Teras Kasi Archive
Thread: TKA since the 'big patch'!! Are you kidding me????????????????
Ok, the TKA profession supposedly got a +10 to +15 damage increase (in the unarmed branch of brawler), but I am doing less damage on all special moves!!
As we all know, you can't just sit there and punch and kick normally at anything with more than 3k HAM or your gonna drop. Normal hits bumped up a bit, special moves brought down a lot, hmm.
I am doing about 15 to 20% less on the special moves I have tried so far, and obviously taking the raping on my HAM bars.
I am a pistoleer also and I notice a bit more HAM cost on special moves, but nothing anywhere near the KD costs!
I am a Master TK on Bloodfin and I agree this ham cost thing is stupid. Now I switch to my pistol for KD every 10 seconds or so as Pistolmeleedefence1 only takes 94 HAM.
But everyone seems to overlooking an equaly disturbing nerf for TKs.. maybe it just me, but VKs NO LONGER ADD DAMAGE TO ANY OF OUR SPECIAL MOVES. Try it out your self. Equip Knucks and do a hit1 or any other special, then unequip knucklers and do the same move. For me at least hit3 does the same damage with or without knucks andthe damage isALOT LESS than it used to be. Didnt the fix page say "Changed unarmed special attacks to be more effective"? Now I have to unequip my knucks before every special move because the only effect they have is making moves cost 3 to 4 times more HAM.
So let me get this strait,.. the master plan for the TK class is to stand in melee range with a mob and just auto attack?
Someone should call the Feds/Homeland Security because I know for a fact that SOE is harboring Weapons Grade Stupidity!
I had better luck last night using snare/root traps and kiting stuff with my pistol. The sad thing is I am only 2 boxes into markman pistol and I was using a mob-drop.
Hmm, a new day and not a peep about the rediculous HAM costs for the TKA's, yet they addressed bugs for inventory and backpacks and such, and already have a patch for that!
In fairness, the overall game seems to have gotten better, but we TKA's are screwed! We have been reduced to sitting at our computers just watching our avatar fight with all normal moves and getting whooped on big time becuase everything has way more HAM thatn us and we dare not use a special move, definately not KD!! WooT!! This is the kind of game that I really love to play, NOT!!!
Yesterday, /unarmedknockdown2 cost me 49 HAM. Today, it costs me 207 HAM. With knuckles on, I was close to incapacitating myself while testing the HAM costs on a diseased nuana: 697 HAM.
This game's PvE element revloves around knockdown. Nerfing it like this makes absolutely no sense, and has utterly destroyed my desire to play this game (tonight at least, maybe I'll feel better tomorrow). I never really realized how much I liked playing TKA until the dev's destroyed my ability to be an effecive soloer.
/emote hopes that Thunderwulf will make the dev's see the light