Teras Kasi Archive
Thread: What other kinds of weapons would you accept for a TKA?
Thunder,
First off my zabrak horns are off to you for trying to make the best out of a bad situation as our rep to the Devs.
That said I have to say that some new weapon is not the answer to our problems. We do not need eye candy, we need viability.
The only way this will happen is if some or all of the following occur:
Increased Damage
Decreased HAM costs ACROSS the board..not piddling decreases either.
Natural/Inherent Armor OR TK Class based armor with no HAM cost : Leather could do it for us IF it has some decent resistances. Hell make it so the this is only available at MASTER TK if it gives the Devs heartburn. This would give TK something more to look forward to/work for. And make actually getting it a quest...or even each item would be a quest or rite of passage.
Better Defensive moves such as Dodge, parry, evade.
Better resists to KNOCKDOWN, Stun, bleed, blind and dizzy.
Inherent Ranged Defense
Better speed/ability to catch ranged opponents
Im not saying we have to have ALL of these, but these things in my opinion would be a huge step in once again making us viable and fun.
Sincerely,
Khybar Khan
Master Teras Kasi
As a martial arts instructor I would like to see weapons that are an extension of martial arts and could use the same graphics to save them effort. The Sias ( is this the correct spelling? ) use normal martial arts moves. Most people don't understand that they are a blunt weapon and the the hilt is the main striking part of the weapon. For all of you that have seen Sias in movies or with Raphel on the ninja turtles they all hold them backwards.
It would be nice for them to have a different but equal HAM cost than VKs. That way characters with a different HAM config would have a selection.
I don't accept any weapons for TK. If you want weapons, go to fencer, swordsman or pikeman. The fact that we need VKs to be able to take things down quickly is an offense which I object to and thusly, I do not use vibro knucklers.
We're unarmed. We don't/shouldn't have weapons that we can/douse.
Greetings to all,
Thunderwulf, may I suggest the Bagh Nakh. Origin India.
Bagh Nakh: Also known simply as "tiger's claws," this weapon consists of a crossbar held in the palm of the hand, with long, sharp "claws" the protrude from between the user's fingers. It can also take the form of brass knuckles with spikes on top.
Might make an interesting weapon for a wookiee TKA ![]()
Why put a weapon into a game? Well its the easiest way for them to add damage. It takes more work to edit couple of lines of code that will give us more offense with fists. Its a lot easier to code in another weapon which will do the job.
I wouldnt accept such a halfa*s solution to our problem.
I don't think we UNARMED people should have weapons, it's not considered unarmed if we do. BUT, since you asked.....
1. Deck of cards (to be thrown and stuck into peoples necks! Hey that's 52 uses per deck, 54 if you use the Jokers!)
2.Ball -n- chain (Hey, once we get it around a ranged persons ankle, they are done for!)
3. Xray glasses (If we pick on the skivies they are wearing, it could be a distraction and grant us extra ranged defense)
4. Barf-bag (For those people who aren't wearing skivies!)
5. Glass armor (would have hugedeflection bonusesvs. any energy weapons!)
6.AuntMildred's frying pan (This is one good way to increase KD!!)
7. A cork (Well this is a no brainer. Either you get it into the end ofyour opponents ranged weapon before they get distance, or you can stick it in your arse because yourgonna get f#@ked!)
8.Lastly, a Dev badge! (If you get whooped by a certain someone, you can just nerf em!)
Ok, this was meant to be funny because I really don't think unarmed people should be using weapons other than themselves. ![]()
As a real life practioner of martial arts and considering that the Teras Kasi Artist should be stricly an unarmed combatant, I feel that certain weapons are acceptable.... weapons that are not actually held that is.
Kamas
Batons
Nightstick
Nunchaku
These are held weapons that require separate practice to use and cannot be implemented in the natural hand-motions of martial arts. In the SWG aspect, the Vibro Knuckler would be an acceptable weapon, as it still allows the user to punch and use unarmed hand movements. Realistically, there are a few variations of knives that could be used for what may be considered unarmed combat as well as the classic brass knuckles.
Of course, you get get a tad creative and implement weapons like the classic Wolverine type of class or even wrist blades. Basically, things that can in a way attach to the wrist/forearm or be comfortable placed in the hand and will not be dropped if you open your hand (again like brass knuckles for instance) could be considered an unarmed weapon - again, this is because weapons like that still allow you to move naturally as if you weren't holding a weapon at all.
Just my personal suggestion. I'll probably get cussed at now for it, but whatever.
All I want is some kick ass katars. You can hold them in your fist and use them in the same punching way if you want as if you were really unarmed. I think there should be some other weapons to but they should make them all different, not stonger then each other. Some could be faster but weaker (bare hands), others could be stonger but slower (perhaps gauntlets?). And others could be a combo of both (where the katars come in). They could all have different HAM costs to further increase different playing styles. This way everyone is happy and would add lots of variety in the game, or at least to TKA's.....but think about it...why wouldnt you want some katars? ![]()