Teras Kasi Archive

Thread: Full Rebel Armor, Vibro-Knucklers, Screenshot of my Ham To Use KD2

Sin-tor
Fri Aug 22, 2003 3:49 pm
#27

bump!
DarkBrood
Fri Aug 22, 2003 3:52 pm
#28

Too funny, classic



LOL




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
bigritchie
Fri Aug 22, 2003 8:34 pm
#29

DEVS


"wow knockdown only cost 870 HAM? We better put a 30 second timer on that so they cannot kill themselves""with the TKA's bitching about needing help, well stop them from killing themselves!"


Dioxin
Mon Sep 01, 2003 3:50 am
#30

Let'sall post screenshots of us performing seppuku on ouselves... or was it castration?


-Dio

MarcLax27
Mon Sep 01, 2003 7:41 am
#31

I know the feeling all too well. In light of hearing about this 30 second knockdown timer, I would hope that the cost would be substantially reduced, if not free. The reason the assinine cost was instituted was to prevent people from spamming away at KD.. now if the game is hard coded to prevent KD spams, then there is no reason for the assinine cost. This having been established, knockdown with knucklers should cost no more than 100 HAM with a 30 second timer on it. The developers have accomplished their task of removing the TKA KD strategy (or way of life) and as a result should throw a bone our way. Restore KD costs to launch values if you insist on throwing a timer on it. There is no reason for both safeguards as that is overkill.


Thank you kindly and quit trying to drive us all out of the tree we want to play.





Han didn't shoot first ... because Greedo never shot at all.
vortex4
Mon Sep 01, 2003 9:53 am
#32



MarcLax27 wrote:

I know the feeling all too well. In light of hearing about this 30 second knockdown timer, I would hope that the cost would be substantially reduced, if not free. The reason the assinine cost was instituted was to prevent people from spamming away at KD.. now if the game is hard coded to prevent KD spams, then there is no reason for the assinine cost. This having been established, knockdown with knucklers should cost no more than 100 HAM with a 30 second timer on it. The developers have accomplished their task of removing the TKA KD strategy (or way of life) and as a result should throw a bone our way. Restore KD costs to launch values if you insist on throwing a timer on it. There is no reason for both safeguards as that is overkill.

Thank you kindly and quit trying to drive us all out of the tree we want to play.






And the entire knockdown fiasco is the result of their sheer incompetence in being unable to fix the stacking delay from multiple knockdowns.
Nikay
Mon Sep 01, 2003 4:41 pm
#33






bigritchie wrote:

DEVS


"wow knockdown only cost 870 HAM? We better put a 30 second timer on that so they cannot kill themselves""with the TKA's bitching about needing help, well stop them from killing themselves!"






LOL



-Nakaya-
-----------
-Master Doctor-
-Master Heavy Swordsman-






.
Nagaram
Mon Sep 01, 2003 11:32 pm
#34

Too bad that nice armor won't protect you from yourself.

arcadeanu
Tue Sep 02, 2003 1:49 am
#35



Holocron wrote:

(Not changing knockdowns)






I think you should really reconsider, Raphael.



Accuracy in relation to range in SWG:
Rifle: max |+++--------------------------------| min
Carbine: max |----+++++++++++++----| min
Pistol: max |+++++++++++++++++++| min
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