Teras Kasi Archive

Thread: Fastest Way to Master Tka

Ny-loc
Tue Jun 15, 2004 9:58 pm
#27

Yes, they do in fact aggro. They aggro pretty intensely actually, half the time I didn't even have to go to them. They came straight to me. Nonetheless I was still able to get Unarmed 4 and Novice TKA off of them. Aggro or not, they're still easy and good XP.

Of course, it helped a bit that there was a static spawn of them right next to my mission. They were spawning for at least half an hour.



Ny'lok (Lowca, Tatooine)
"I am become Death, shatterer of Worlds."
---Teräs Käsi Master
---Master Swordsman
---Fencer in training
imadork
Wed Jun 16, 2004 4:26 am
#28

i live on dant so i chose to grind TKA there....i had a crappy armor suit with about 40% kinetic resist and i took on pikets....3k-5k XP and i didnt even get a scratch...wasnt buffed or anything
Twunt
Wed Jun 16, 2004 4:11 pm
#29

im currently grinding on dan, huurton huntresses are what i'm doing, 3.5-4.5k per huurton, although only about 7-10 spawn. but the longer you're on dan, the higher the chance that the missions won't finish due to bugs. on 1/1/3/2, getting two boxes a day, good for starting off but poor int he later stages where you need 450k for power IV



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Twunt [TKM] [MM] [MD]
[Master of the art of wookie abusing]
DaiShanCazador
Wed Jun 16, 2004 9:42 pm
#30






DarthShaky wrote:

CRAZED GURRECKS?! Are you all out of your mind?! I took that advice and was attacked by about 10 immediately. Those are highly aggro. I don't get some people. The whole mob DOES ATTACK.






I had Mask Scent when I fought them most of the time, but it also just wears off sometimes and they never tended to attack in groups. First of all, the max you will see at once is 5 of them. Also, you probably attacked a lair that had a "crazed gurreck (scout)" present. The scouts will run to the lair and rally all of the others to attack you at once. But this is easy to avoid, you just KD the scout and take him out on the ground. Even if you don't though, with buffs, brandy, armor,and a spin attack, 5 crazed gurrecks at once shouldn't really be a problem even at low levels in the TK tree.



~Kreell Keiser (ArO)
Teras Kasi Master/ Master Doctor
Master Doc Providing Discounted Buffs to Imperials since... yesterday.
Corbantis

But this one goes to eleven.
EuroTrash
Thu Jun 17, 2004 1:44 pm
#31

On Dant:

1. Savage quankers are for Pistoleers who can use Acid attack (DX2 pistol) - takes 2 shots ea... TKA should do Hurton Stalkers - same XP but faster to kill.

2. Solo group is not just for you to be able to get a mission (everyone can get Hurtons - everyone with a rfith skills, or wepon or pet can get quankers) it for you to get better XP - group bonus (even tho you solo - your money reward might split depending if any group members happen to be close by but if you have money and don't care - do Solo group for bonus XP! If you need money do $28K+ cavemen guys
DukeRith
Thu Jun 17, 2004 2:43 pm
#32






Kaabezza wrote:

you can get quenkers w/o a solo group. And I wouldn't do those. Do Kunga or Janta missions. Just be smart about it.





correct you can get quenker missions w/o a group, but becuase of the group, the missions are harder and more will spawn. so more xp per mission
Pvt
Fri Jun 18, 2004 12:21 pm
#33

Don't listen to these idiots. If you do anything but Huurtons STALKER missons you are going about it the slow way.


Just test it out for yourself........... all of you, and you will realize that Huurton STALKER missons are the way to go. Quenker missions suck ass compared to Huurton Stalker missions.


Try each misson on every planety sugggested. I have no doubt that Huurton Stalker missions is what you will be doing for the rest of your time in SWG.



Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
mccollums
Fri Jun 18, 2004 1:53 pm
#34

Crazed Gurrecks do NOT aggro if you know how to work the lair... most of the time you can walk up to 10meters from them and they won't attack. They are just as dumb as worts on Mos Eisley. They only aggro if you're tapping the lair while they spawn or if you're killing 1 and they spawn withing 10ish meters while you're fighting. I've walked all the way up to them before without having masked scent...numerous times.


CG lair-> usually 2 or 3 outside at first. Kill them, hit lair ONCE. back off 20m. Usually 2 will spawn, KILL THEM. Then, hit the lair to almost half, PEACE, back off 20m... 2, maybe 3 will spawn, kill em, finish lair. Usually a baby or two will pop out the other times you're working lair, no big deal, they go down in 1 hit. You get roughly 35K xp per lair and they only have 4-5K HAM and low kinetic resistance.4-5K HAM>. think about it. To each their own but the Huurtons take ALOT longer to kill.. I would get 500-600K xp per buff easily....


If you had 10 jump you, then they're must've been 2 lairs close together.... Once you have dizzy and knockdown they drop in 10seconds or less.get dizzy and knockdown and do up the power tree and they drop faster and faster.. they love to be knocked down.. LOVE IT. I leveled TKM and Rifleman killing these things, i've worked COUNTLESS lairs.. THEY are the dumbestand easiest creature to killworth 3500-3600xp (while grouped).


Missions pay 5900-6100 credits, only look for those missions......they do deathblow so watch your mind and watch the xp roll in....


Grab missions in the same direction!!!! or close to the same direction!!!!
RebelDeke
Fri Jun 18, 2004 3:20 pm
#35

Heres a question. Ive decided to take up TKA, but havent got even one box way back in brawler. Whats the best way to get to Novice TKA quickly?
DaiShanCazador
Fri Jun 18, 2004 7:26 pm
#36






mccollums wrote:

Crazed Gurrecks do NOT aggro if you know how to work the lair... most of the time you can walk up to 10meters from them and they won't attack. They are just as dumb as worts on Mos Eisley. They only aggro if you're tapping the lair while they spawn or if you're killing 1 and they spawn withing 10ish meters while you're fighting. I've walked all the way up to them before without having masked scent...numerous times.


CG lair-> usually 2 or 3 outside at first. Kill them, hit lair ONCE. back off 20m. Usually 2 will spawn, KILL THEM. Then, hit the lair to almost half, PEACE, back off 20m... 2, maybe 3 will spawn, kill em, finish lair. Usually a baby or two will pop out the other times you're working lair, no big deal, they go down in 1 hit. You get roughly 35K xp per lair and they only have 4-5K HAM and low kinetic resistance.4-5K HAM>. think about it. To each their own but the Huurtons take ALOT longer to kill.. I would get 500-600K xp per buff easily....


If you had 10 jump you, then they're must've been 2 lairs close together.... Once you have dizzy and knockdown they drop in 10seconds or less.get dizzy and knockdown and do up the power tree and they drop faster and faster.. they love to be knocked down.. LOVE IT. I leveled TKM and Rifleman killing these things, i've worked COUNTLESS lairs.. THEY are the dumbestand easiest creature to killworth 3500-3600xp (while grouped).


Missions pay 5900-6100 credits, only look for those missions......they do deathblow so watch your mind and watch the xp roll in....


Grab missions in the same direction!!!! or close to the same direction!!!!




/agree




~Kreell Keiser (ArO)
Teras Kasi Master/ Master Doctor
Master Doc Providing Discounted Buffs to Imperials since... yesterday.
Corbantis

But this one goes to eleven.
Ny-loc
Sat Jun 19, 2004 4:26 am
#37

My vote goes for Quenkers. I just got TKM last night doing nothing but them. It took me less than a week. So if quenkers are considered "slow", then I'll take it.



Ny'lok (Lowca, Tatooine)
"I am become Death, shatterer of Worlds."
---Teräs Käsi Master
---Master Swordsman
---Fencer in training
Vegita1585
Sat Jun 19, 2004 2:58 pm
#38

Hurton Huntress lairs. 60k a lair, go down fast. Wooly hide if you got scout as well.
Twunt
Sun Jun 20, 2004 12:31 am
#39


actually, i've just discovered the gurreks. for starting off as TKN, go find the crazed gurreks, but the more you advance, say 2/2/4/2, i'd go for the nightstalkers. 4.5k each, botu 10-11k creds each mission, although not a lot spawn, and oyu'll need comp armour + buffs, i find them easy as pie. thing is, with the NS', an unusual tendancy is for a wild lair to be in very close proximity of it, therefore bringing unwanted beasts your way. but yeah, my vote goes for the gurreks now



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Twunt [TKM] [MM] [MD]
[Master of the art of wookie abusing]
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