Teras Kasi Archive
Thread: what the heck looks like my tka skills are getting taken away at cu:/
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Goldenstar10
Mon Mar 21, 2005 3:07 pm
#27
loomis001 wrote:
if i understand the new cu post my 2-2-4-3 tka going to be downgraded since they are changes the requirements, i hate the idea of having my hard earn skills to be taken away.
NEW Profession Prerequisites:
Rifleman = Marksman, Rifles Tree (4 boxes), Marksman Ranged Support Tree (4 boxes)
Carbineer = Marksman, Carbine Specialization Tree (4 boxes), Marksman Ranged Support Tree (4 boxes)
Pistoleer = Marksman, Pistol Specialization Tree (4 boxes), Marksman Ranged Support Tree (4 boxes)
Pikeman = Brawler, Polearm Specialization Tree (4 boxes), Brawler Unarmed Specialization Tree (4 boxes)
Swordsman = Brawler, 1H Sword Specialization Tree (4 boxes), Brawler, 2H Sword Specialization Tree (4 boxes)
Fencer = Brawler, 1H Sword Specialization Tree (4 boxes), Brawler, Unarmed Specialization Tree (4 boxes)
TKA= Brawler, Unarmed Specialization Tree (4 boxes), Brawler, 2H Sword Specialization Tree (4 boxes)
Bounty Hunter = Marksman Ranged Support Tree (4 boxes), Scout Exploration Tree (4 boxes)
Commando = Brawler, Unarmed Specialization Tree (4 boxes), Marksman Ranged Support Tree (4 boxes)
Squad Leader = Marksman Ranged Support Tree (4 boxes), Scout Survival Tree (4 boxes)
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147#M63147
Ever think that this might be the setup for profesion extensions after master to give players another option besides jedi?
Teioh
Mon Mar 21, 2005 3:28 pm
#28
It will probably be like how jedi skill points are set up
- -1- -
2 2 2 2
4 4 4 4
6 6 6 6
8 8 8 8
- -8- -
That gives you enough to master 2 profs assuming the pre reqs are the same skill point costs
- -1- -
2 2 2 2
4 4 4 4
6 6 6 6
8 8 8 8
- -8- -
That gives you enough to master 2 profs assuming the pre reqs are the same skill point costs
Message Edited by Teioh on 03-21-2005 03:31 PM
JacobHiggins
Mon Mar 21, 2005 4:11 pm
#29
Don't start with Bounty Hunter's don't need a revamp. They need it more then almost everybody.
Vegitaa
Tue Mar 22, 2005 1:23 am
#31
Without getting a boot to the head I can say this much....
Your Coorespondent, as well as all of the "sandbox" testers are staying very aware and very concerned about any and all changes realesed or not released. Thats why many of us joined Alpha and I can say that every question you folks are asking (and many many more) have been asked/discussed/etc in great detail.
Think of this process as watching waves break on the shore, first it's up, then it's down, then it's up.... change is a difficult process but I can guarnetee that the sandbox testers for TK are doing a good job and LOVE this profession.
Be patient, relax, and lets see how things unfold. I've been TKM for over 18 months so trust me I love this prof!
Kasamatsu
Tue Mar 22, 2005 6:45 am
#32
There are WAYYY easier ways to prevent stacking. And Stacking should be allowed to some degree... it just needs to be looked at in the Big Picture... maximum potential and ballanced from there.
And they can pry my TKA skills out of my cold dead subscriptions...
And they can pry my TKA skills out of my cold dead subscriptions...
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