Teras Kasi Archive

Thread: An interesting thing about the new Jedi and TKA / other brawlers.

VikaLine
Wed Nov 19, 2003 7:01 am
#27

Im sure once you start seeing Jedi with Force Push we wont be hearing them complain.



Vikaline
-Master Doctor
-Tera Kasi Master
EwokLovinIsGood
Wed Nov 19, 2003 7:12 am
#28






Vopn wrote:

The advantage of a melee class is inclose damage, speed and defenses (sorry pikemen).


The advantage of a ranged class is at a distance.






Advantage of a melee class is speed?I have yet to see 1.3 or 1.4 VK's... however I see pistols that speed as a common item.


Advantage of a melee class is inclose damage? But Pistoleers can knockdown at close range and seem to hit harder than my melee class anyway.. Last Ditch (smuggler), stopping shot, Bodyshot 3.. The list goes on and on..


We have no advantage.. You move 3 feet away from me and shoot the whole time.. I move 3 feet I can't swing at you because I'm moving and it takes my character about 3 seconds of standing still before he starts swinging again.. Just like the stupid, "You can't do that while running" message you see when trying to drop a harvestor, etc.. We get that during fighting.


Advantage ranged character? Distance.. They also almost all have knockdowns that will keep you at that range or allow them to make distance.


Oh and 20m lunge.. That's great.. Except have you seen what it's like to lunge someone? They just keep running.. They might go down on one knee and slide but they never stop.. They just keep on going. This doesn't happen with PVE just PVP. Nice huh?

Leonae
Wed Nov 19, 2003 1:18 pm
#29

That is not true. In any indoor situation the one able to knock down has the advantage. Knocked down in melee = dead.
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