Teras Kasi Archive

Thread: HAM costs for KD *after* patch

Anthom
Wed Aug 13, 2003 2:50 pm
#40

Sheesh .. I guess I'll pick up pistol whip tonight.


It is really abusrd to give a ranged class knockdown, period. Even worse to give them a better one (and with more range) then what melee has in a game.




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


Archon007
Wed Aug 13, 2003 2:57 pm
#41






Pyradius wrote:

Devs, thanks for lowering the cost on our other specials. This helps make us more than a single ability using class. I think the KD HAM cost is a bit overboard, though. I would have upped it to 100 or 150 at the worst case, but with the above fixes I think 200 could be bearable. If you don't look at the resist rates, please look into the fact that everyone can immediately get up from a knockdown, but can't attack for ~12 seconds.




I don't see this at all there was a damage increase but I have found that the HAM on all moves where increased at least mind cost.


Now Unarmed cost -55 MIND before it was -36(and no my stats haven't changed)


KD is a joke 600 Focus/Willpower and went from -36 mind to -220 with VK, without VK I'm at more than before patch with VK at -38.


It seems they don't want TKA to use VK anymore BUT then they make it a TKA Novice Cert so other can't use them, SOE seems confused on this matter.


They really need to just increase everythings reistance to KD and maybe doulbe the HAM cost and fix the class resistances which do not work at all. Instead they increased HAM cost by 4-5 times as much, pretty weak and sad programing.


On top of all that YES pistol whip does more damage at 1/3 the Ham cost as a TKA KD. <shrugs>




- Mason Storm
ONE
Secretary of PvP War
(Ahazi)
Pyradius
Wed Aug 13, 2003 3:01 pm
#42

Yeah I think you are right. HAM costs definitely appear lower, but damage seems to have stayed the same. I think it's been so long that I used those moves that I had forgotten how hard they hit. Blind / Stun / Dizzy do an average of 420 it seems, which is not much more than a max damage hit with knuckles on. Yet you're also killing yourself (granted a bit more slowly now) to do so. All I can say is look for npc's and not creatures if you want consistant xp now.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Clammy
Wed Aug 13, 2003 3:35 pm
#43

Boy was I suprised. I had heard that they were raising HAM costs, but when I, in a full suit of armor and using VibroKnucklers, did a knock down move with 770 damage to myself I, well, swore for a while. I'm a small Rodian, and only have a total of 900 Health, 650 Action and 650 Mind. Before the "patch" these stats worked out fine for me; I could take on most things.


Granted all "knockdown" moves are cheap; in essence they destroy the opponents ability to do anything. I'm all for high knockdown costs,but if it costs a Teras Kasi artist over 700 HAM, there is no reason for it to not apply to the person next to me spamming"Pistol Whip", dealing 700 HAM damage to them also. (Not to mention "Fire Knockdown", "Low Blow" and "Underhand Shot".)


Dunbar


Ahazi

Vattio
Wed Aug 13, 2003 4:16 pm
#44

My god its not that bad. I am a Master Swordman and had to get there without a relaible knockdown and specials that would kill you just using them. It took a long time, compared to getting Master TKA in a week.
ghrian_
Thu Aug 14, 2003 12:03 am
#45

> i didn't spend all my time wasted on this profession
I really hope, you had fun *while* playing, it is a game after all.


> you obviuosly don't know what your talking about
I am not very high into TKA at the moment (0/1/2,9/1)but I had fun so far. But things are going into the wrong direction at the moment.


This is not asolo-role-playing-game. It is a MMORPG and (normally), balance between classes/professions is one of the most important things. So, IF the developers do a change, it *should* be balanced - and this patch definetly isnt balanced, in fact, it makes us worse in pve.


Arguments like: "I was used to soloing reds, devs - you took my favorite toy from me - you *edit*" dont bring us any further.


Some posts of the developers go into the direction, that brawlers (its not just a TKA problem) dont have a valid role to play in this game. I think, we can only chance this by using arguments and facts ..


Therefore I called some of us to calm down.


Knocky
Thu Aug 14, 2003 12:12 am
#46

Isn't playing a TKA hard enough without killing ourselves for the Mobs?
zut-oltah
Thu Aug 14, 2003 12:15 am
#47

well yes it is a game. dah.


one i pay to play and have been happy to do so because it gave me joy.


one i will no longer pay for since the DEVs have killed for me.


i'm a master ranger and one prescion stiking from master TKA.


maybe you'd be a little more pissed if you where as far as me just to get nerfed in the ass.


what is the use of "master" if you get incapd by the same beasties as a novice or plain brawler would be incapd by.


BTW. force of will fails 99% of the time. never used it till this new *patch*.


i have 0 skill points to use since getting master ranger involves having master scout. once i was to get master TKA i would have enough to keep nivice medic and first aid 1.


again. maybe if you weren't so low on the TKA tree you'd feel just as pissed as me. been playing since day 2 and was almost to my goal when this happens. now there is no point in it.


scew you SOE!




------------------
ssess | azroth

- U - ...........
Tayse
Thu Aug 14, 2003 12:47 am
#48

i cant even kill a womp rat now! well, a greater womp rat takes up half my ham! so 1 minute of fighting, 20 minutes of healing. sounds fair. *pukes*
ChronoGod
Fri Aug 15, 2003 6:02 am
#49

OMFG!!!
Why take away KD??


Let's face with the increase in HAM costs KD has basically been taken away from the TKA. As it is the TKA was already gimped towards all the ranged professions with KD being the TKA's only hope for survival against them! Now I'm afraid we're going to start seeing the number of ppl who aspire to be Teras Kasi Artists dwindle to nothing!


Especially me, cuz i'm only at unarmed3 for brawler and i can't use my VKs anymore which has reduced me to fighting little nunas! Now with all these problems that TKAs are having and that all the devs seem to be completely biased against them, what's the point?!?!?!


Oh yeah and one last thing...throw in the removal of VKs and the reducing of destroy mission rewards I am now royally F#CKED when it comes to palying this game. Back to Warcraft 3 and Morrowind I guess...




---Roanin Nerev---


Insurgent General of the Insurrection


Sucks so bad at PvP. He's the only Teras Kasi Master who could be struck down by a nov artisan


tk005x3
Fri Aug 15, 2003 6:21 am
#50

Vattio im pretty sure that sword does far far more dmg then TKA in pve so it would be alot easier incase ive heard that sword does 2-3k more dmg then TKA which is pretty big difference..
Gutshot
Fri Aug 15, 2003 10:36 am
#51

Sword also gets TWO stackable bleed that bleed the mind, while you also have massive targetted mindpool attacks. We are forced to kill them by 'death by a thousand tiny papercuts'.
Omegaxboy
Fri Aug 15, 2003 10:38 am
#52

not to mention swordsman with proper sword can take up to 10x damage as we TKAs are doing even with VK. VK is a joke imo. The stats of it is more like a scout blaster but taking a lot more HAM to do special.



-=Now you wonder why I'm TKM and you are still fighting Bantha.=-
Page 4 of 4