamethrower. I rarely use it cause its inaccurate as all get out in combat. I do hell of alot better unamed in PvP than I do going in commando.





your master master comando , and your comparing one tier of comando to master TK. thats kinda silly. i mean if flame was better then all of master TK, then we have somthing, but thats not true. go master comando, then compare.


comando =FOTM next




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Gwarv
Tue Sep 30, 2003 9:32 am
#57

The funniest thing about this thread is that a profession of people who cried bloody murder for being nerfed not once, not twice, but thrice is now whining and crying nerf on another class. Back in the day, 1 month ago lol, you had people coming to this board crying how overpowered TK's were and everyone here shot back at them about tactics and them not knowing what they are talking about. Now you are all the very same whiners you that you once hated. The nerf bat will do that to folks.


Time to take a look in the mirror guys.


I never had a problem killing ranged fighters with my TK. Then again I always fought in large battles where the "fog of war" exists and not duels trying to go up against a profession thas was meant to counter me at a distance. But really, if some of you are actually getting kited by Commandos then you really need to rethink your strategy. The Flamethrower is the most god aweful weapon to fire on the move with. If you are actually stupid enough to chase a commando around for 5 minutes until he kills you then you my friend deserve to die.


Metherian
Tue Sep 30, 2003 9:36 am
#58

"Now you are all the very same whiners you that you once hated. The nerf bat will do that to folks"


There is a marked difference between 'whining' and wanting your profession to be viable.


Creature handlers who are sad because they can't have thre pet rancors out to kill things/do missions for them are clearly whiners. TKA playershave always been at odds with the dev. Therecentcommando debate is really just another extension of thesame'melee sucks' argument that has been going on since release.


Of course,you know this already, don't you?

Gwarv
Tue Sep 30, 2003 10:18 am
#59

"Of course,you know this already, don't you?"


Yes in fact I do. Go back to my first post. I was a Master TK and am all too familair with the issues the class faces. I got so fed up with the Devs and their 'fixes' to the class that I dropped it.....a month go.


Never once did Icry nerf for being beaten in a fight. I have far too much experience with the nerf cycle in all the MMORPGS that I have played to be foolish enough to suggest that. However that does not prevent a moron like the author of this thread to come here and post crap like this:


"Spoken like a true idiot trying to protect his overly powerful profession. (Commandos need to be nerfed) "


That is not "wanting your profession to be viable" as you like to put it. Thats whing and crying nerf. The very same thing that us TKs got pissed off at when they nerfed KD to where it is now.


For christs sake go back and read his post


He SAW someone else get his arse whooped by a Commando!! He wasn't even involved in the fight! To top it off he cites styles that were used that dont even exist for Commandos. You wonder why I am all worked up about a guy like this asking for a nerf to a prfofession that was broken at launch and stayed that way for months based on the 'facts' as he saw them??


LiquidForceMage
Tue Sep 30, 2003 11:33 am
#60

this thread was not a constructive request for balancing

it was a nerf whine from some one who wasnt even in the fight.....

yah get me?

kudos to those adding good dialogue to the change of FT dam from melee to ranged...but that doesnt change the fact that his thread was a large wet gushing whine

on a side note....


if this melee to ranged change is made why dont you think DEVs will make def mods accordingly to account for this?

a ranged def increase would not only address this issue but also PvP kiting issues as well

hmmm? bueller?



WHO IS COLBIN's LITTLE BUTT MUPPET?
.
...BONUSIS....BONUSIS....BONUSIS....BONUSIS..BONUSIS
neolube
Tue Sep 30, 2003 11:43 am
#61

What is so much more special about master commando vice Flame IV? It's already been stated that Flame IV is as good as I can get with the flamethrower. If you are refering to our heavy damage dealing use costing weapons(PBC,RL) I don't know of too many people that are willing to spend 300(PBC)-1500(RL) a shot in the hopes of actually hitting them. As i have already stated I find just going in unarmed more effective than commando in PvP. Sure i can hit for massive amounts of damage, but hey there is a 9 sec window after i use my special were i am running around with my head cut off cause i can't do anything.
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