Teras Kasi Archive
Thread: Black Sun Razor Knucklers
To compensate for this I also took Fencers 0440 for all the bonuseses.
Message Edited by BainVenom on 06-21-2004 06:18 PM
1) WE ARE NOT THE ONLY PROF WITH 1 DAMAGE TYPE.. Jedi?
2) TKA Doesn't need another damage type, we strive on other things ie: speed/toughness/accuracy. (It would be nice to have another but its not needed)
3) Fencer isn't the be all and end all. 38%+ stun and a sliced PSG to 50%+ completely negates a Fencer.. They are useless.
4) TKM is an awesome PvP Class if you can play it right.
5) Im TKM/Master Brawler/Doc 4/0/3/0 and have no real problems soloing anyone in PvP (just get the right equipment)
6) Remember before 80% Kinetic? TKM was amazing.. Far too good. Now its in line with the other melee classes, don't care what people say. Fencer FOTM, Rifleman/CM amazing whatever. Stun armour + Stun PSG. Doc 4/0/3/0, if you want to counter them.
All in all i don't think this new Knuckler will affect us much, maybe with NPCs like Cas Venk on Lok with 75% Kinetic medium armour and 15% Heat resist or so.. Thats all really
!
Message Edited by volta on 06-22-2004 06:51 PM
DrArgule wrote:
No one knows Volta.
Heh and I mean NO ONE
Vlak
Why do I have this strange feeling that even the Devs don't know when??? You know what? I don't care anymore about what great big developments SOE has in store for us. They screw it up 75-85% of the time so when it is ready for us it already sucks. What I want to see is a damn Time Table... Is that too hard??? Iknow that at that SOE office there has got to be at least one meeting room... In this room there has GOT to be a board with some kind of time table. There should also be a folder on the boss' desk with a title like "Upcoming Releases." Enough with this confidential crap... YOU AREN'T GEORGE LUCAS SO STOP ACTING LIKE HIM!!! We are paying for the Developers' brand new homes, cars, wives and girlfriends.
I started playing day 1 (although we know day 1 wasn't really day1). From the first time I was able to stay logged on for more than 5 minutes I started going up unarmed. I switched to the Flury server after 3 weeks of play and started this over again til I got TKM in about late August. I have NEVER given up TKM and I never will... I love it too much. So, as a 10 month TK veteran I can tell you this: TK used to be the king of PvP. I used to beat the crap out of everyone I saw. I am sure there are others that have been TK just as long (or longer) than me and I am sure they can tell you about all the bugs we had in the past. Lunge used to be a problem, then Warcry, etc... TK took alot of fine tuning to get it where it is today. I remember people coming to post on this board cause they were mad that the Devs only cared about fixing the TK's and not the Riflemen (ironic). I have seen TK go from a so-so PvP profession to the gods of PvP and back down to so-so. We WERE just about balanced out with the other melee professions til something happened and all these new weapons came out for all the other melee profs but not us. TK took a back seat in the eyes of the Devs when it came to the Brawler Profession. I still PvP and I can still kick a**. The process I have to go through just to kick some a** is stupid and can cost me about 20k each time I want to fight. 10k Doc Buffs, 8k mind buffs, Canape, Brandy, Muon and Power Boost... All that so I don't get my a** kicked in 10 seconds. I shouldn't have to do all that just to survive in PvP.
Devs,if you delay that combat balance by evenone day after you say it comes out.... I'm gonna hop in my car, take the hour it takes to get to your office and go Postal on EVERYONE!
Oegin, Flurry
whats easier: Buildinga house out of 52 seperate cards and taking your sweet a** time, or glue 52 cards together in the shape of a house and stand it up all at once?
Sorry for the long post just thought I would put in my opinion.
Dense? yea right. Yea, we can do some pretty insane damage when kinetic resists are low and do it almost every second. Our ham costs say otherwise. Using vk's with ua3 we lose around uh... 150-180 HAM per attack, that makes able only to attack about uh... 5-6x before we incap ourselves, some benifit. TKA is useless unless your buffed because of these hamcosts.
Genious, there isn't a proffesion in the game that can do 5-6 attacks unbuffed withought killing themselves, every single pikeman and swordsman attack reaches well into the 200 area for its HAM cost.
ArKMindSpear, you say that tka is already to good? and no one would want to be the other profs if we got a new weapon, well you wrong. Lets see... swordsman and the powerhammer, what's the range on that thing? hm? i heard somewhere around 20m? yea, that's what i thought. TKA max range is about uh... 8m oh joy. You know how hard it is to get within 8m of someone in PvP? yea, pretty hard. Then when we actually get close enough, we do like 80 damage to a random pool max? yea.. some overpowerment there. Then you say we can select and HAM bar we want. Ok, lets do that. I will use about the same or more ham costs to do only about 30-40 damage to a certain pool.. oh joy.
Who the hell 5-stared you? Obviously people who don't play the game. Melee proffesions all have the same range. Period. I think its about 6m for auto attack and area attack(but area attack has a diameter of 12m), 12m for special moves, and 20m for lunges 1 and 2.
And in PvP everyones biggest problem is lag. Dork, the lag is such that a person who is 0m away on your screen can easily be well out of your 20m lunge range if they are moving fast. And a person who seams to be 20m away could be auto attacking you. Not becouse their range is 20m, but becouse they arn't 20m away, and you just don't notice.
No one does lots of damage in PvP, unless they have a way around armor. This is becouse ARMOR is broke, not TKA. Get it straight.
The only way TKA and TKM have a chance in pvp is if they are lucky and get a dizzy/kd off and the other person is not buffed and doesn't have armor. Otherwise your completely screwed. We have no bleed attack of any sort. Our targeting pools attack are crap. Yea.. we get a better melee defense, big deal. It doesn't matter if we can't hit anyone, and if we do only do about 80 damage to a random pool.
Armor is your problem and EVERY proffesion has it unless they have stun or dots. Cry about it; every one else does.
TKA is probably the weakest of the melee classes out there(bull**edit**). We get no bleed attacks which are always useful(every other proffesion in the game has bleed atacks that MIGHT do 40-80 damage a tick and thats OUTSIDE or PvP, i wouldn't even bother in PvP). Our targeting HAM attacks are worthless(no no, you have all been spamming spinning nexu or what ever for months, and will for months to come, just becouse you are having a ruff time now, you think everyone should bend over backwords to help the babies who flocked to the easy proffesion?), and we got 1 damage type that probably has the most common resists(your only justified complaint, and it is justifiably there, becouse no one would play anyother proffesion again, if it was different. Cry softly.). Yea, we get a flame vk soon(and also well about +!00 to your base damage, but no one seems to notice that.Jackass.). Yipee, we can kill 5 more creatures, wow(there's only like 5 creatures you cna't kill now, but you are acting like THATs a pretty big deal...so....yeah). Why do you care what creatures we kill? we'll still suck in pvp still(you cna taste that stun knucler can't you?).
If anyone is looking for a Melee PVP prof, DO NOT GO TKA
What do you suggest oh wise melee guru?