Teras Kasi Archive

Thread: Black Sun Razor Knucklers

baskotoya
Tue Jun 15, 2004 1:45 am
#53

i am perfectly happy with TKA besides the fact that we only have one dmg type... i have noticed that TKA is best used for PVE because in order to be anny good in PVP you really need to know wat ur doing. espetially VS a fenser. but if there are NPC's that have 100% resistance on kynetic... wat is tk suposed to do?

besides this i think TKA is fine. all im asking for is that we get a better chanse in PVP and not, not be able to atack sertain NPC's.
Aerinheart
Tue Jun 15, 2004 10:03 am
#54

TKA is pretty good in PVE from my experiance, but why the hell are there 100% resist mobs? You mean we CAN'T damage them? But other classes can? The hell is that?


I guess the only thing I'd add to the debate is that this "take a second proffession" crap is just that: crap. Look, I'm not leveling TKA to take a second profession. I'm leveling TKA so I can be a god damned TKA! I don't want to be TKA for +defence, I want to be TKA so I can run up to a mob and start pulling combos.


Except, apparently, some mobs don't take damage from being punched in the face a couple hundred times. So when we ask for something that CAN damage them, we get shat on by all the other melee classes? Great, just great.
ph4ze
Tue Jun 15, 2004 8:06 pm
#55

The main thing is we are gimped im pvp, and I can't think of any way to fix that without other melee classes complaining hard. No mobs should have 100% kinetic, especially when we are the ONLY class limited to kinetic.
Abraxus666
Tue Jun 15, 2004 8:20 pm
#56

TBH Teras Kasi ain't all that defnesive.

To compensate for this I also took Fencers 0440 for all the bonuseses.



Lazzurs.Inc, For All Your IG Needs.
Abraxus' & Aaliyah' Lazzurs
Koveros
Sun Jun 20, 2004 10:07 am
#57

What the UNARMED class needs is not another weapon. How about changing our nearly useless pool-specific attacks into different damage types? One move for stun, one move for...oh...let's say heat, and another that has ap2. all damage would be as regular, we simply have to use HAM to change the damage type.


Seriously people, we are unarmed and unarmored.

Don't give us new weapons to balance us.

BainVenom
Mon Jun 21, 2004 6:18 pm
#58


I'd rather see 95% resistance or so on things we should be able to kill like rockshappers.

Message Edited by BainVenom on 06-21-2004 06:18 PM



__Askrut Vel'mos__
ElderGray Jedi
Captain - Mynock

drop all winnings at loot vendor on rori at 4580, 6117 outside restuss
volta
Tue Jun 22, 2004 10:48 am
#59

Okay been following this and reading carefully. A few things..

1) WE ARE NOT THE ONLY PROF WITH 1 DAMAGE TYPE.. Jedi?

2) TKA Doesn't need another damage type, we strive on other things ie: speed/toughness/accuracy. (It would be nice to have another but its not needed)

3) Fencer isn't the be all and end all. 38%+ stun and a sliced PSG to 50%+ completely negates a Fencer.. They are useless.

4) TKM is an awesome PvP Class if you can play it right.

5) Im TKM/Master Brawler/Doc 4/0/3/0 and have no real problems soloing anyone in PvP (just get the right equipment)

6) Remember before 80% Kinetic? TKM was amazing.. Far too good. Now its in line with the other melee classes, don't care what people say. Fencer FOTM, Rifleman/CM amazing whatever. Stun armour + Stun PSG. Doc 4/0/3/0, if you want to counter them.

All in all i don't think this new Knuckler will affect us much, maybe with NPCs like Cas Venk on Lok with 75% Kinetic medium armour and 15% Heat resist or so.. Thats all really
!

Message Edited by volta on 06-22-2004 06:51 PM




- Volta' Dere'zier -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Abrock' Dere'zier -
Barssomian_God
Tue Jun 22, 2004 11:50 am
#60






DrArgule wrote:

No one knows Volta.



Heh and I mean NO ONE




Vlak









Why do I have this strange feeling that even the Devs don't know when??? You know what? I don't care anymore about what great big developments SOE has in store for us. They screw it up 75-85% of the time so when it is ready for us it already sucks. What I want to see is a damn Time Table... Is that too hard??? Iknow that at that SOE office there has got to be at least one meeting room... In this room there has GOT to be a board with some kind of time table. There should also be a folder on the boss' desk with a title like "Upcoming Releases." Enough with this confidential crap... YOU AREN'T GEORGE LUCAS SO STOP ACTING LIKE HIM!!! We are paying for the Developers' brand new homes, cars, wives and girlfriends.


I started playing day 1 (although we know day 1 wasn't really day1). From the first time I was able to stay logged on for more than 5 minutes I started going up unarmed. I switched to the Flury server after 3 weeks of play and started this over again til I got TKM in about late August. I have NEVER given up TKM and I never will... I love it too much. So, as a 10 month TK veteran I can tell you this: TK used to be the king of PvP. I used to beat the crap out of everyone I saw. I am sure there are others that have been TK just as long (or longer) than me and I am sure they can tell you about all the bugs we had in the past. Lunge used to be a problem, then Warcry, etc... TK took alot of fine tuning to get it where it is today. I remember people coming to post on this board cause they were mad that the Devs only cared about fixing the TK's and not the Riflemen (ironic). I have seen TK go from a so-so PvP profession to the gods of PvP and back down to so-so. We WERE just about balanced out with the other melee professions til something happened and all these new weapons came out for all the other melee profs but not us. TK took a back seat in the eyes of the Devs when it came to the Brawler Profession. I still PvP and I can still kick a**. The process I have to go through just to kick some a** is stupid and can cost me about 20k each time I want to fight. 10k Doc Buffs, 8k mind buffs, Canape, Brandy, Muon and Power Boost... All that so I don't get my a** kicked in 10 seconds. I shouldn't have to do all that just to survive in PvP.


Devs,if you delay that combat balance by evenone day after you say it comes out.... I'm gonna hop in my car, take the hour it takes to get to your office and go Postal on EVERYONE!



Oegin, Flurry


whats easier: Buildinga house out of 52 seperate cards and taking your sweet a** time, or glue 52 cards together in the shape of a house and stand it up all at once?




-Oegin
malekaievil
Tue Jun 22, 2004 4:03 pm
#61

Well I have read the pro's and cons to this new weapon and heard all the non-TKA's complaining about how uber we are. But the fact of the matter is that we are not uber either in PvP or in PvE. Also I am a Master Doc/TKM which leaves me very littleskill pointsfor acquiring another damage type. In my opinion the 100% kinetic damage resistance is too much for any humanoid type creature at least. If you wail on someone for a solid half an hour or more they will be damaged, regardless of the type of armor they are wearing. People make reference to it being like hitting a brick wall but that is a incorrect comparison to make, no living thing has the density of a brick wall, creatures are carbon based life-forms most of them made up of fluid cells, while a wall is inanimate much more dense object. I can certainly agree with the arguement that TKM's do more damage per second than the other classes, and also agree we do not need a stun damage type, but for the sake of making us not so weak against high end mobs at least give us another damage type whether it be an existing damage type or even a new one such as piercing. What about a studded VN that can cause a bleed? The state of our profession now makes it so that any trip to a high end dungeon makes us uneccessary to the party. Why bring an extra TKM when every high end mob is 100% resistant to our only damage type?

Sorry for the long post just thought I would put in my opinion.



=xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx=
MalekaiEvil
Red Hand Squadron
-RHS-
=xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx=

Gundar_mVa
Wed Jun 23, 2004 9:59 am
#62

Ok guys I am sorry to be going against most of you but I am a TKM/Master Doc and in PVP I last longer than most people. They can spam my mind all the want. My WillPower and Focus start at 1100(then I can buff my other stats past 3000 with powerboost and my doc buffs). Then on top of the willpower and focus starting at 1100 I get a Musican buff take a brandy wait for my stomach to almost empty take another, the eat two canape Now My Willpower and Focus r over 3000k Other prof trying to dizzy my np. I am a doc that is cured. they attack my mind and it doesn't move. My suggestion to you is to get more prof and learn all the buffs you can get. As a master doc and Tkm, For my guild I am a CM Killer then I take care of everything else my guild leaves me. So the answer is simple stat different Prof.


Gondar Future

Valcyn

Viva Mos Vegas

TKM

Master DOC



Gondar Future
Viva Mos Vegas
TKM
Master Doc
YES Where BACK!!!
Gundar_mVa
Wed Jun 23, 2004 10:11 am
#63

Further more you are complaining that they can kill some high level mobs that we can't. In the ns situation to kill that elder they have to get past the Protectors. I can easliy get past them but my rifle man friends that I bring with me would get slaughterd. This game is not meant to be soloed. There is not one prof that can solo everything. It was not meant to be this way. If I could solo everything it would be time for me to quit. What is the point when you can kill everything. I love hunting with my guild. And when I do PVP it is with my guild aswell. Jedi can't even solo everything. If I wasn't around one time to help my friend a Jedi Knight would have been killed by A Master BH. But these are only my opinions. U are free to yours just like I am free to Mine.


Gondar Future

Valcyn

Viva Mos Vegas

TKM

Master Doc



Gondar Future
Viva Mos Vegas
TKM
Master Doc
YES Where BACK!!!
Cryo_Coldlight
Thu Jun 24, 2004 9:04 am
#64

Fellas,

You arn't the ONLY proffesion who can't damage some of the enemies. I don't know what your problem is. How many janta rock shapers do YOU need to kill to feel like a man?There are lots of enemies that other proffesions can't harm.

Pikeman can't hurt Nightsister ELders, Ironic huh? Swordsman can't fight some of the NightSpider Clan(about as important as rock shapers).

It happens, and since its literally the ONLY thing balancing out your proffesion right now, I don't understand how you think taking that handicap away will make the game any better.

When you guys found out you were getting heat damage, half of you were gratefull, but the "louder" half of you were complaining that it's not fair! "We need stun!" "We need blast!" "we need restraint!" "TKAs are supposed to beat up jedi, we should have an inherently better chance at everything than every one else."

Please think about it. There is suposed to be something gained from each proffesion. A TKA with a 50-200 Knuckler has a base damage of 300-450 @ 1.0 whereas a swordsman is more like 160-600 @ 3.0 at master...thats an average damage of 375 @ 1.0 vs. 380 @ 3.0 but swordsman out damage tkas in PvE still. And you know why, it's becouse they have blast damage. IF a TKA had blast damage, they would out damage the swordsman by 2X, the same would happen with restraint or stun. Except if they had stun, there would be no reason for a non-tka to duel again. ever.

Oh, hey! Lets have lotsa damage types! Woo hoo! No reason to be fencer OR swordsman.


Seriously guys.

It's really ridiculous.

So before you flame me and nitpick over little things, why don't you attempt to think about it and grasp the concept. Say, it would be over powered, and TKA should just wait, and have hard times on the occasion like half of all the other proffesions.
Cryo_Coldlight
Thu Jun 24, 2004 9:19 am
#65

since i can't edit yet....







Dense? yea right. Yea, we can do some pretty insane damage when kinetic resists are low and do it almost every second. Our ham costs say otherwise. Using vk's with ua3 we lose around uh... 150-180 HAM per attack, that makes able only to attack about uh... 5-6x before we incap ourselves, some benifit. TKA is useless unless your buffed because of these hamcosts.


Genious, there isn't a proffesion in the game that can do 5-6 attacks unbuffed withought killing themselves, every single pikeman and swordsman attack reaches well into the 200 area for its HAM cost.


ArKMindSpear, you say that tka is already to good? and no one would want to be the other profs if we got a new weapon, well you wrong. Lets see... swordsman and the powerhammer, what's the range on that thing? hm? i heard somewhere around 20m? yea, that's what i thought. TKA max range is about uh... 8m oh joy. You know how hard it is to get within 8m of someone in PvP? yea, pretty hard. Then when we actually get close enough, we do like 80 damage to a random pool max? yea.. some overpowerment there. Then you say we can select and HAM bar we want. Ok, lets do that. I will use about the same or more ham costs to do only about 30-40 damage to a certain pool.. oh joy.


Who the hell 5-stared you? Obviously people who don't play the game. Melee proffesions all have the same range. Period. I think its about 6m for auto attack and area attack(but area attack has a diameter of 12m), 12m for special moves, and 20m for lunges 1 and 2.
And in PvP everyones biggest problem is lag. Dork, the lag is such that a person who is 0m away on your screen can easily be well out of your 20m lunge range if they are moving fast. And a person who seams to be 20m away could be auto attacking you. Not becouse their range is 20m, but becouse they arn't 20m away, and you just don't notice.


No one does lots of damage in PvP, unless they have a way around armor. This is becouse ARMOR is broke, not TKA. Get it straight.


The only way TKA and TKM have a chance in pvp is if they are lucky and get a dizzy/kd off and the other person is not buffed and doesn't have armor. Otherwise your completely screwed. We have no bleed attack of any sort. Our targeting pools attack are crap. Yea.. we get a better melee defense, big deal. It doesn't matter if we can't hit anyone, and if we do only do about 80 damage to a random pool.


Armor is your problem and EVERY proffesion has it unless they have stun or dots. Cry about it; every one else does.


TKA is probably the weakest of the melee classes out there(bull**edit**). We get no bleed attacks which are always useful(every other proffesion in the game has bleed atacks that MIGHT do 40-80 damage a tick and thats OUTSIDE or PvP, i wouldn't even bother in PvP). Our targeting HAM attacks are worthless(no no, you have all been spamming spinning nexu or what ever for months, and will for months to come, just becouse you are having a ruff time now, you think everyone should bend over backwords to help the babies who flocked to the easy proffesion?), and we got 1 damage type that probably has the most common resists(your only justified complaint, and it is justifiably there, becouse no one would play anyother proffesion again, if it was different. Cry softly.). Yea, we get a flame vk soon(and also well about +!00 to your base damage, but no one seems to notice that.Jackass.). Yipee, we can kill 5 more creatures, wow(there's only like 5 creatures you cna't kill now, but you are acting like THATs a pretty big deal...so....yeah). Why do you care what creatures we kill? we'll still suck in pvp still(you cna taste that stun knucler can't you?).


If anyone is looking for a Melee PVP prof, DO NOT GO TKA


What do you suggest oh wise melee guru?





that post's been bothering me for a while.
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