Teras Kasi Archive
Thread: 15m hit radius too far, by far!
Don't come back here until Eye shot is changed. You want to talk about something that is ridiculous, there you go. But when Eye shot is out there, commando flamers are out there, and powerful CH's are out there, there's nothing wrong with KD being out there in its current form.
I'd also like to mention that KD has been fixed and adjusted many times, I can promise you all your threats of a dev nerf are a lot of bull. And the even sadder fact is that even if there was a dev nerf, I'd still kick the crap out of your, because if this is the level of your whines and complaints, its say more about you being a piss poor player than it does about the TK class.
SaraeItha wrote:
I think the real issue here is that the ranged professions have never ever had to worry about the brawler classes. Brawlers were easy to kite, and therefore not even a factor to such a degree that most range porfessions totally wrote them off. Now ranged professions are getting killed by brawlers and they dont like it very much.
First they complained about getting one shotted by riflemen.Thenthey complained about CH's.After this, CM poison was no fair to them.Then bouty hunters and their eye shot!Then someone go killed bya commando.
Now you have to actually worry about brawlers.Now everyone has a chance at you. Life is justnot fair.
/cry
Hehe...everybody bitiching about everybody else. Sounds like balance to me. ![]()
And for those who don't get the server/client location problem, I think probably most of us have sat down somewhere and then scooted 20-30m across the ground. That's theclinet resyncing with the server. That's how far away you can be from a target when he looks to you as if he is 5m away.
I used to get this all the time. I'd be 2-3m away from a mountain worrt. Swing and hear the smack, not air, and see "Out of range." Move in, try again. Same. Move in until I'm standing INSIDE the worrt. Out of range. Move out the back side and wonder why he doesn't turn to face me. Out of range. Move a bit further and finally hit. Meanwhile, with his ranged attack tongue, he has been whacking me left and right through all this. This is why the range adjustment. Before the fix, fighting could be completely ridiculous.
Selwynn wrote:
... And the even sadder fact is that even if there was a dev nerf, I'd still kick the crap out of your, because if this is the level of your whines and complaints, its say more about you being a piss poor player than it does about the TK class.
hi smartie! noticed the fact, that we don't even play on the same server?! *G* i guess not - but it's ok u can continue hitting the wall with your head again...
kind regards,
ps: seems like the productive part is over, but WOW - i mean look at the first 2 pages!
Does the PistolWhip function have the same range as the TKA special moves, other than the Lunges? Because if so, then no one can complain about anything.
TKA is NOT overpowered, they have the disadvantage of having to run 50m before they can hit someone who has had all of those 50m to hit them. Anyone who has suppression fire can posture change someone while running away, keeping them out of range for even longer. In addition, you can't tell me that there is any ranged profession that can't kill a TKA as long as they actually use their brain and stay out of range.
I'm a Pistoleer, Commando and now going TKA... so I have a pretty good range of experience in the various combat areas. I know that when I'm far away, I use Health2, Health1, Suppression Shot, then run up and use Flame2, or I use UnarmedDizzy+PistolWhip+UnarmedHit2, etc. If I were to go solely TKA, I would be forced to run up there and chase them down... which is expected!
In theory, a Master Pistoleer shoudl SMOKE a Master TK... same with Carbinier, BH, Commando, or whatever, AS LONG AS THEY STAY OUT OF RANGE. This seems perfectly fair to me. Once you get into range, you're fair game... and the range is STILL VERY ONE-SIDED to the ranged attacker, as it should be.
For all of you who say that a 15m lunge is too unrealistic, answer me this: how long are these people's arms? In reality, 15m is 45 feet! 1m is 3 ft, so really the largest range of any brawler-type profession would be at most 1.5 meters (and that's with big swords and such), or 4.5 feet. But is that fun? Is that what you want to do, make it so that all melee professions have to be standing on top of each other to fight? It's simply not a good method to use and would pretty much ruin the entire melee side of the game. Do you really think that at 65m, which is 195 feet, anyone could possibly shoot ANYTHING with a pistol or carbine while running, while the target is also running???? Or how about with a FlameThrower for that matter?
As a Commando, in order to be truly effective I HAVE to run up close to everyone... I have to get that 15m to use the Flame specials. SO, I take the risk and run up there.... and I don't always use the suppression fire before that first. But if I want to stick with Pistoleer, there is NO reason that a TKA should ever catch me, assuming I didn't start a fight standing right next to a guy. So to say that TKA are overpowered or that they hit too far is just silly... if you lower their range to be more realistic, you should lower everyone's, except possibly the snipers. That would give less time to just shoot the heck out of a TKA as he runs at you, because you'd still have to be closer to him.
But anyway, my point is that these continuous requests to nerf other professions is just plain ridiculous. The focus here should be improvement of one's OWN profession, not the ruining of others. If you're not happy that a TKA can kill you because you ran too close for one reason or another, ask for longer pistol range, or better accuracy from a distance, or more range for your pistolwhip to compensate, or a better posture-change move, or anything! The purpose of these forums is to give feedback on your own game experiences... so if you feel that a Pistoleer should be able to take a TKA all the time, no matter what, go complain about YOUR profession on YOUR board.
Maybe you need to start experimenting with TACTICS, rather than simply standing around spamming one special move while the TKA runs up and SMOKES you because you just stood there hoping the accuracy bonus of not moving would save you. If you see someone running AT you during a battle, getting REALLY close, only 2 things are possible, for the most part: You've got a TKA or other Melee class running at you, trying to get in range to attack you. This of course should prompt swift movement on your part if you're susceptible to KD's...
The other option is that a Commando is trying to get in range to Flame you... and in that case, you'd best be moving.
Oh yeah, and to Atimes: Last Ditch is Smuggler Move, Stopper SHot is Pistoleer... FYI ;O)
But anyway, enough about all this.... use your brains people!
no it hasn't
Mohrravvian wrote:
Well, here's a question for you all:
Does the PistolWhip function have the same range as the TKA special moves, other than the Lunges? Because if so, then no one can complain about anything.
Mohrravvian wrote:
you'd best be moving.
Oh yeah, and to Atimes: Last Ditch is Smuggler Move, Stopper SHot is Pistoleer... FYI ;O)
But anyway, enough about all this.... use your brains people!
Mmm that was the joke see.. complaining about a move from a different profession line, get it now?
Dajaan wrote:
no it hasn't
Mohrravvian wrote:
Well, here's a question for you all:
Does the PistolWhip function have the same range as the TKA special moves, other than the Lunges? Because if so, then no one can complain about anything.
BOO HOO.../hands Dajann a tissue
THEN GOCRY ON THEPISTOLEERFORUMS TO HAVE ITS RANGE INCREASED... instead of trying to get us nerfed.