Teras Kasi Archive

Thread: What elite class works well with TKA?

Auratus
Thu Nov 20, 2003 12:39 am
#27

A commando with heavy support weapons can out-damage an 8 man group on a krayt dragon with two shots from a good beam cannon, if he hits.
vonbraat
Thu Nov 20, 2003 2:28 am
#28

LOL this post is like 4 months old!!


Im sure this guy has mastered tka/ch/commando and maybe 5 other classes since then


gave me a good chuckle tho.


you idiots that just posted on this (oh wait I just posted here, DOH!)



and there was much rejoicing...
lammergeier
Thu Nov 20, 2003 5:37 am
#29

the ranged defense of +70 at master rifle looks pretty tasty for a TKM. I could go on about the other reasons rifle can me fun to master, but since I'm playing TKA now, I'm not sure that it'd be very convincing.


TKA/rifle though? wear a rifle tag and watch everyone charge you... right where you want them.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Greeblesnort
Thu Nov 20, 2003 9:05 am
#30

Just one more to chime in for TK/commando. As a low level TK, I flamed alot of things before pounding on them. As I've moved up the tree a bit, I discovered that I get better unarmed xp by just pounding on them, and if it's too tough, KD it, burn it, then switch back to VK.

As an ex: master ranger, master pistoleer, 2/4/4/4 BH....TK/commando is WAY more fun.
Mister_Heavy
Thu Nov 20, 2003 11:54 am
#31

I know this post is super old too, but still a frequently asked question.


I'd vote for commando as well. Until just recently I was a master commando. You have to give up scout to get it, but with mounts and the impending nerf to non-ch pets, it's not really a problem. The damage you can do with this combo is just obscene. Open with HPBc, switch to TKA when they move it, and once they're down to about 4000 HAM, KD+ FS2 for the finisher. It's really not fair.


Of course, MCH is always an excellent PvE option.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Vopn
Thu Nov 20, 2003 12:04 pm
#32

I am going counter thread and saying rifle.


Rifle/TKA is a very nicly matched combo as they both cover the weaknesses of the other extreamly well. With the combo you get the following:


Excellent defensive stats (104 melee 123 ranged defense) plus stacked state defenses.


Excellent close in damage from TKA


Excellent ranged damage from rifle.


The best ranged area of effect damage in the game.


Mind bleeds and attacks from both professions.


The ability to concentrate close up on the lowest pool.


Heavy armor peircing at range.


You cant be kited.


The rilfe 2.5 melee penalty is easily avoided.


Powerboost to mind.


And a few other minor things as well. The issue with a commando combo is that both are really good close in fighters. Rifle gives better utility at range.




------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
Eldrikk
Thu Nov 20, 2003 12:06 pm
#33

Tka / Fencer / Pistoleer all the way. Withmaster Tka you deadly in close range combat and with master pistoleer your deadly in ranged combat. Also you stack the fencer defensive abilities combined with that of TKA and Pistoleer and lets say you would **edit** near never get hit.




BH Loot drops vendor located at -729 1508 Dantooine.
SEGEEK
Thu Nov 20, 2003 2:04 pm
#34

Nobody wants rifleman?


I just mastered Rifleman and it is a great combo with TK master, no matter what title you display in pvp, your opponent allways miss guesses your weakness. Master rifleman is great i can solo anything i want, and in pvp an area dizzy attack with a mind bleed, then run in and unamred lunge a storm, you can take several down easily if you get surprise em.


-Hey You {Bria}


Master Teras Kasi, Master Rifleman

Bubbachuggins
Fri Nov 21, 2003 1:03 am
#35



IEnjoyThisGame wrote:
Commando sounds like a good choice but its actually the worst class in the game. Not only do the weapons SUCK ( but look sexah ) you get the penalty for using the flamethrower in combat as if someone was meleeing you with a rifle! BEST IDEA EVER. The damage on them are slow, and **edit**ty.




Bad damage on weapons? Who are you kidding? I can take anyone without armor in one shot as a commando (and without pixie or buffs). If the person is far away, I use a HPBC (2000-4000 heavy armor piercing) Or a Rocket launcher (even longer distance weapon with more damage and heavy armor piercing). In a PvP fight I run around unarmed and fire the heavy support weapons from a distance. If some fool gets the bright idea to close distance, unarmed KD2 flamecone2 and fight is over. And for PvE try this KD/warcry then any of your flame DOT by the time they get back up, your Flamethrower is unequipped and you're ready to tank your way to victory. Commando is a great profession to add to TKA.



_______________________________________________________
He has the power not because he holds the monkeys, he has the power because he can RELEASE the monkeys.

Myrddin Bach
Bubbachuggins
Fri Nov 21, 2003 1:08 am
#36

Boy do I feel silly, I just looked at the date on the post I quoted, heh, sorry. I didn't realize how old this post was, lol. But yes commando/TKA is one heck of a PvE machine.





Master Commando/TKA



_______________________________________________________
He has the power not because he holds the monkeys, he has the power because he can RELEASE the monkeys.

Myrddin Bach
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