Teras Kasi Archive

Thread: Teras Kasi Role: What Do You Want It To Be?

SmuuthAzz
Thu May 20, 2004 3:48 am
#40

I totally agree



"Quitting game if the combat balance makes jedi any stronger, and if melee professions become underpowered"
Moonkat
Sat May 22, 2004 7:32 pm
#41



(No idea why this is so big, and I don't know how to change it, so forgive me )


The following is my bio in short - I have been a master dancer since nearly the beginning of the game and am the oldest surviving one on Scylla. I've been a 100% roleplayer at times, and the "natural" evolution of my character has led me to mastering teras kasi in addition to master dancer. I find the two perfectly harmonious as an expression of total self awareness, and I have slipped into the role of using the gifts of these to the end of eradicating the evil of the Dark Jedi. I hope that TKM are able to continue to be on at least as strong of a footing if not moreso versus the Jedi. I would like to see us having something like the special robes or clothing or at least modifiers that allow us to go without armor, reflective of our mental conditioning. Rather than "nerf" TKM, it should be as intense of a devotion of skill points and time and effort as becoming a master dancer was. I used no macros and never AFKed to get to it, I mostly typed in my commands, even. (LOL, I know, I'm a dork) I prefer not to use VKs in order to go for the purist feel of body mastery, but that and no armor get you killed fast in PvP versus Jedi.


My bio:


One cannot defeat a heat storm, one must ride it...


- ancient Twi'lek proverb


Born to a clan of nobility, my life on Ryloth ended with the slaughter of my entire family at the hand of my corrupted brother Sinister. Spice addled & in need of credits, he spared my life to sell me into the service of Jabba.


In the Hutt's domain I learned the principles of pleasure and pain. Educated in the arts of subterfuge and assassination, I was sent to Black Sun as a "gift" at 13 for the purpose of espionage. In short order I conned my way into a wager lost to a smuggler & out of their Coruscant enclave. With his death at Imperial hands via my treachery, I earned a pardon and blessing from Jabba to find my own way.


Pledging myself to a life of pacifism, I founded Haven, Corellia - but when Pax Imperius occupied my city, my path again changed. My time of tribulation forged my soul into a weapon of purity through the discipline of Teras Kasi, and I discovered my true calling.


I am a hunter of the Dark Ones.

Message Edited by Moonkat on 05-22-2004 10:32 PM



There is only one boss. The customer. And he can fire everybody in the company from the chairman on down, simply by spending his money somewhere else. Sam Walton
TaylorRockford
Mon May 24, 2004 4:39 am
#42

Wanna hear what I think? TKA's should be absolute monsters of midway. No person can match them in battle in RANGEof the tka, but lets say a person with a gun etc. can take us out from a distance but if a swordsman or someone came up fighting melee, we should have no rival. we are using OUR FISTS not some silly hammer that THOR uses or a Police Baton or some silly lance. we have nothing to block with or hide behind, give us our own special dodge/block thing but people need to quit whining about TKA'S and start whinign more about how a fencer with a good stun baton (and i was a master with 4 acklay stun batons) can rip threw ur armor and do 2200 heatlh dmg in one hit in pvp. wheres the nerf there? leave us alone. Just give us more defenses and possibly the ability to heal our OWN battle fatigure threw meditation...other than that were buttah baby



I am the light, I am the TRUTH.
Buttersjosh
Tue Jun 01, 2004 1:48 pm
#43

we should be able to do Ki-shots (bi-passing armor) maybe once ever 5 minutes or so



* Marus Greywords*
apocalance
Tue Jun 01, 2004 5:25 pm
#44

Using the K.I.S.S. method, here's what I want TK to be:


1) Very fast, very destructive - When in melee combat, controlling and defeating the opponent should be quick work. Finding a weakness in the opponent and exploiting it would be the key here.


2)A TK should be penalized for wearing cumbersome armor -- loss of flexability


3) It's a game, to make it useful in a world of lasers, some dodging ability would be required -- a fair chance, not god-like


4) The "monk" type character usually makes for a fun playing character, the only draw back is that this is star wars, there are lasers and the force for god's sake. None-the-less, TK's are in the game and are quite fun to play.Content ishelpful to bring immersion into the game, especially in this situation.


5) With the changes to the Jedi, where at a certain level they will need to be overt all the time, I think players, not an in-game function, could decide to take out certain Jedi. This could be an undergroud network of TK'ers who report on a Jedi's location and a single TK would set out to defeat that Jedi. This would produce some type of in-house benefit allowing a TKA to move up in ranks -- or whatever, maybe even payment sponsored by whomever. I'm not suggesting player bounties, but perhaps something like that, only for honorable reasons, as opposed to just a bounty by the empire.



I want to add, I love being a TKM, it's absolutely the most enjoyable profession I've tried in SWG. I don't plan on surrendering TKM.


Oh, another thing, while I don't think SBD's should be 300k creatures, I think taking one down by hand should be almost impossible.. so 100% kinetic resist, or maybe 99%.


And I've always supported, even before I was TK, the idea of shock gloves that deliver electric damage and are worn as an additional damage type for TK's.



The best of his class at secret training grounds on Yinchorr, Kanos was an expert at the echani fighting form and in wielding a force pike. Kanos' fanatical loyalty, though, was his greatest and most dangerous weapon. Even after Palpatine was defeated at Endor, Kanos and his fellow Royal Guardsmen remained true to the Imperial ideal. As Imperial moffs and admirals began greedily carving up the Empire to fuel their own ambitions, Kanos attempted to uphold the codes of the New Order.

Bloodfin.Kir


The Force is strong with this one.
Gealee
Tue Jun 01, 2004 8:09 pm
#45






Ryutek wrote:

Teräs Käsi, A Warrior's Path


By: Ryutek


Overview: The Teräs Käsi Profession currently has no definition of what our role truly is. This is my vision, and I welcome discussion if you feel so inclined.

Teräs Käsi is largely accepted to mean "Steel Hand." Basically, all that is truly known is that it is a Martial Art in the Star Wars Universe. It is thought that the Teräs Käsi formed an Order that watched the Jedi, ensuring that they were kept in check. These are the assumptions that I use for my vision, and as such are used as facts throughout this document.





Teräs Käsi, A Warrior's Definition




  • The Teräs Käsi Artist is adept at using his or her body as a weapon. Though not as strong as someone with a weapon, their speed should be unmatched, and their ability to evade and counterattack an opponent unparalleled. The basic fundamentals of any martial art are to block an opponent's attack (by actually blocking or evading the attack)and to cause enough damage to finish a fight quickly. A martial artist will target vulnerable areas on their opponent's body, and make every hit count. Teräs Käsi Artists should reflect this, and be formidable opponents.


  • The Teräs Käsi Artist utilizes their inner spirit (so to speak) to ward off the effects of poisons, diseases, and even wounds. Early in training the Teräs Käsi are even able to "boost" their physical strength (read self-buff). The strongest of Teräs Käsi (read Masters) should be able to channel that "chi" into their attacks and defenses. Be this in the form of stronger overall defenses, or an enhanced ability to recover from incapacitation, or even an enhanced ability to "boost" their physical attributes (read enhanced powerboost).



These are the basic principles that define a Teräs Käsi's abilities. They are reflected in my view of what our profession should be, which I share with you now.



Teräs Käsi, A Warrior's Role





  • What offensive abilities?


    • Speed. Without the encumberance of wielding a weapon the Teräs Käsi Artist is faster than his or her opponents.

    • Accuracy. Related to above, the Teräs Käsi Artist does not have the luxury of being able to hit an opponent with a large weapon, knowing that some part of it will hit them. Therefore they train to be precise strikers, ensuring that their opponent goes down quickly.


  • What defensive abilities?

    • Defense versus States. The proficient Teräs Käsi Artist should be very difficult to catch unaware, and therefore be quite resistant to being knocked down / posture changed, dizzy, and stunned. Anyone can be blinded or intimidated by an opponent, as should we.

    • A Teräs Käsi Artist should be very quick (reflexes), and able to evade or block an incoming attack. Every martial artist is trained to counterattack their opponent(s), and the Teräs Käsi are no exception.


  • What unique abilities?

    • Meditation. Our abilities are on par here, except that at mastery we should be able to utilize Force of Will a little more frequently, and the duration and/or effects of Powerboost should be enhanced.


  • Should add what advantage or asset in group combat?

    • We should be one of teh main "tanks" in a group. The Teräs Käsi Artist knows how to absorb damage throughout a fight, maintaining their composure while they continue to cause their opponent significant damage.


  • What interaction / dependencies should exist with other combatants?

    • The Teräs Käsi have a very limited range of damage types, and rely on other professions to help take down opponents who are resistant to us.


  • What should be their unique role in the Galactic Civil War?


    • As the Extended Universe suggests, the Teräs Käsi should be one of the front lines against those Jedi who abuse their powers. Through inner strength the Teräs Käsi ahould be able to resist the Jedi's force abilities, and act as "Watchers."





I agree.


I just want to add something about thedamage type / AP... We are kinetic killers, using our hands, foots like powerfull weapons, To balance the combat, we must loose some damage, but dont forget our targets are full composite wearers ( 80%kinetic ) how can we honestly hit our target, how can we put stats on him ? We need a mental discipline ( low duration effect ) what help us to hit through armors.


So, for me, a TKAM will be the faster to hit, to dodge, to counter, to put stats, but low damage. Added a new mental art to help us to hit armored target.


Another suggest can to enhance the powerboost for ppl who dont wear armors, a tka need fluidity, suppleness and grace.


( sorry for my low skill english )







Seahn
Sekaa
Wed Jun 02, 2004 5:08 am
#46


All above are good ideas IMO.


I think the armour issue could be handled as follows:


Since the bigger, heavier armours are.. well.. bigger and heavier, in Martial Art combat you'd expect the guy in the heavier armour to be slower and less accurate.


In offence, an armoured hit would cause heavier damage, but be less likely to hit

In defence, armour decreases both the chance to avoid an attack and the damage caused


I think the same could apply to melee weapons in general. A heavy sword is less likely to hit than a fist, but certainly going to hurt more when it does!


This gives the TKA choices as to how he prefers to work:


The Purist can do little damage unarmed whilst rarely getting hit
The Armoured VK-wielder is free to slowly hack his way through


Arkatch Ssordeth (Infinity)
Master TKA / Master Brawler / Master Pistoleer
Arthgar
Wed Jun 02, 2004 3:05 pm
#47

Going to echo a lot of what is here already. I agree, armor has no place on a TKM(I use it now because it is available). With the upcoming change to Jedi, the same should be applied to the TK. Jedi use the energy in their enviroment for their powers, TK's use their internal energy. We really should be the last person you want to tangle with. Faster, better defences, hands should out damage any mechanical device usable(make that mean VK's or any other melee weapon). We should not be equal to a Jedi(most certainly not as a Jedi Master, but close enough that a contest would come down to tactics). All combat classes should not be equal! If you PvP a lot, most certainly a ranged weapon Master would be very hard to deal with. Lets truely become the Monks that we are ment to be.
Taepoong
Tue Jun 15, 2004 6:12 am
#48

Here's a suggestions -


Teras Kasi aren't supposed to wear armor, I think WE ALL AGREE on that. However, it's true that we've seen some martial artists wear pieces of armor every now and then in either movies or games. If anything, Teras Kasi should be allowed to wear bracers. Now what good could bracers do? we never get hit there, true.. but if we have a block mod, they could add to that modifier, to make our blocking better, and if they were to do that I would like to see the animation of blocking, not just letters coming up saying +Blocked+. I've heard there was some type of metal that was resistant to lightsabers in the star wars world, and supposedly armor was made out of this for bounty hunter to fight jedis. I'm thinking, if Teras Kasi are supposed to be the jedi watchers, this would be a perfect opportunity for the bracers to come into place. Bracers made out of that material would be the perfect armor that they would need. I mean.. fists vs lightsaber isn't quite much of a fight... so if they had bracers with that material, it would be then somewhat believable that a teras kasi can stand up to a jedi. Another thing I discussed on a thread I made, was that Teras Kasi had the ability to push the force away from themselves? or something around that.. I had read it somewhere before, I think it was a passage from a book where a Teras Kasi can render useless a Jedi's use of the force. Which basically goes true to role of a teras kasi where they don't agree with the jedi's free use of the force. Since teras kasi use their own "force" or Chi, i'm assuming that's how they are able to do it. Ideas, ideas... if this was to be implemented, it would make teras kasis have a real role in the game. All the devs need to do is add things like these, and make it to where the Teras Kasi skill tree cannot be easily attained, or used as a "secondary class", because I'm disgusted at all the people that basically use it just for defense, especially the ranged people.



TKM/DOCTOR - TARQUINAS
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