Teras Kasi Archive

Thread: Teräs Käsi Issues/Bugs/Features 16 November 2004 to Present

TheRockStar
Sat Nov 20, 2004 3:50 am
#27

The idea of pursuing the removal of vk's is interesting, on the basis of becoming, as posted, the more 'discreet fighter'... should an arrangement be made to compensate the loss of vk bonuses, I'd quite like to walk around without a weapon equipped, leaving other players to guess what profession I am



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Lightburn
Sat Nov 20, 2004 6:42 am
#28

How about when you meditate it regenrates your stats a lot faster, this would be handy because when in a medative stance you can not attack or anything but it however heals your stats a lot faster?


What are your thoughts on this, it is not a big advantage but it is more TKA like due to focusing your power on meditation etc



Lighters
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Seriena
Sun Nov 21, 2004 12:18 am
#29

actually there is meditation benefit at master, you heal wounds for nearly twice as much and heal dots a lot faster



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tdiddyoneclipse
Mon Dec 06, 2004 9:26 am
#30

I agree with the robes idea, in my mind the TKM should not have to wear composite. A robe with certain attributes, but nothing more powerful than the composite mods.



TDIDDY
u Master Rifleman/TKM
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ultimate-mexican
Tue Dec 07, 2004 6:47 am
#31

I had the idea a while back, and havn't seen anybody else post it... that TKAs could make their own VKs, yes i know, the Jedi community would complain, but if we're throwing out the idea of having TK robes as well as putting something into the VK so it changes the ribbon colors seen when fighting, then why not?
mostly I think that the HAM cost on VKs should be lower, at master, I don't bother using VKs unless I'm buffed, otherwise I watch my action bar go byebye in no time.

Somebody posted something about healing damage faster with meditation, I think this should only work for mind, sence it is meditating, it should be slightly faster than just sitting.
All in all while I think there could be some changes to TK, it seems like we're trying to make a mini-Jedi here... but on the other hand, martial arts really is this envolved, which is why Bruce Lee is our great Jedi Master back in the real world..... I swear some nights if I'm really at peace, I see his blue glowey ........ lol



Rebel Col. Dai The Flu (Dai-flu)

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Kasamatsu
Tue Dec 07, 2004 5:23 pm
#32

Oh I thought of another one to add to my list that's about 4 posts up ^

-->We still get stuck in UH3 (and other long ones) animation.
If we're standing and go into the animation then our prey runs off, we can't even start chase until we've finished our series of boring animation. Which gives our prey several extra meters head start on us.



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Ryutek
Wed Dec 08, 2004 3:13 pm
#33

Added to main Discussion Thread, so I'm unstickying this one



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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obiwan137
Sat Jan 01, 2005 12:22 pm
#34




Ryutek wrote:
I realize it has been quite some time since we last had any focused discussion related to Star Wars Galaxies: An Empire Divided. I do not want to seem as though I am repeating the same things yet again, however I do feel it is time to start a new Issues/Bug/Feature Thread due to the massive amounts of changes (i.e. Jump to Lightspeed) that have happened since our issues were last compiled.

Instead of copying an old list and just updating it, however, I would like for everyone to list issues that they would like to see resolved or features they would like to see implemented. Try to keep anything that you feel should be resolved with the Combat Upgrade seperate from your other issues if you do not mind, as it will make it easier to sort.

I'll begin with some examples:

Non-Combat Upgrade Issues:


  • Powerboost Does Not Show Up On Status Window (Buff Window) - That would be nice. Also Powerboost2 which would increase the Primaries and Secondaries.
  • Meditation Animation Forces Sitting First - Yea that is really irritating...
  • Specials Ribbons: Would Be Nice To Be Able To Change Colors - I remeber proposing that along with other people...


Combat Upgrade Issues:


  • Defensive Acuity And Center Of Being - Been in the game for a year and a half all as TKM and I honestly have no idea what this stuff does. Never tried to figure it out I just played the game...
  • Unarmed Combo 1 Versus Combo 2 - Again never use these so I don't know. Maybe a testimony for their need to be fix...
  • Force Of Will Timer - That I know... It rocks that first time then you're alone the rest of the day...
  • No Meditation Benefit At Master - How about heal Battle Fatigue. I always loved that idea.


If there is an issue that you would like to elaborate on please do so. I would add more, but I only wanted to give examples of each until I can sit down and compile my full list of issues/ideas, and feel I should not sway opinions by posting all of my thoughts immediately




Ok, new weapons. Now people we are masters of unarmed combat. This only proves this: we are masters of unarmed combat. A weapon just larger than my fist shouldn't interfear with me being a master of unarmed combat. Thus we could have a few more weapons. That Black Sun VK? Anyone remeber that one? My oppinion it looked a little too big but otherwise that would have been sweet. I hate to draw reference to another game but I will. Final Fantasy XII or whatever that online game was. They had some sweet "unarmed" weapons, onle that looked like a knuckle gaurd that could easily be blast damage. Also... Van Helsing. Those things were sweet.



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