Teras Kasi Archive

Thread: The Teräs Käsi Template Question Thread

TravonLepen
Wed Oct 20, 2004 6:36 am
#40






Ryutek wrote:





InfidiMihi wrote:

ashfon kinetic is not something people have high resists against. Most people wear psgs and kinetic bypasses them.





Most armor has 60%+ Base resists (and in PvP it is not uncommon for 80% base), so I'm not certain why you think most people do not have high kinetic resists. Mind clarifying?





yeah, I even got some great slices before and got up to 90% kinetic...



___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

HouseSunstrider
Wed Oct 20, 2004 9:39 am
#41

Hey guys I was wondering once you get master... you have 250unarmed dmg right? So can you go higher with attachments is there a cap anywhere. Plz reply if you know. Thanks



, . , . , . , . , . , . , . , . , .
,~ Draze Sunstrider ~,
- The Imperial Guard -
,~ Draze Sunstrider ~,
, . , . , . , . , . , . , . , . , .
Ryutek
Wed Oct 20, 2004 11:47 am
#42

Check the information in the Useful Links/FAQs Thread Stickied above for more detail, but the short answer is that they appear to have no effect (due to how litte benefit one would receive it is rather difficult to test).

Message Edited by Ryutek on 10-20-2004 02:47 PM



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Wed Oct 20, 2004 2:13 pm
#43



InfidiMihi wrote:
ashfon kinetic is not something people have high resists against. Most people wear psgs and kinetic bypasses them.





The part I bolded and underlined was what I read differently than what you explained. By the way you made it sound was that the resists are not high period, not in correlation to the other resists. Thanks for clarifying



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Atama
Thu Oct 21, 2004 2:57 am
#44


"If a person is not using a psg, they are likely PVErs"


I take offense to that.

PSGs suck. They're like overpriced, underpowered synthsteak. They usually run out in a single bout of extended combat. I never bother with that trash. Since there are no powerful stun weapons (batons and geo blasters are AP0, and jawa rifles are generally low damage and not used often) the 40% resistance on my stun composite combined with my unarmed toughness and synthsteak do me just fine, as my other resists are over 70%.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Ryutek
Thu Oct 21, 2004 7:40 am
#45


Kaj wrote:

I have not been active on the SOE boards here for quite some time. Even though I am in a PA I am a loner... no gank squads... little involvement in the GCW. My current template is Master TKA and Shock Trooper in Commando and a little Medic.

Even though I never actively seek PvP... I find it hard to turn down a duel. I am always gracious to my opponent... win or lose. But what to do with the rest of my skill points has me grasping for straws. Right now I am exploring BH, just the investigation so I can take Jedi missions.

Long story short I want to get more into PvP... I think the best way is to do Master Brawler for the Int 2 and the WarCry 2 abilities. Wether or not I go and remain BH or go Master Brawler I would have to sacrifice my Medic skills... but I want an edge in PvP (Int 2 and WC2) but I also want to bring the fight to the Jedis!

My delimia: keep my current template (TKA and flamethrower specialist) and keep my Medic skills... try out BH to find the Jedi and lose my Medic skills... or go Master Brawler and lose my Medic skills but gain much needed melee abilities.

I would like to get your opinions cause I cant seem to make this decision.





For PvP I would probably stick with your current template, unless finding Jedi is that important to you. However for the best experience in PvP Master Brawler is rather indispensable. The 20m Lunge makes things a lot easier for most.

Message Edited by Ryutek on 10-21-2004 10:43 AM



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
TravonLepen
Thu Oct 21, 2004 7:44 am
#46






Atama wrote:




"If a person is not using a psg, they are likely PVErs"




I take offense to that.

PSGs suck. They're like overpriced, underpowered synthsteak. They usually run out in a single bout of extended combat. I never bother with that trash. Since there are no powerful stun weapons (batons and geo blasters are AP0, and jawa rifles are generally low damage and not used often) the 40% resistance on my stun composite combined with my unarmed toughness and synthsteak do me just fine, as my other resists are over 70%.






/agree


except... that it doesn't even take "extended combat" to break a PSG, they only have 2-3k (if that high) points on them... that's a couple of specials from the right NPC, or player..




___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

Ryutek
Thu Oct 21, 2004 7:47 am
#47

For more information:

You could try TKM
BH 3-0-0-0
Commando 0-0-3-0
Novice Medic

That way you still get to keep some Commando, and teh Flamethrower seems to do decent damage against Jedi.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Kaj
Thu Oct 21, 2004 7:57 am
#48

Yeah, I have thought about that... but heavy weapons miss ALOT, the help with flamer accuracy would be my only gripe with giving up a box. Medic is too useful though to abandon... its saved me almost as much a /burstrun.


I want to try my luck against the Jedi though... I know that Commando is nothing beyond 0,0,4,0 and that Flame Single 2 is just as effective as Flame Cone 2. I'll try out Flame Cone I on a couple of guildies and a few NPCs to see if its effective (been so long since I used it I cant remember).


I am very successful in PvP... but we only have so many skill points... and someone leaves themselves open in one way or the other because of it.


Thanks for the advice... I love TKA way too much to EVER carve into it.



-------------------------------------------------------------------------
*** If You Keep Looking At Me.... You'll See Me Kill You ***
-------------------------------------------------------------------------

Ryutek
Thu Oct 21, 2004 9:38 am
#49

Well, another option would be to go:

TKM
BH 3-0-4-0 (Torso Shot is excellent, and it would give you some Ranged power if needed)
Medic 1-1-0-0 (For slightly faster and better healing)

Or, if you want to look at defenses more:

TKM
BH 3-0-0-0
Pistoleer 0-0-0-3 (Boosts Melee and Ranged Defense)
Novice Medic
(I will say i don't think this template is THAT great though)



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Kaj
Thu Oct 21, 2004 10:10 am
#50


I found my old link to a SWG Character Builder site and I have been playing around with different combinations. I just cant find it in me to scrap Commando... but giving up a box and going to 0,0,3,0 would allow me the utility of Medic and my BE enhanced shirt mods. I have my Heavy Weapon mods in a Ubese shirt and an Ubese Armor Bandolier. I'll seek out more AA's and CA's for Heavy Weapons Accuracy to make up for the plus 10 speed and accuracy I will lose on the flamer box 4.


The trick to my PVP strategy is:

my secret combo of foods and drink... (Veracupti, Thankillo, Brandy, Moun Gold and leave just enough stomach filling in drink for a shot of blue milk if I need it)

1. Hoping the flamer hits on the first try... an if so hits hard.

2. If they run (CM's, Riflemen, Carabeeners) I try to keep them in range of my flamer specials and keep on broiling them.

3. If they underestimate my melee profieciency cause I have the flamer out... they close the gap and start trying to kd and dizzy me... this is what I want them to do cause it plays into my strength which is unarmed and I switch to the knuckler.

4. Try to wear them down with kd's, dizzy's, warcry and intimidates sneaking in a Head Hit and Unarmed Hit 3 in between. Throw in a heal on myself if needed.


Its successful except against melee Power Gamers with one of a kind weapons and armor... if the flamer does not hit right they will wear me down.TKA specials are not that special against a Fencer, Swordsman or Pikeman in Comp Armor. Even against Jedi I have done well... but as is the case in all things I want to be better... but I want to do so following a template that is not the norm.


With the current state of PVP... you just cant win them all. There is always a combination out there that has your templates number.


My template will be Master TKA, Commando (0,0,3,0), Novice Medic and BH (3,0,0,0) thanks sooooooo much for your advice on my question


KAJ

Message Edited by Kaj on 10-21-2004 10:14 AM



-------------------------------------------------------------------------
*** If You Keep Looking At Me.... You'll See Me Kill You ***
-------------------------------------------------------------------------

Jak_Herer
Thu Oct 21, 2004 10:25 am
#51

I am trying to make an ultra defensive TKM based template and have (so far) got to the following:


Melee Defense - Over 125

Ranged Defense - Over 125


State Defenses:


Blind - 90

Dizzy - 85

Knockdown - 120

Posture Change - 100

Stun - 55

Intimidate - 20


Melee Mitigation - 5

Ranged Mitigation - 4



Two questions:


1)Are there caps to Melee Mitigation and Ranged Mitigation, as I may be able to swap and change a bit if they are capped lower than +5 and +4 respectively.


2) I know there are no doc skills here, but I am hoping to use this as a PvP tank template and would hope my guildie docs would sort all that out for me , but does this sound like a reasonable set of stats.



XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
this is not a very good sig OMG!!!!

hmmmm...according to my calculations -- Slinky + Escalator = Everlasting fun
Ryutek
Thu Oct 21, 2004 10:59 am
#52

On Melee and Ranged Mitigation:



They are not added together. You have 1, 2, or 3 (whichever the highest you have received from any profession is).




RandonB wrote:

Some players understand it, some players don't. We have a couple of threads about it, but I wanted to make a concise summary.



The basic function of damage mitigation is that it reduces the "spread" of damage on the weapon that is attacking you, also known as it's "damage range." It reduces the range by a set percentage, and accomplishes this by reducing the maximum damage. The reduction amounts are as follows:

  • Level 1 damage mitigation limits damage to 80% of the range (20% reduction)
  • Level 2 damage mitigation limits damage to 60% of the range (40% reduction)
  • Level 3 damage mitigation limits damage to 40% of the range (60% reduction)



To determine the amount of reduction, use the following formula:

Max Damage - Min Damage = Range

Range x Remaining % = New Range

Min Damage + New Range = New Max Damage



Lets try it. Say we have a 60-200 damage pistol, and we are facing a target with Level 3 Ranged Damage Mitigation:

200 - 60 = 140

140 x 40% = 56

60 + 56 = 116



So the new damage range is 60-116.



Some more rules:

  • It functions in both PvE & PvP. NPCs and Creatures currently do not possess damage mitigation themselves.
  • You can stack both Ranged & Melee Damage Mitigation. They will each be in effect at all times.
  • Multiple boxes of the same type of Mitigation (Ranged or Melee) do not stack with one another. The only way to get Level 3 is to master an elite combat profession, and multiple boxes of Level 3 provide no further benefit.

Message Edited by Ryutek on 10-21-2004 02:00 PM



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Page 4 of 15