Teras Kasi Archive
Thread: Teräs Käsi in the CU Mid-level testing Latest Impressions.
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Demio_Olaron
Sun Apr 17, 2005 4:11 am
#40
- How does the game play feel?
Slowish sluggish and not fluid
- Are you finding it viable to tank stuff at your group’s level?
Been focusing on the PVP aspects
- What concerns do you have? (If any)
While PVPing, even if I get close to a ranged character (like a carbineer - he should be PWN at distance but if I get close to him he should perish), the ranged profession will anihilate me all the time, even if im always at 2m distance and hitting...
And our innate armor sucks tbh, all the other players are getting much less dmg dealt to them (at least in pvp) while I get my arse handed to me in a plate by the others. (I'm a PURE TKM btw, no other skills)
- What do you really like?
The fact that now we have dif weapons and deal other than Kinetic dmg
- Can you see how we are going to fit in to the role of tank?
Getting dealt as much dmg as we are? Nope...
Message Edited by Demio_Olaron on 04-17-2005 12:13 PM
Calil
Tue Apr 19, 2005 11:20 am
#41
- How does the game play feel?
Low level is cool, balanced and I was having fun
Medium level is so so, the mobs need a little tweak
Advanced level is bad, mobs are not balanced, blue mobs to me hit me for 50 and receive damage of 940, making me take about 3 or more minutes to kill a blue, the specials are weak and slow, dizzy attack is weak, as armor break, combo strike icon is broken, not darking after being used and not "color filling" is showed in the cool down process
- Are you finding it viable to tank stuff at your group’s level?
Nope, i am too slow, and not tanking at all.
- What concerns do you have? (If any)
We are slow, we do not have powerfull specials, we do not tank as promissed, and not deal damage as promissed too.
- What do you really like?
I like tk in model like it was, a quick dd with defensive skill.
- Can you see how we are going to fit in to the role of tank?
Not with this speed.
Low level is cool, balanced and I was having fun
Medium level is so so, the mobs need a little tweak
Advanced level is bad, mobs are not balanced, blue mobs to me hit me for 50 and receive damage of 940, making me take about 3 or more minutes to kill a blue, the specials are weak and slow, dizzy attack is weak, as armor break, combo strike icon is broken, not darking after being used and not "color filling" is showed in the cool down process
- Are you finding it viable to tank stuff at your group’s level?
Nope, i am too slow, and not tanking at all.
- What concerns do you have? (If any)
We are slow, we do not have powerfull specials, we do not tank as promissed, and not deal damage as promissed too.
- What do you really like?
I like tk in model like it was, a quick dd with defensive skill.
- Can you see how we are going to fit in to the role of tank?
Not with this speed.
black-eye
Tue Apr 19, 2005 4:41 pm
#42
tested TKM when master char builders came up as i cba to grin all boxes from novice brawler to master TK on a TC, but i also started with novice brawler and tested atthis level a bit...but my judgemant for TKM as it is currently on TC:
( oh yeah, well im TKM since a long time, mastered it 4 times so i know how to play it and didnt just learn and tested it with char builders )
1. it feels very very bad, slow and boring animations while i would expect some Jacky Chan style combat as i was pre CU, really cant igamine why other melee professions got new animations for their moves but TK was totally ripped off
, it just looks like at novive brawler level and has a similar speed
2. not really, TK armor works fine, but not better then the armor a swordsman or other melee gets and i cant see where the avoidance should be... ive 190 melee defense with my TC template but not evena level 30 mob fails to hit me, dont want to imagine wot a SBD will do to me
3. CU currently broke the whole TK profession apart, its unplayable, i can deal with the idea we dont do much dmg, for sure a 30 pound heay hammer wielder should do more dmg, but our moves should be cool, faster then others, more accurate ( wot should mean our state attcks should stack in 80% or more ) and need less action as we dont have armor hinderance or wielding heavy weapons. but i cant deal with wot TKM currently is, it isnt unique in group play, its too weak to solo anything interesting and it looks damn boring. one word: screwed!
4. hmm, the idea that I still can surrender my skills as im not forced to be in a specific class ( like in EQ2, but maybe this will cange too, as the most things in SWG change to EQ2 style in CU
) and grind up MBH/Master Carbiner to kick a§§ big time. theres actually nothin on TK i like, expect the memories of the pre CU time
( oh yeah, well im TKM since a long time, mastered it 4 times so i know how to play it and didnt just learn and tested it with char builders )
1. it feels very very bad, slow and boring animations while i would expect some Jacky Chan style combat as i was pre CU, really cant igamine why other melee professions got new animations for their moves but TK was totally ripped off
2. not really, TK armor works fine, but not better then the armor a swordsman or other melee gets and i cant see where the avoidance should be... ive 190 melee defense with my TC template but not evena level 30 mob fails to hit me, dont want to imagine wot a SBD will do to me
3. CU currently broke the whole TK profession apart, its unplayable, i can deal with the idea we dont do much dmg, for sure a 30 pound heay hammer wielder should do more dmg, but our moves should be cool, faster then others, more accurate ( wot should mean our state attcks should stack in 80% or more ) and need less action as we dont have armor hinderance or wielding heavy weapons. but i cant deal with wot TKM currently is, it isnt unique in group play, its too weak to solo anything interesting and it looks damn boring. one word: screwed!
4. hmm, the idea that I still can surrender my skills as im not forced to be in a specific class ( like in EQ2, but maybe this will cange too, as the most things in SWG change to EQ2 style in CU
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