Teras Kasi Archive
Thread: Teras Kasi Role: What Do You Want It To Be?
(No idea why this is so big, and I don't know how to change it, so forgive me
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The following is my bio in short - I have been a master dancer since nearly the beginning of the game and am the oldest surviving one on Scylla. I've been a 100% roleplayer at times, and the "natural" evolution of my character has led me to mastering teras kasi in addition to master dancer. I find the two perfectly harmonious as an expression of total self awareness, and I have slipped into the role of using the gifts of these to the end of eradicating the evil of the Dark Jedi. I hope that TKM are able to continue to be on at least as strong of a footing if not moreso versus the Jedi. I would like to see us having something like the special robes or clothing or at least modifiers that allow us to go without armor, reflective of our mental conditioning. Rather than "nerf" TKM, it should be as intense of a devotion of skill points and time and effort as becoming a master dancer was. I used no macros and never AFKed to get to it, I mostly typed in my commands, even. (LOL, I know, I'm a dork) I prefer not to use VKs in order to go for the purist feel of body mastery, but that and no armor get you killed fast in PvP versus Jedi.
My bio:
One cannot defeat a heat storm, one must ride it...
- ancient Twi'lek proverb
Born to a clan of nobility, my life on Ryloth ended with the slaughter of my entire family at the hand of my corrupted brother Sinister. Spice addled & in need of credits, he spared my life to sell me into the service of Jabba.
In the Hutt's domain I learned the principles of pleasure and pain. Educated in the arts of subterfuge and assassination, I was sent to Black Sun as a "gift" at 13 for the purpose of espionage. In short order I conned my way into a wager lost to a smuggler & out of their Coruscant enclave. With his death at Imperial hands via my treachery, I earned a pardon and blessing from Jabba to find my own way.
Pledging myself to a life of pacifism, I founded Haven, Corellia - but when Pax Imperius occupied my city, my path again changed. My time of tribulation forged my soul into a weapon of purity through the discipline of Teras Kasi, and I discovered my true calling.
I am a hunter of the Dark Ones.
Message Edited by Moonkat on 05-22-2004 10:32 PM
Ryutek wrote:
Teräs Käsi, A Warrior's Path
By: Ryutek
Overview: The Teräs Käsi Profession currently has no definition of what our role truly is. This is my vision, and I welcome discussion if you feel so inclined.
Teräs Käsi is largely accepted to mean "Steel Hand." Basically, all that is truly known is that it is a Martial Art in the Star Wars Universe. It is thought that the Teräs Käsi formed an Order that watched the Jedi, ensuring that they were kept in check. These are the assumptions that I use for my vision, and as such are used as facts throughout this document.
Teräs Käsi, A Warrior's Definition
- The Teräs Käsi Artist is adept at using his or her body as a weapon. Though not as strong as someone with a weapon, their speed should be unmatched, and their ability to evade and counterattack an opponent unparalleled. The basic fundamentals of any martial art are to block an opponent's attack (by actually blocking or evading the attack)and to cause enough damage to finish a fight quickly. A martial artist will target vulnerable areas on their opponent's body, and make every hit count. Teräs Käsi Artists should reflect this, and be formidable opponents.
- The Teräs Käsi Artist utilizes their inner spirit (so to speak) to ward off the effects of poisons, diseases, and even wounds. Early in training the Teräs Käsi are even able to "boost" their physical strength (read self-buff). The strongest of Teräs Käsi (read Masters) should be able to channel that "chi" into their attacks and defenses. Be this in the form of stronger overall defenses, or an enhanced ability to recover from incapacitation, or even an enhanced ability to "boost" their physical attributes (read enhanced powerboost).
These are the basic principles that define a Teräs Käsi's abilities. They are reflected in my view of what our profession should be, which I share with you now.
Teräs Käsi, A Warrior's Role
- What offensive abilities?
- Speed. Without the encumberance of wielding a weapon the Teräs Käsi Artist is faster than his or her opponents.
- Accuracy. Related to above, the Teräs Käsi Artist does not have the luxury of being able to hit an opponent with a large weapon, knowing that some part of it will hit them. Therefore they train to be precise strikers, ensuring that their opponent goes down quickly.
- What defensive abilities?
- Defense versus States. The proficient Teräs Käsi Artist should be very difficult to catch unaware, and therefore be quite resistant to being knocked down / posture changed, dizzy, and stunned. Anyone can be blinded or intimidated by an opponent, as should we.
- A Teräs Käsi Artist should be very quick (reflexes), and able to evade or block an incoming attack. Every martial artist is trained to counterattack their opponent(s), and the Teräs Käsi are no exception.
- What unique abilities?
- Meditation. Our abilities are on par here, except that at mastery we should be able to utilize Force of Will a little more frequently, and the duration and/or effects of Powerboost should be enhanced.
- Should add what advantage or asset in group combat?
- We should be one of teh main "tanks" in a group. The Teräs Käsi Artist knows how to absorb damage throughout a fight, maintaining their composure while they continue to cause their opponent significant damage.
- What interaction / dependencies should exist with other combatants?
- The Teräs Käsi have a very limited range of damage types, and rely on other professions to help take down opponents who are resistant to us.
- What should be their unique role in the Galactic Civil War?
- As the Extended Universe suggests, the Teräs Käsi should be one of the front lines against those Jedi who abuse their powers. Through inner strength the Teräs Käsi ahould be able to resist the Jedi's force abilities, and act as "Watchers."
I agree.
I just want to add something about thedamage type / AP... We are kinetic killers, using our hands, foots like powerfull weapons, To balance the combat, we must loose some damage, but dont forget our targets are full composite wearers ( 80%kinetic ) how can we honestly hit our target, how can we put stats on him ? We need a mental discipline ( low duration effect ) what help us to hit through armors.
So, for me, a TKAM will be the faster to hit, to dodge, to counter, to put stats, but low damage. Added a new mental art to help us to hit armored target.
Another suggest can to enhance the powerboost for ppl who dont wear armors, a tka need fluidity, suppleness and grace.
( sorry for my low skill english
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The Armoured VK-wielder is free to slowly hack his way through
Master TKA / Master Brawler / Master Pistoleer