Teras Kasi Archive

Thread: Ultimate PvP template.

Marcus_Skyrunner
Fri Oct 24, 2003 1:01 am
#27

TERAS KASI/ CREATURE HANDLER if they run from u send a few rancors,grual mualers , or giant crystal snakes........now they better run much faster..............................................stay put and die like wookie...tkm remo skyrunner




/// Remo Skyrunner-R1 R2 L1 X left down right up left down right up\\\
deadnewbie
Fri Oct 24, 2003 1:07 am
#28

Creature handler is useless in PvP. I've taken out people underneath their AT-ST, maulers, and whatever other creature they have. A smart good player will kill off another player regardless of how many pets they have.



Imperial Minister of Information
ShoKai
Fri Oct 24, 2003 4:54 am
#29

for those of you who don't kno, the reason +def mod doesn't seem tostack when you gethitis becauseit does not reduce the amount of damage you take when hit, but rather reduces the chance of you getting hit. the +toughness mods for each class are what reduce damage taken. so if you're a tkm, and all of the sudden you pull out a sword, you will get hit a lot less than if you weren't a tkm, but you will take massive damage compared to tkm because you have no +1handed toughness. just fyi for those of you who thought def mods don't stack.


also to add to that, i'm not sure about this, but say you have +90 melee def, someone with +150 accuracy would have a 60% to hit you? i don't know how it works, and i just wanted some clarification.




SinKai
Teras Kasi Master
New Alderaan, Dantooine - Valcyn Galaxy
Crak_Pot
Fri Oct 24, 2003 5:35 am
#30








. I love TKA but I wouldnt base aPvP template around it.







TK Master leaves you allot of points... and goes very well with allot of things. Its never a bad idea to know how to fight without a weapon...











also to add to that, i'm not sure about this, but say you have +90 melee def, someone with +150 accuracy would have a 60% to hit you? i don't know how it works, and i just wanted some clarification.







im pretty sure thats how it works







=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=

Wolbers Kettemoor Doctor/Combat Medic

"War does not determine who is right - only who is left." -Bertrand Russell
Dezilos
Fri Oct 24, 2003 5:51 am
#31

1) TKM / Master Doctor / some scout.


PROS:You can buff yourself all the time. Buffing + powerboost is awesome. You can craft too when you really aren´t in the mood to fight.


CONS:People will kite you a lot since you have no ranged attack.



Thats the one im planing to user... Got master Doc working on TK... Don't forget one thing PvP is mainly a team work not a duel... if u want to make 1 on 1 PvP go like Bounty 0-0-4-0 and master pistoleer or seomthing like this hehe...


If you really want a TK for 1 on 1 PvP then go get a KD attack or youll cry lol

SirMorsky
Tue Oct 28, 2003 11:01 am
#32

TKM, Master RifleMan, Medic 2-0-4-0, Scout 3-0-0-0



I keep the title "Sniper" up to remind them it is OK to follow this sniper into a building.


- Bleed and kite using corners, fences ect to stop line of sight.


- Bleedthen go into a building and wait for them to either follow you in or they will bleed to death waiting outside.


- Runners are even more fun. MindShot2, MindShot1, Headshot2 spamed





^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
pyclone
Tue Oct 28, 2003 11:08 am
#33

Sorry but TKM and anything doesn't enter into the top five pvp templates, it is probley best pve template but any ranged player with a functional brain and patiance has no excuse for loosing to any brawler one on one.



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Cibila
Tue Oct 28, 2003 12:06 pm
#34

I do great in PVE, and very well in PVP. My template is TKM, Commando 4-4-4-0, Medic 2-1-3.
Normally I would be slow as a slug, but I got lucky and found a +23 group terrain negotiation skill tape and that helps out.

As for defense bonuses stacking, melee, knockdown all those generic bonuses do stack, the ones that do not stack are unarmed toughness, or polearm toughness things like those you must have your weapon equipped to recieve the bonus, that is why I unequip the flamethwrower after a special, you take a lot less damage (not taking in consideration the 2.5X melee penalty). You also have the option of not using the flamer if you want and just use HPBC's and rockets against targets that kite you. You will miss alot, but if you hit you will probably win, which is more than other classes can say when fighting against pistoleers, smugglers, BH's, and if they stay still and you knock them down, they are toast.. literally.

Cibila
meyer1215
Tue Oct 28, 2003 12:33 pm
#35

There is a thread on pistoleer which seems to have found the forumla for "to Hit" which includes +defense and +accuracy. Here is the link and a small cut from it: http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14370






The 'miss equation' seems to be:


Chance to Hit = 0.66 + (Accuracy Skill Mods - Ranged Defense Skill Mods + Weapon Range Mod - Target Posture Mod)/2 + (Shooter Posture Mod) + (Special Move Mod) + (Target State Mod)


where skill mods are expressed as a percent (+112 rifle accuracy = 1.12) and the total capped at 95% (and probably 5%, but no data on that). I'm not positive on the constant (it's somewhere between 0.32-0.35) and the average from the datais actually closer to 0.34, but I chose the 'nice' value nearest to the calculated. I'm not positive where the style mod applies, but since we can only calculate relative effects it really doesn't matter.







--Rorrimot

NeutralMonk
Tue Oct 28, 2003 3:04 pm
#36

Does lunge1/2 have a timer on how often you can do it like Knockdown?
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