Teras Kasi Archive
Thread: Teras Kasi Order
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ace1138
Thu Sep 30, 2004 7:17 am
#27
Please do not flame me for this but I have felt this way for a long time.
I think tkm should cost more skill points it would make less tkm around and also we could then get another dmg type, and noone would yell nerf. Make it were u have to be a master brawler to get tkm or something like that, also I would love to see soe put AF armor in the game (FFXI) for those of you who do not know what AF armor is it is armor for your job they could have it quested and you have to be a master to get it. I would be ok with not having md but keep tkm if it let us have the bal that we need. I hate seing all the people who use tkm to heal wounds only, TKM should be alot harder to get and I think that if you want a order make one why should soe do it for us if you really want this then do it. That is the great thing about swg to other games we can put a guild hall up and make a group for what ever we want. And ok some TKM may have hunted the jedi but I always looked at TKM as a protector of young jedi from the sith or dark TKM from the light side,
I will say though that the armor is unfair to TKM and I have heard they are going to fix that in pvp, But we are a great classthat is whyso many people are tka's for def or to heal there mind wounds, I just wish it was harder or cost more skill points to make us more elite class.
Please do not flame me this is just my view
Thanks
Giara
TKM for life/Master medic/what ever I want to do that day :-)
Message Edited by ace1138 on 10-01-2004 06:24 AM
cain1983
Thu Sep 30, 2004 11:09 am
#28
ace1138 wrote:Please do not flame me for this but I have felt this way for a long timeI think tkm should cost more skill points it would make less tkm around and also we could then get another dmg type and noone would yell nerf make it were u have to be a master brawler to get tkm or something like that also I would love to see soe put AF armor in the game (FFXI) for those of you who do not know what AF armor is it is armor for your job they could have it quested and you have to be a master to get it, I would be ok with not having md but keep tkm if it let us have the bal that we need I hate seing all the people who use tkm to heal wounds only TKM should be alot harder to get and I think that if you want a order make one why should soe do it for us if you really want this then do it. That is the great thing about swg to other games we can put a guild hall up and make a group for what ever we want. And ok some TKM may have hunted the jedi but I always looked at TKM as a protector of young jedi from the sith or dark TKM from the light side,I will say though that the armor is unfair to TKM and I have heard they are going to fix that in pvp, But we are a great class that is why so many people are tka's for def or to heal there mind wounds, I just wish it was harder or cost more skill points to make us more elite class.Please do not flame me this is just my viewThanksGiaraTKM for life/Master medic/what ever I want to do that day :-)
Please use periodes. It's a white blob. ANd as for us just putting down a guild hall and making what we want. Why can't we have SOE put up a large building for tkm we pay them to play a game so why not have them do something that we want
Skurr
Fri Oct 01, 2004 9:22 am
#29
/agree with Kon...
I believe one of the things that *could* make SWG alot more fun is if people used orginality in creating new aspects of the game. For instance you want to hunt Jedi...the way the game is you already can with a BH in your group. You want quests...there are those that have 100mil+ and a crazy amount of loot that can put on PA quests for noobs and noob crafters.
The biggest problem I have seen, in my opinion is people whining to the Devs about we want this and we want that when they already have this and that. Im personally tired of playing a couple months then have to adjust my gameplay because someone that was too lazy to learn how to play their character whined and the Devs nerfed. Come on people! If you want the game to follow the story line Jedi are suppose to be the Uber profession and I can understand their dismay after mastering 28 proff... or waiting months for another phase to go out and get mopped by a Def staker eliter.
I personally come from MUDs wwwaaayyyy back before the internet was the internet and the thing I hated playing those was lack player interaction. We already have the tools that we need yet we refuse to learn how to play.
If you went to TKO's website it is original and a good idea that WAS NOT Dev implemented...
I believe one of the things that *could* make SWG alot more fun is if people used orginality in creating new aspects of the game. For instance you want to hunt Jedi...the way the game is you already can with a BH in your group. You want quests...there are those that have 100mil+ and a crazy amount of loot that can put on PA quests for noobs and noob crafters.
The biggest problem I have seen, in my opinion is people whining to the Devs about we want this and we want that when they already have this and that. Im personally tired of playing a couple months then have to adjust my gameplay because someone that was too lazy to learn how to play their character whined and the Devs nerfed. Come on people! If you want the game to follow the story line Jedi are suppose to be the Uber profession and I can understand their dismay after mastering 28 proff... or waiting months for another phase to go out and get mopped by a Def staker eliter.
I personally come from MUDs wwwaaayyyy back before the internet was the internet and the thing I hated playing those was lack player interaction. We already have the tools that we need yet we refuse to learn how to play.
If you went to TKO's website it is original and a good idea that WAS NOT Dev implemented...
Skurr
Fri Oct 01, 2004 9:32 am
#30
Just a side note on this "TKM keep Jedi in Check"
If you read various aspects of TKM (http://www.nimmo-machine.com/starwars/arden.html) TKA were used more for high level non-Jedi assinations then Jedi killing. They DID kill Jedi but often where at odds with Jedi, Jedi Hunters, Rebels AND Imperials Alike. We are a unique self-serving disciple, which is everyone from good people to evil (Darth Maul) partook in TKA training. I think the crys to allow TKA to Jedi Hunt are overstepping the role of TKA. We more offer an alternate route other then Jedi for self defense and our skills RIVAL that of Jedi. I dont belive in all the books that I have read that TKA were ment to be hunters of Jedi just an alternate to the Force......
If you read various aspects of TKM (http://www.nimmo-machine.com/starwars/arden.html) TKA were used more for high level non-Jedi assinations then Jedi killing. They DID kill Jedi but often where at odds with Jedi, Jedi Hunters, Rebels AND Imperials Alike. We are a unique self-serving disciple, which is everyone from good people to evil (Darth Maul) partook in TKA training. I think the crys to allow TKA to Jedi Hunt are overstepping the role of TKA. We more offer an alternate route other then Jedi for self defense and our skills RIVAL that of Jedi. I dont belive in all the books that I have read that TKA were ment to be hunters of Jedi just an alternate to the Force......
ace1138
Fri Oct 01, 2004 1:37 pm
#31
Skurr wrote:
/agree with Kon...
I believe one of the things that *could* make SWG alot more fun is if people used orginality in creating new aspects of the game. For instance you want to hunt Jedi...the way the game is you already can with a BH in your group. You want quests...there are those that have 100mil+ and a crazy amount of loot that can put on PA quests for noobs and noob crafters.
The biggest problem I have seen, in my opinion is people whining to the Devs about we want this and we want that when they already have this and that. Im personally tired of playing a couple months then have to adjust my gameplay because someone that was too lazy to learn how to play their character whined and the Devs nerfed. Come on people! If you want the game to follow the story line Jedi are suppose to be the Uber profession and I can understand their dismay after mastering 28 proff... or waiting months for another phase to go out and get mopped by a Def staker eliter.
I personally come from MUDs wwwaaayyyy back before the internet was the internet and the thing I hated playing those was lack player interaction. We already have the tools that we need yet we refuse to learn how to play.
If you went to TKO's website it is original and a good idea that WAS NOT Dev implemented...
You said what i said but said it better lol. I think the idea is cool so why do we not do it you want a outfit have a tailor make it u want a place for tkm to gather put up a guild hall we do not need the devs to give it to us, I am starting a dueling club on my server and we hope to give out awards and such to people who win have fun duels and duels to the death, I also am looking for people on flurry to start a tkm order one that we not the devs can call our own, and we could have many diff orders from all types of guilds that help other tkms, out of all the prof out there I truly think that TKM's are a close net group and we should make our own order not have it made. and for the guy who said my post was a white blob, this is for you ..........................................:-)
Skurr
Fri Oct 01, 2004 3:27 pm
#32
Myself, personally, I'm am looking to start a hunting club. I tried PvP and GW but they suck because currently combat is so unbalanced. The most fun I have had in a long time was the other day on Bria when I joined a non-solo group Ranc hunting when we got jumped by some nightsisters. We all got our arses handed to us but it was so much fun..... the Meds jumped in trying to save us just to get slaughtered. And I tried to take out the main sister but I think it was an elder cause I was doing no damage. People where actually role playing, we were all screaming and trying to run lololol...damn THATS WHAT THE HELL I BOUGHT THIS GAME FOR.
TKM in PvE is so much more fun with so much to do from gathering loot to hunting to being a support class. I think this "Quest for the Uber PvP template" has done more damage than good and people have forgot the essence of the game; its fun. Even the corny quests are decent. The other day I was bored and did a quest outside of the Coronet starport and I got a pen. A pen. lol.
I was ready to drop my TKM when I went to TKO's site. My jaw dropped. These dudes had logos, badges, rank system, merit badges, even ousted player killers badges. After seeing how someone took what they had and took it to the next level I feel revitalized. Rather than hold my breath and pray the devs come up with something new..
My next agenda to start a hunting club....
TKM in PvE is so much more fun with so much to do from gathering loot to hunting to being a support class. I think this "Quest for the Uber PvP template" has done more damage than good and people have forgot the essence of the game; its fun. Even the corny quests are decent. The other day I was bored and did a quest outside of the Coronet starport and I got a pen. A pen. lol.
I was ready to drop my TKM when I went to TKO's site. My jaw dropped. These dudes had logos, badges, rank system, merit badges, even ousted player killers badges. After seeing how someone took what they had and took it to the next level I feel revitalized. Rather than hold my breath and pray the devs come up with something new..
My next agenda to start a hunting club....
SuperTrando
Fri Oct 01, 2004 9:30 pm
#33
All you one-star trolls going through the forums putting down everyone who disagrees with you. This Jedi hunting business is getting really old and you should just accept it, this would majorly unbalance TKA and we would be nerfed in 5 seconds flat. Do you really want to haveJedi hunting abilities for maybe an hour and then have TKA nerfed to worse than it was before just so you can hunt one Jedi? If you do I think you're one of the most selfish people in the game who ruin it for us all. Like I said before the DEVs will never be that nice and if they are it won't be for very long.
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