Teras Kasi Archive

Thread: Call me retarded and you probably will.... TKAs? now reduced to non immortal beings?

Bountyhunter
Fri Aug 15, 2003 12:45 am
#27

According to holo last night in another thread Gut... this is what they want...


They want whites to be a 50/50 shot on live or die...


apparently they dont want any class kiling yelows or reds solo....


So by your argument Holo and his team did what they wanted... in other words you are giving holo ammuntion to not change us back...

LirielTheDrow
Fri Aug 15, 2003 12:55 am
#28

I dunno, maybe it's because I wasn't bent on soloing night sisters all day, but I don't find this nerf to be all that huge. The first thing I did after getting on after the patch was solo a night sisters rancor, just to see if it could be done. Granted, I nearly died doing it, and I was at almost no HAM when it was done, but I still did it. Would I try it again, not likely...I really should have died but got extremely lucky on some hits right at the end. I really don't think we were meant to ever be able to take out red cons like they were sissies, and this nerf is a step in the direction we were meant to be goin in the first place.


I find it boring quite honestly to find myself relying on 1 attack to get the job done. I've always been of the impression that all the special attacks in a characters arsenal should make a legitimate contribution to the overall character, just in different ways. Since the nerf I find myself using atks I never had to bother with before. I always make sure to use stuns now before hitting the KD so that npcs stay down longer, giving me more of a chance to finish them off before my HAM runs out. I find myself actually using forgotten skills like intimidate (got this off on that rancor and had his dmg on me drop from 150ish to 60ish), and I actually use berserk on mobs instead of just using it to destroy nests, because I don't take as much dmg in melee as before, so if I get hit a few times while berserking it's no biggy. I use posture down attacks to stop fleeing npcs instead of just knocking them down again. I actually use unarmed hit 3 to do dmg, never had to before because KD2 with a knuckler did more than enough dmg alone.


I for one applaud the nerf for the most part, because it forces TKA's to use some skill and timing to beat things into the dirt.


If I had to gripe about anything it would just be the HAM cost with the knuckler equipped...I never do this intentionally obviously, but being human I tend to make periodical mistakes, and doing a KD with the knuckler on isa BIG mistake, one that usually results in me on my back with a kliknik hunter coming for my throat.


So, if anything, maybe a little reduction in that ham cost with the knucklers equipped on KD's so that idiots like me don't get themselves killed because of failing to notice the little punching blade they're holding in their hands.


Liriel Baenre


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