Teras Kasi Archive
Thread: I think TKA finally got their wish
konik
Mon Jul 05, 2004 11:18 am
#27
rLHitman wrote:
Spuzzed wrote:The Devs have been quoted as saying that the TKA are SUPPOSED to be designed to fight the Jedi. Once I find the quote Ill post it here.
Do you mean the same Devs who have thousands of jedi running around in a time period when there were only FOUR jedi? The Devs have showed us that they could care less about the storyline... they are just out to make a buck. I wouldn't trust a word they say.
i wouldnt be as harsh as to say its to do with the *buck* (or quid in my case) what i would say however is that you try keeping 225,000 people happy plus trying to balance a game of this magnitude and see how many mistakes you make.
the game is designed to evolve and develop with time, you cant be happy with everything all of the time and i wish people would stop with this canon BS about there are only 4 jedi there are only so many this etc etc, it is a starwars *environment* if you wish to relive the movies get some star wars lego and build your *own* environment and whinge to yourself about the fact that your wookies are shiny plastic and have no fur...
rixo1
Mon Jul 05, 2004 12:15 pm
#28
it should be a tk's choice weatther he hunts or watches theres 2 many jedi now anyways somthins gotta keep them in check
SLK
Mon Jul 05, 2004 6:37 pm
#29
for the lack of an edit button:
25. What's this I hear about the Teräs Käsi being Jedi Hunters?
Although not officially named in any of the Star Wars movies, the Teräs Käsi have appeared in several books, including theStar Wars Encyclopedia. Here's the quote from that book:
Both a martial art and an Order. The Teräs Käsi were formed from the remnant civilians of a long-ago battle which devestated their home world of Palawa, a war which involved the awsome powers of the Jedi Council. The few survivors of Palawa migrated to a nearby world called Bunduki, where they decided to master mind over body so they may keep the Jedi use of power in check. The Teräs Käsi are thought to be sensitive to changes in the Force, and Teräs Käsi Masters are feared by the Jedi. But Teräs Käsi are not generally Force users as Jedi are: Teräs Käsi draw internal, personal power, while Jedi draw from everything around them.
It is important to note that it does not appear that the Teräs Käsi are meant to be Jedi-hunters in Star Wars Galaxies, at least not in their current incarnation. Many people on the forum are pushing for something in an expansion that might bring some of these mythic abilities into
25. What's this I hear about the Teräs Käsi being Jedi Hunters?
Although not officially named in any of the Star Wars movies, the Teräs Käsi have appeared in several books, including theStar Wars Encyclopedia. Here's the quote from that book:
Both a martial art and an Order. The Teräs Käsi were formed from the remnant civilians of a long-ago battle which devestated their home world of Palawa, a war which involved the awsome powers of the Jedi Council. The few survivors of Palawa migrated to a nearby world called Bunduki, where they decided to master mind over body so they may keep the Jedi use of power in check. The Teräs Käsi are thought to be sensitive to changes in the Force, and Teräs Käsi Masters are feared by the Jedi. But Teräs Käsi are not generally Force users as Jedi are: Teräs Käsi draw internal, personal power, while Jedi draw from everything around them.
It is important to note that it does not appear that the Teräs Käsi are meant to be Jedi-hunters in Star Wars Galaxies, at least not in their current incarnation. Many people on the forum are pushing for something in an expansion that might bring some of these mythic abilities into
Tonteth
Mon Jul 05, 2004 7:42 pm
#30
For the lore fans: The TKA draws their power from within. The jedi draw their power from everything around them. They're equal powers. The TKA and jedi are polar opposites. The TKA fear nothing, the jedi fear the TKA. The jedi wiped out most of the TKA population. The jedi kept the knowledge of the force a secret. TKA taught the art to anyone willing to learn.
They're basically a magnet. Jedi are the south end and TKA are the north end.
And Lucas does know of the TKA, if they're in SWG, it's apporved by Lucas.
Kieel
Mon Jul 05, 2004 9:17 pm
#31
Well someone in an earlier post said that TKA were indeed made to watch over Jedi to keep their power in check. Well it looks to me and a lot of other people that the Jedi (Light and Dark) are getting out of hand. So put on your extended universe role playing hats and start putting them in check. Personally I am hoping this template will eventually work well against them...
Teras Kasi Master
Bounty Hunter 4004
Commando 0040
Maybe switching out in the meantime the LLC line of BH for Commando Grenades if it really works better against the Jedi. Apparently Lightning AND Flames are blockable by Jedi but lets hope that gets changed soon.
Teras Kasi Master
Bounty Hunter 4004
Commando 0040
Maybe switching out in the meantime the LLC line of BH for Commando Grenades if it really works better against the Jedi. Apparently Lightning AND Flames are blockable by Jedi but lets hope that gets changed soon.
eeseigeameo
Mon Jul 05, 2004 9:45 pm
#32
i wish you would all read the great post by buddha before you go right back to posting that we "watch over the jedi" because we only watch them form distrust to protect ourselves and not in some "keeping them in-line" fashion
baw
Tue Jul 06, 2004 12:32 am
#33
I'm starting to wonder if maybe we shouldn't just let everyone master every profession all at once. Everyone would be happy, everyone could do ANYTHING... we would all be uber and awesome and nobody could complain about a thing. It'd be a utopian society of Masters of every profession! I could use my armorsmith skills to make some nice composite, buff myself up, pull out my lightsaber and head over toa BH terminal for a Jedi mission. When I got there, the Jedi could use his flamethrower on me, so I might pull out my Pike and throw him around. He would probably get out his Stun Baton, forcing me to pull my rifle and kite him. We could run around for hours tossing disease packs and using Force of Will any time either of us died. It'd be great!
/sarcasm off
Spuzzed
Tue Jul 06, 2004 9:34 am
#34
Thething is, theres not much written about the TKA. All that we have are bits and pieces here and there. We have no definate background and what we do know leans towards TKA being created to watch the Jedi. We should make the Devs give us a detailed background on who and what we are.
Omegaplex
Tue Jul 06, 2004 1:05 pm
#35
Thank you, Laeren, for talking common sense.
And I have a question for the guy who posted this:
"Also, jedi sabre blocking will be fixed where high end jedi block 80%max shots and normal block 40-60% so melee really wont have the upper hand anymore being that melee is close enough to get tore up by that sabre quick."
Is this a dev-stated change that's coming, or are you just speculating?
Displeased
Tue Jul 06, 2004 1:20 pm
#36
This is one BH who likes the idea of allowing any class to become a Jedi Hunter. Not that everyone in the game should be involved in that hunt, but that this allows a BH to customize his fighting style. Don't think of it so much as a TK who takes up Jedi Hunting, but rather as a BH whose primary combat skills are those of TK/Unarmed.
Personally, I've always found it silly that BHs have to use the three weapon trees provided and rely on weapon switching as an advantage (one that's not really so much there with the weapon switch time nerf). We didn't see that in the movies. Instead, we saw BHs that used their weapon of choice, and occasionally some gadgets. Dropping the required Scout trees and allowing for more skill points in another profession allows for just that. A BH can now customize his fighting skills to best hunt down a mark, and, depending on how many skill points they want to invest in the weapon trees of BH, has the ability to take up whatever combat class they need to do it.
Ideally, IMO, the best choice for BH would be to eventually eliminate all combat lines from the profession and just focus on skills and traps that will help with hunting and trapping a mark. The combat skills would be completely separate and based solely on how the BH chose to hunt.
Personally, I've always found it silly that BHs have to use the three weapon trees provided and rely on weapon switching as an advantage (one that's not really so much there with the weapon switch time nerf). We didn't see that in the movies. Instead, we saw BHs that used their weapon of choice, and occasionally some gadgets. Dropping the required Scout trees and allowing for more skill points in another profession allows for just that. A BH can now customize his fighting skills to best hunt down a mark, and, depending on how many skill points they want to invest in the weapon trees of BH, has the ability to take up whatever combat class they need to do it.
Ideally, IMO, the best choice for BH would be to eventually eliminate all combat lines from the profession and just focus on skills and traps that will help with hunting and trapping a mark. The combat skills would be completely separate and based solely on how the BH chose to hunt.
Omegaplex
Tue Jul 06, 2004 2:16 pm
#37
^ That's true. It makes sense for a Bounty Hunter to be very monogamous with a single weapon, given the dangers of their job and the high degree of split-second familiarity with one's gun that is required to stay alive.
Yeah, the weapon-change time nerf really hit Bounty Hunters the hardest.
Laeren
Wed Jul 07, 2004 12:21 am
#38
As far as being able to take Investigation III, that option was there from the start of the game. Sure, it was more SP to do so, but it was still there.
Under the old system I coulda beena 4044 TKA + Investigation III BH/TKA. Now that it's less scouting, I can be a TKM + Investigation III + 34sp more. And it's only NOW that the BH's start whining about keeping everything for themselves.
This harkens back to when the BH's wanted the ability to use stimpacks built into their profession.
When will you people learn that dabbling is the essence of this game? That Mastery of a profession does not enter you into some kind of exclusive club where you just keep everything for yourselves? You talk about dabbling as if it's a bad thing, yet everyone and their mother dabbles in medic to get stim Bs.
Just face it, BH's are now able to dabble in a lot of other professions. And people are now able to *easier* dabble in BH's. And all that is good, in the spirit of a level-less/class-less game.
Laeren
Wed Jul 07, 2004 7:38 am
#39
Spuzzed wrote:
Laeren try not to think of it as a BH dabbling into other professions. Think of it as other professions dabbling into BH. The way I see it, being a BH is more of a lifestyle choice. Why cant a TKA, Fencer, or even a Smuggler partake in the ways of hunting bounties? Anyone can go out and collect a bounty on someone but it takes the most skillful and cunning of players to actually complete the mission.
Exactly so - I'm agreeing with the idea that other professions can take the Investigation III box and take the missions. And thus we can see which works better - gun-based BHs or melee-based ones. Since it's now easier for people to be BHs of whatever level (whatever level you feel deserves "dabbler" or "invested" titles), it allows more classes to take the bounty missions in the first place.
I'm disagreeing with the idea that BH's are an identity in and of themselves. Before, you could only think of it as a "lifestyle choice" because of the massiveskillpoint investment.And even then that's stretching things because of the skill-box-based system. People still are stuck in the old fashioned class-based systems that are out there now, and keep trying to bring it into SWG. Wrong headed thinking for this game.
Now that the skillpoint investment doesn't take up most of your character,you can't even really call it a'lifestyle choice' any longer, and any attempts to keep it as such is just being stubborn. Now, it's open, more freeing, and more in line with what people want from the profession - a chance to diversify just like every other profession can. Thus, a great fix to the profession, IMHO 