Teras Kasi Archive
Thread: Teräs Käsi in the CU Current Top Three Issues. Compiled & posted in corre forums
This way we'll have nice (and short) animations;
(though I admit there are definitely people out there who are better than me.)
and we won't need the "warlock casting a spell at an evil elf" sprites that are currently in the CU.
Message Edited by Kasamatsu on 04-21-2005 12:12 AM
Mankind00 wrote:
2 - We seem to hit too slow, we could do with been made faster even if our damage per hit has to get cut, at the moment we just don't seem to flow as well as we did.
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
Message Edited by Mankind00 on 04-21-2005 01:03 AM
Those are dead on. I just had my first chance to test TKA in the CU. I thought my character was broken. My character just seemed to stand there, and I'd be pounding on my keys as I watched my icons slowly regen.
The character looks completely unspectacular now. I thought having the advanced combo would show some amazing attack. I couldn't have been more wrong. All my character did was throw a punch. Wow.
While I support the CU in general, TKA just became something completely different, and not very exciting. I hope this can get tweaked before release.
Actions should be held in a visible queue as now, with no limit of entries.
Leave the action queue alone, it isnt broken. Sorry if it takes more machine calculation time then the new system,that's tuff, we are paying the $$$$$, upgrade your software.
1 - Avoidence Deffnces don't make up for lack of offencive skills at the moment.
2 - We seem to hit too slow, we could do with been made faster even if our damage per hit has to get cut, at the moment we just don't seem to flow as well as we did.
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
Mine would be:
1 - Avoidence Deffnces don't make up for lack of offencive skills at the moment.
2 - We seem to hit too slow, we could do with been made faster even if our damage per hit has to get cut, at the moment we just don't seem to flow as well as we did.
3 - lack of veriaty in moves, the old TKA used to do deffinate moves by the actions they are doing, now we are deffined by partical effects. This combined with the lack of special attacks makes us boring.
Message Edited by Mankind00 on 04-21-2005 01:03 AM
though i'm no longer a tk it was my first and is still my fav prof so heres my 2 cents :
1 - agree. as it stands now tk has a very wide variety of moves AND animations, to cut those by more than half broke my heart. not only that (side tracking), i hardly had the chance to watch the animations due to keeping an eye on the retarded hotkey powerup deal (pleeeease bring back combat que) ![]()
2 - very much agree - 'seem to hit too slow' is putting it lightly IMO. After playing a tkm and a master swords back to back, tkm did seem faster, but hardly enough to make up for the damage differeance vs swords
3 - my third issue would be, i know for myself and a few others, we looked forward to the possibility of blaster knucklers for a long time, and to have them come out and be the same dmg type as all the other tk weapons was a huge dissapointment for me. actually, all the tk weapons seemed to kind of just 'run together', scratch that, the whole prof seemed to kind of be blah. nothing seemed overly exceptional about it, and i know its just my opinion, but i've always felt tk should have an 'edge' on other profs. something that makes it special, and I didn't find anything of the sort during my testing time
Add missing Beserk too!
Spookibus wrote:
1) I can't tell that I'm avoiding any attacks, with or without CoB active. It seems I just get pounded on. While the innate armor is nice, I thought we were supposed to be difficult to hit as well.
2) I can't tell what attacks I'm doing, because there seems to be only one animation. On live, I can tell what attack is executing by the animation (spin, head hit, UH3, Combo2, Dizzy, KD, Body Hit, Leg Hit, UH2) because they're all different. We also have intimidate and warcry on live.
3) From 9 moves (some with more than one variation) to 3 moves. TKM doesn't look like a martial artist. TKM looks like the Cowardly Lion "Put 'em up! Put 'em up!"
Message Edited by NithSano on 04-26-2005 12:07 PM