Teras Kasi Archive

Thread: How do you deal with 100% kinetic resistance?

Ackill
Fri Jul 16, 2004 9:00 am
#27






Gavvot wrote:
Read the in Dev forum.

Almost everything except Jedi as been delayed after JTL.

I feel a great disturbance in the force.





I felt it too.



Col. Ackill Orack
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Warmaster
Nuckman
Fri Jul 16, 2004 9:08 am
#28

spd PUps and spam head hit and keep it itemidateded and keep COB running



-Colonel Alic Sa'o-
Icam
Fri Jul 16, 2004 9:45 am
#29

LOL, combat balance and GCW revamp is coming in 8 months. Call a buddy to help you kill them.
Laeren
Fri Jul 16, 2004 9:52 am
#30




Ackill wrote:

I can't believe I forgot about my uber C12 grenades AGAIN. Over 800 max blast damage. And anyone can use them.




300,000 / 800 = 375 grenades. I forget, are the NS elders vuln to blast? Or just "less resistant"?




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Ackill
Fri Jul 16, 2004 10:54 am
#31






Laeren wrote:

300,000 / 800 = 375 grenades. I forget, are the NS elders vuln to blast? Or just "less resistant"?






Excellent point. Wasn't aware of the 300k HAM. That's 75 sets of grenades, assuming max damage on 375 throws. They are supposed to be AE and AP2 damage if that helps. Aweful lot of work for just the chance of getting a good vibro motor. What about using weapons you're not certified in? Say, a flamethrower? Can you catch them on fire?



Col. Ackill Orack
Master Weaponsmith
Master Teräs Käsi Artist
Warmaster
DukeRith
Fri Jul 16, 2004 11:31 am
#32

being novice brawler, grab a janta knife and stab it in teh face, switch back to TKA and wait it out
Icam
Fri Jul 16, 2004 4:38 pm
#33

LOL, combat balance and GCW revamp is coming in 8 months. Call a buddy to help you kill them.
josfe
Fri Jul 16, 2004 8:58 pm
#34

The deal is that you "don't" deal with 100% kenetic resist mobs. If you are fighting something with 100% kenetic resists you do virtually no dammage. I have been successful using state attacks while my fencer friend whaps on them with a stun batton. I dizzy/KD my fencer bleeds them. I Intimidate/stun/blind the fencer does all the dammage. I've found that with this method I can team up with a 1/1/1/1 fencer and manage to take on mobs that have 100% kenetic resists fairly well.


However if the fencer goes down in battle your left running around in circles waiting for them to return.


It's a bit demeaning to have someone that looks fred flinstone chase you around for 15 min till a novice fencer comes along to save your butt. Par for the course I suppose....
Gohan_Trunksss
Fri Jul 16, 2004 10:22 pm
#35

what i find desturbing is the stoneshaper in janta cave for example was blue con to me but yet i have to run from him because hes 100% kenetic



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Atama
Fri Jul 16, 2004 11:50 pm
#36

I pull out my Geo blaster. Or FWG5. Or modified Republic blaster (the NS Elders can be hurt by energy attacks).

The revamp is scheduled for Publish 11. They begin work on it in January 2005, and plan to release it March 2005.



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Ackill
Sat Jul 17, 2004 12:40 am
#37






DukeRith wrote:

being novice brawler, grab a janta knife and stab it in teh face, switch back to TKA and wait it out






I have one of those mind poison ones. Could that really work?



Col. Ackill Orack
Master Weaponsmith
Master Teräs Käsi Artist
Warmaster
Gohan_Trunksss
Sat Jul 17, 2004 12:04 pm
#38

eh...... Starwars Battlefronts here i come :-D, play that while i wait for all the SWG changes.



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