Teras Kasi Archive

Thread: BIG BUGS Affecting Teras Kasi in CU [ADDED ROOTS EXPLOIT VIDEO]

Jasco702
Thu Apr 28, 2005 8:07 pm
#27



I would like to note that TKM on Live servers is DIFFERENT From TKM on TC-EP3. Some things to note:


The recycle time on Melee Hit (very basic low damage attack) has been increased. When you do ANY ATTACK, all of your attacks take a full 5 seconds or so to recycle before they can be done. What that means is, we pretty much have a 'universal' timer. You do one attack, there's a 6 second cooldown on it, you have to wait that full 6 seconds even if you want to do another attack. This means the overall # of swings is Less. It doesn't matter what our Weapon speed is...we're held back by 'Special Ability' cooldowns.


Thereis another bug I noticed as well. I did some duels with my friend, and got very frustrated. I assumed it was because of people being arround, me clicking on them. So we went to a room, just the 2 of us, and I said *Choose 1 attack, and just spam it over and over again* and I Did the same. For the first 10 seconds it was fine. Then I went 8 seconds without attacking at all. (was checking in combat log). He did 7 attacks by the time my character started fighting back again.


A Fencer with 5000 rating armour, NOT USING CoB, took 10 damage less than me...a TKM with built-in 6000 armour, and +500 Defense from CoB. We hit eachother for the same amount of Damage. Except his attacks were happening faster, without any problems.


TKM on Live has all the same bugs as on TC-EP3, but with some more problems added in. It's hard to PVE now, because we swing a lot slower too.


Furthermore, with Innate Armour and Center of Being, a Jedi will STILL do 500 damage/hit using one of their most basic attacks that doesn't drain their Force Points. In Star Wars Novels, the Jedi feared TKM's. I'm telling you that TKM is not doing its job as a Tank against Jedi atm.

By the way, to backup my claim on our overall Speed being reduced...I can tell you that my Action bar NEVER drains anymore. It is ALWAYS full. Because I don't get that many attacks off. I'm hoping ManKind can get some answers for us.

Message Edited by Jasco702 on 04-28-2005 08:11 PM






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Jasco702
Fri Apr 29, 2005 4:38 am
#28

This needs a Bump.






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Silver_blade
Fri Apr 29, 2005 9:46 am
#29


Just let some assorted grey con creatures hit me without counterattacking. Regardless of level difference (i hate that L-word! ) they'd all hitme about 50% of the time. My character is a Level 80 TKM/Commando, and every mob, CLs 4, 16, 24, 30, 41, 54 hit with every other attack, on average. Equipping a ranged weapon (and the resulting drop in melee defense) raised the damage the creature did to me.


Unequipping the weapon lowered the damage again, using CoB lowered it yet again.


I tried taking on a level 79 mission, voritor trackers. The voritors were level 41 regardless, but it took me a grand 20+ minutes to take that lair out. (And it felt like much longer, tbh).


I see no evasion, i see no faster paced, i see no more tactical, i don't feel very tank-ish (the voritors almost managed to kill me) .


My bare fists did about 400 to 600 damage to them. Seeing that Commando is supposed to be a "damage class" the damage was very sub-par, but that belongs into another forum.


Sorry, I'm kinda disenchanted atm....

goldflame
Fri Apr 29, 2005 9:55 am
#30

bottom line.... we are being pucished for being the one profession that had the least issues since game inception...**looks at the BH skill tree**



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
Jasco702
Sat Apr 30, 2005 4:02 am
#31

BUMP: Added new issue to the list.






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