Teras Kasi Archive

Thread: Unarmed should mean UNARMED

Jenine_Splicer
Thu Mar 24, 2005 2:52 pm
#27

Unfortunately. TKM is actually a fighting tradition not a self defense diciplin. Teras Kasi Are monks/ arena fighters. very popular before the empire outlawed gladiatorial arenas. They fought for the sheer enjoyment of the fight and the testing of their abilities that combat presented. as for unarmed no weapons well that is another story all together.... your training as a teras kasi makes you the weapon so for you there is no such thing as unarmed combat. Vibroknucklers just give armor piercing and a damage boost to beginners so they can survive long enought to master the dicipline. Swords are not frowned upon in their ranks because it is a martial weapon and it is used as an extension of your hand.



*People will beleive what they want to believe, Either because they want it to be true, Or because they are afraid it is true.*

*Anger makes us all stupid.*
Xeranx
Thu Mar 24, 2005 6:49 pm
#28



Kyodor wrote:
Well, from a certain perspective - 2Handed, 1Handed, and Polearms could all be a requirement for TK. Many Martial Arts also train you in the art of using arms, but the problem is, you'll probably won't have 2Handed Attacks in TK.






If you want to go that route then you would just have to get rid of brawler entirely, in my opinion, and make fencer/swords/pike offshoots of TKA with maybe added unarmed bonuses.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
Sneekee
Fri Mar 25, 2005 10:55 am
#29

Yes and no, i think it adds content to TKA have a specialist weapon like vibro and more are being added in CU we've been told so weapons n tka are here to stay.


Though personally i think TKA would be much alotkooler without them, or perhaps some sort of less visilbe item could give dmg n speed bonus so we not running around carrying vibros n "TKA" stamped on our foreheads.



Falcon Geordi - Account Expires 10th July 2005 RIP
Mosati
Fri Mar 25, 2005 10:59 am
#30




Kresh_Azzo wrote:






Elite_Techno_Ninja wrote:


You mean to tell me I'll be able to use my Stim E's without medic?



Who said anything about non-doc getting use of wound-packs or high level stims? I read about stims, but no real information to their level.





Healing/Doctor/CM Changes



  • Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
  • Doctors will have enhanced abilities that are enhanced with the use of consumables called enhancers.
  • Enhancers are on a 1000 point scale - the higher the number the better.
  • The quality of Enhancer charges will vary per ability. We are aiming for an average of ~20%.
  • We are adding craftable stimulant packs (stims) that can be used by anyone. Stims are one shot consumables that require no skill boxes to use.
  • The use of the different stims will be determined by the player’s combat level. (i.e., novice players will be able to use the lower level stims while the elite players will be able to use the higher level stims)
  • Players will use stims by double clicking them. Each use will consume one charge. Each use has an associated cool-down time.
  • Stims can modify your health ~10%. You can’t use your stims to heal someone else.



Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Naikrovek
Fri Mar 25, 2005 12:22 pm
#31

Hrmm. Unarmed should mean unarmed huh?


You know what, i agree.


I will cut off my arms and fight unarmed.



--
"If you ever drop your keys into a river of molten lava, let them go, because man, they're gone." -- Jack Handey
Page 3 of 3